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		<description>Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.</description>
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		<copyright>© 2022 Design Thinking Games</copyright>
		<itunes:subtitle>An indie game design, play-testing, and user experience podcast</itunes:subtitle>
		<itunes:author>Design Thinking Games</itunes:author>
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		<itunes:summary>Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.</itunes:summary>
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			<googleplay:email>designthinkinggamespodcast@gmail.com</googleplay:email>			<googleplay:description>Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.</googleplay:description>
			<googleplay:explicit>No</googleplay:explicit>
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<item>
	<title>059: Hastilude, Rainbow Quest, and Extra Life</title>
	<link>https://www.designthinkinggames.com/podcast/059-hastilude-rainbow-quest-and-extra-life/</link>
	<pubDate>Fri, 29 Aug 2025 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1374</guid>
	<description><![CDATA[<p>Listen now (24 min) &#124; Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.</p>

<a href="https://www.designthinkinggames.com/podcast/059-hastilude-rainbow-quest-and-extra-life/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (24 min) &#124; Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[059: Hastilude, Rainbow Quest, and Extra Life]]></itunes:title>
	<itunes:episode>59</itunes:episode>
	<itunes:season>5</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (24 min) &#124; Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.</p>

<a href="https://www.designthinkinggames.com/podcast/059-hastilude-rainbow-quest-and-extra-life/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
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	<itunes:summary><![CDATA[Listen now (24 min) &#124; Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e59.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2025/08/e59.png</url>
		<title>059: Hastilude, Rainbow Quest, and Extra Life</title>
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	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>23:46</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (24 min) &#124; Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e59.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>058: Playtesting Superheroes, Toy-Boxes, and Electrons</title>
	<link>https://www.designthinkinggames.com/podcast/058-playtesting-superheroes-toy-boxes-and-electrons/</link>
	<pubDate>Fri, 22 Aug 2025 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1364</guid>
	<description><![CDATA[<p>Listen now (23 min) &#124; The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.</p>

<a href="https://www.designthinkinggames.com/podcast/058-playtesting-superheroes-toy-boxes-and-electrons/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (23 min) &#124; The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillarys Toy Box, and Chrys Sellers of Hectic Electron Games.

Read the transcript.


Sup]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[058: Playtesting Superheroes, Toy-Boxes, and Electrons]]></itunes:title>
	<itunes:episode>58</itunes:episode>
	<itunes:season>5</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (23 min) &#124; The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.</p>

<a href="https://www.designthinkinggames.com/podcast/058-playtesting-superheroes-toy-boxes-and-electrons/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1364/058-playtesting-superheroes-toy-boxes-and-electrons.mp3" length="32.9" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (23 min) &#124; The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e58.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2025/08/e58.png</url>
		<title>058: Playtesting Superheroes, Toy-Boxes, and Electrons</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>22:48</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (23 min) &#124; The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e58.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>057: Chickens, Pooh, Knives, and You</title>
	<link>https://www.designthinkinggames.com/podcast/057-chickens-pooh-knives-and-you/</link>
	<pubDate>Fri, 15 Aug 2025 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1353</guid>
	<description><![CDATA[<p>Listen now (21 min) &#124; Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.</p>

<a href="https://www.designthinkinggames.com/podcast/057-chickens-pooh-knives-and-you/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (21 min) &#124; Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.

Read the transcript.


Support the show]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[057: Chickens, Pooh, Knives, and You]]></itunes:title>
	<itunes:episode>57</itunes:episode>
	<itunes:season>5</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (21 min) &#124; Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.</p>

<a href="https://www.designthinkinggames.com/podcast/057-chickens-pooh-knives-and-you/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1353/057-chickens-pooh-knives-and-you.mp3" length="29" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (21 min) &#124; Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e057-2.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2025/08/e057-2.png</url>
		<title>057: Chickens, Pooh, Knives, and You</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>20:55</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (21 min) &#124; Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/e057-2.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>056: TTRPGs, Boardgames, and LARP</title>
	<link>https://www.designthinkinggames.com/podcast/056-ttrpgs-boardgames-and-larp/</link>
	<pubDate>Fri, 08 Aug 2025 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1340</guid>
	<description><![CDATA[<p>Listen now (19min) &#124; Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.</p>

<a href="https://www.designthinkinggames.com/podcast/056-ttrpgs-boardgames-and-larp/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (19min) &#124; Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[056: TTRPGs, Boardgames, and LARP]]></itunes:title>
	<itunes:episode>56</itunes:episode>
	<itunes:season>5</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (19min) &#124; Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.</p>

<a href="https://www.designthinkinggames.com/podcast/056-ttrpgs-boardgames-and-larp/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1340/056-ttrpgs-boardgames-and-larp.mp3" length="27" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (19min) &#124; Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/ORIGINS.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2025/08/ORIGINS.png</url>
		<title>056: TTRPGs, Boardgames, and LARP</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:04</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (19min) &#124; Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/08/ORIGINS.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>055: Amtgard</title>
	<link>https://www.designthinkinggames.com/podcast/055-amtgard/</link>
	<pubDate>Fri, 01 Aug 2025 06:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1330</guid>
	<description><![CDATA[<p>Listen now (19min) &#124; Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.</p>

<a href="https://www.designthinkinggames.com/podcast/055-amtgard/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (19min) &#124; Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthink]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[055: Amtgard LARPing]]></itunes:title>
	<itunes:episode>55</itunes:episode>
	<itunes:season>5</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (19min) &#124; Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.</p>

<a href="https://www.designthinkinggames.com/podcast/055-amtgard/" rel="nofollow ugc noopener">Read the transcript</a>.</p>


<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>.</p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1330/055-amtgard.mp3" length="25" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (19min) &#124; Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/07/armtgard.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2025/07/armtgard.png</url>
		<title>055: Amtgard</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>18:35</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (19min) &#124; Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.

Read the transcript.


Support the show on Patreon!
Follow us on TikTok @designthinkinggames.
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2025/07/armtgard.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>054: The Designers of Thirst</title>
	<link>https://www.designthinkinggames.com/podcast/054-the-designers-of-thirst/</link>
	<pubDate>Sun, 14 Jul 2024 09:48:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1198</guid>
	<description><![CDATA[<p>Listen now (26min) &#124; In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.

<a href="https://www.designthinkinggames.com/podcast/054-the-designers-of-thirst" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:15 - Reflecting on Our Game Design Journey</li>
<li>01:32 - Thirst Game Development Updates</li>
<li>03:25 - Future Plans and Strategic Goals</li>
<li>10:08 - The Never Ending Story</li>
<li>16:01 - What we've been playing</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (26min) &#124; In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making Thirst, and share their insights and aspirations. What happens next ch]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[054: The Designers of Thirst]]></itunes:title>
	<itunes:episode>54</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (26min) &#124; In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.

<a href="https://www.designthinkinggames.com/podcast/054-the-designers-of-thirst" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:15 - Reflecting on Our Game Design Journey</li>
<li>01:32 - Thirst Game Development Updates</li>
<li>03:25 - Future Plans and Strategic Goals</li>
<li>10:08 - The Never Ending Story</li>
<li>16:01 - What we've been playing</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1198/054-the-designers-of-thirst.mp3" length="25585831" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (26min) &#124; In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.

Read the transcript.

Things discussed on this episode:

00:15 - Reflecting on Our Game Design Journey
01:32 - Thirst Game Development Updates
03:25 - Future Plans and Strategic Goals
10:08 - The Never Ending Story
16:01 - What we've been playing


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-4.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-4.jpg</url>
		<title>054: The Designers of Thirst</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>26:39</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (26min) &#124; In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.

Read the transcript.

Things discussed on this episode:

00:15 - Reflecting on Our Game Design Journey
01:32 - Thirst Game Development Updates
03:25 - Future Plans and Strategic Goals
10:08 - The Never Ending Story
16:01 - What we've been playing


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-4.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>053: Rose Gauntlet</title>
	<link>https://www.designthinkinggames.com/podcast/053-rose-gauntlet-foundation/</link>
	<pubDate>Sun, 07 Jul 2024 09:25:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1194</guid>
	<description><![CDATA[<p>Listen now (42min) &#124; Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.

<a href="https://www.designthinkinggames.com/podcast/053-rose-gauntlet-foundation rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Isaac Vega</li>
<li>00:35 - Founding Rose Gauntlet Entertainment</li>
<li>00:59 - Nonprofit Initiatives and Community Outreach</li>
<li>02:23 - Big Gay Dinner and Inclusivity Efforts</li>
<li>04:32 - Game Design Journey</li>
<li>05:20 - Early Gaming Experiences</li>
<li>06:45 - Current Projects and Game Preferences</li>
<li>08:52 - Rose Gauntlet's Publishing Philosophy</li>
<li>13:08 - Advice for Aspiring Game Designers</li>
<li>16:00 - Budgeting and Marketing for Games</li>
<li>23:17 - Rose Gauntlet Foundation and Events</li>
<li>24:46 - D12: The Q&A Game</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (42min) &#124; Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Ga]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Rose Gauntlet Foundation]]></itunes:title>
	<itunes:episode>53</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (42min) &#124; Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.

<a href="https://www.designthinkinggames.com/podcast/053-rose-gauntlet-foundation rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Isaac Vega</li>
<li>00:35 - Founding Rose Gauntlet Entertainment</li>
<li>00:59 - Nonprofit Initiatives and Community Outreach</li>
<li>02:23 - Big Gay Dinner and Inclusivity Efforts</li>
<li>04:32 - Game Design Journey</li>
<li>05:20 - Early Gaming Experiences</li>
<li>06:45 - Current Projects and Game Preferences</li>
<li>08:52 - Rose Gauntlet's Publishing Philosophy</li>
<li>13:08 - Advice for Aspiring Game Designers</li>
<li>16:00 - Budgeting and Marketing for Games</li>
<li>23:17 - Rose Gauntlet Foundation and Events</li>
<li>24:46 - D12: The Q&A Game</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1194/053-rose-gauntlet-foundation.mp3" length="41253031" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (42min) &#124; Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-3.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-3.jpg</url>
		<title>053: Rose Gauntlet</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>42:58</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (42min) &#124; Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/07/Episode-Thumbnail-Design-Thinking-Games-3.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>052: Sailor Moon Sabrina Culyba • Ludoliminal</title>
	<link>https://www.designthinkinggames.com/podcast/052-sailor-moon-sabrina-culyba-ludoliminal/</link>
	<pubDate>Sun, 30 Jun 2024 09:11:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1191</guid>
	<description><![CDATA[<p>Listen now (50min) &#124; Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.

<a href="https://www.designthinkinggames.com/podcast/052-sailor-moon-sabrina-culyba-ludoliminal" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Sabrina Solba</li>
<li>00:15 - Starting Ludoliminal</li>
<li>00:37 - Collaborations and Team</li>
<li>00:57 - Passion for UX and Playtesting</li>
<li>01:35 - Early Gaming Memories</li>
<li>02:32 - Journey into Game Design</li>
<li>03:10 - Influence of Sailor Moon</li>
<li>03:40 - Learning Programming and Web Development</li>
<li>03:59 - Choosing a University</li>
<li>04:49 - Reflecting on Dungeons and Dragons</li>
<li>05:23 - Sailor Moon Reboot</li>
<li>06:51 - The Role of UX in Game Design</li>
<li>21:35 - Current Status and Future Plans for Diatoms</li>
<li>31:01 - Plug</li>
<li>32:01 - Deep Dive: Game Design and Storytelling</li>
<li>33:19 - RPG Choices: Paragon or Renegade</li>
<li>34:31 - Fantasy Preferences: High vs Low</li>
<li>34:39 - Favorite Game Characters: Heroes and Villains</li>
<li>36:27 - Overrated and Underrated Games</li>
<li>37:54 - Cheat Codes and Fun Questions</li>
<li>38:59 - Gaming Preferences and Personal Insights</li>
<li>42:47 - Nostalgic Gaming Memories</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (50min) &#124; Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Sailor Moon Sabrina Culyba • Ludoliminal]]></itunes:title>
	<itunes:episode>52</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (50min) &#124; Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.

<a href="https://www.designthinkinggames.com/podcast/052-sailor-moon-sabrina-culyba-ludoliminal" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Sabrina Solba</li>
<li>00:15 - Starting Ludoliminal</li>
<li>00:37 - Collaborations and Team</li>
<li>00:57 - Passion for UX and Playtesting</li>
<li>01:35 - Early Gaming Memories</li>
<li>02:32 - Journey into Game Design</li>
<li>03:10 - Influence of Sailor Moon</li>
<li>03:40 - Learning Programming and Web Development</li>
<li>03:59 - Choosing a University</li>
<li>04:49 - Reflecting on Dungeons and Dragons</li>
<li>05:23 - Sailor Moon Reboot</li>
<li>06:51 - The Role of UX in Game Design</li>
<li>21:35 - Current Status and Future Plans for Diatoms</li>
<li>31:01 - Plug</li>
<li>32:01 - Deep Dive: Game Design and Storytelling</li>
<li>33:19 - RPG Choices: Paragon or Renegade</li>
<li>34:31 - Fantasy Preferences: High vs Low</li>
<li>34:39 - Favorite Game Characters: Heroes and Villains</li>
<li>36:27 - Overrated and Underrated Games</li>
<li>37:54 - Cheat Codes and Fun Questions</li>
<li>38:59 - Gaming Preferences and Personal Insights</li>
<li>42:47 - Nostalgic Gaming Memories</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1191/052-sailor-moon-sabrina-culyba-ludoliminal.mp3" length="48584871" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (50min) &#124; Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Sabrina Solba
00:15 - Starting Ludoliminal
00:37 - Collaborations and Team
00:57 - Passion for UX and Playtesting
01:35 - Early Gaming Memories
02:32 - Journey into Game Design
03:10 - Influence of Sailor Moon
03:40 - Learning Programming and Web Development
03:59 - Choosing a University
04:49 - Reflecting on Dungeons and Dragons
05:23 - Sailor Moon Reboot
06:51 - The Role of UX in Game Design
21:35 - Current Status and Future Plans for Diatoms
31:01 - Plug
32:01 - Deep Dive: Game Design and Storytelling
33:19 - RPG Choices: Paragon or Renegade
34:31 - Fantasy Preferences: High vs Low
34:39 - Favorite Game Characters: Heroes and Villains
36:27 - Overrated and Underrated Games
37:54 - Cheat Codes and Fun Questions
38:59 - Gaming Preferences and Personal Insights
42:47 - Nostalgic Gaming Memories


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-2.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-2.jpg</url>
		<title>052: Sailor Moon Sabrina Culyba • Ludoliminal</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>50:37</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (50min) &#124; Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Sabrina Solba
00:15 - Starting Ludoliminal
00:37 - Collaborations and Team
00:57 - Passion for UX and Playtesting
01:35 - Early Gaming Memories
02:32 - Journey into Game Design
03:10 - Influence of Sailor Moon
03:40 - Learning Programming and Web Development
03:59 - Choosing a Univ]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-2.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>051: Archduke John De Campos, Death to Videodrome</title>
	<link>https://www.designthinkinggames.com/podcast/051-archduke-john-de-campos-death-to-videodrome/</link>
	<pubDate>Sun, 23 Jun 2024 09:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1187</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.

<a href="https://www.designthinkinggames.com/podcast/051-archduke-john-de-campos-death-to-videodrome" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to John De Campos and Terrible Games</li>
<li>00:56 - Early Life and Inspirations</li>
<li>01:33 - Journey into Board Game Design</li>
<li>02:48 - Building the Terrible Games Team</li>
<li>04:34 - Challenges and Successes in Game Publishing</li>
<li>06:36 - Insights on Self-Publishing vs. Traditional Publishing</li>
<li>08:25 - Creative Collaborations and Game Development</li>
<li>20:49 - The Influence of Magic: The Gathering</li>
<li>28:01 - "Death to videodrome."</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publish]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Archduke John De Campos, Death to Videodrome]]></itunes:title>
	<itunes:episode>51</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.

<a href="https://www.designthinkinggames.com/podcast/051-archduke-john-de-campos-death-to-videodrome" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to John De Campos and Terrible Games</li>
<li>00:56 - Early Life and Inspirations</li>
<li>01:33 - Journey into Board Game Design</li>
<li>02:48 - Building the Terrible Games Team</li>
<li>04:34 - Challenges and Successes in Game Publishing</li>
<li>06:36 - Insights on Self-Publishing vs. Traditional Publishing</li>
<li>08:25 - Creative Collaborations and Game Development</li>
<li>20:49 - The Influence of Magic: The Gathering</li>
<li>28:01 - "Death to videodrome."</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1187/051-archduke-john-de-campos-death-to-videodrome.mp3" length="40697470" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to John De Campos and Terrible Games
00:56 - Early Life and Inspirations
01:33 - Journey into Board Game Design
02:48 - Building the Terrible Games Team
04:34 - Challenges and Successes in Game Publishing
06:36 - Insights on Self-Publishing vs. Traditional Publishing
08:25 - Creative Collaborations and Game Development
20:49 - The Influence of Magic: The Gathering
28:01 - "Death to videodrome."


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-3.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-3.jpg</url>
		<title>051: Archduke John De Campos, Death to Videodrome</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:37</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to John De Campos and Terrible Games
00:56 - Early Life and Inspirations
01:33 - Journey into Board Game Design
02:48 - Building the Terrible Games Team
04:34 - Challenges and Successes in Game Publishing
06:36 - Insights on Self-Publishing vs. Traditional Publishing
08:25 - Creative Collaborations and Game Development
20:49 - The Influence of Magic: The Gathering
28:01 - "Death to videodrome."


Support the show on Patreon!
Follow us on TikTok @designthinkinggam]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-3.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>050: Luis Alejandro Martinez Flores, Creator of Fluffy Dragons</title>
	<link>https://www.designthinkinggames.com/podcast/050-luis-alejandro-martinez-flores-creator-of-fluffy-dragons/</link>
	<pubDate>Sun, 16 Jun 2024 09:50:08 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1182</guid>
	<description><![CDATA[<p>Listen now (31 min) &#124; Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.

<a href="https://www.designthinkinggames.com/podcast/050-luis-alejandro-martinez-flores-creator-of-fluffy-dragons" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 Introduction</li>
<li>00:07 The Birth of Fluffy Dragons</li>
<li>00:25 From Heavy to Light: Game Design Journey</li>
<li>01:52 Early Inspirations and Gaming Background</li>
<li>02:58 Kickstarter and Playtesting Insights</li>
<li>03:41 Advice and Reflections on Game Design</li>
<li>09:01 Challenges and Future Plans</li>
<li>14:44 Personal Gaming Preferences and Memories</li>
<li>24:58 Final Thoughts and Farewell</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (31 min) &#124; Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry r]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Luis Alejandro Martinez Flores, Creator of Fluffy Dragons]]></itunes:title>
	<itunes:episode>50</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (31 min) &#124; Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.

<a href="https://www.designthinkinggames.com/podcast/050-luis-alejandro-martinez-flores-creator-of-fluffy-dragons" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 Introduction</li>
<li>00:07 The Birth of Fluffy Dragons</li>
<li>00:25 From Heavy to Light: Game Design Journey</li>
<li>01:52 Early Inspirations and Gaming Background</li>
<li>02:58 Kickstarter and Playtesting Insights</li>
<li>03:41 Advice and Reflections on Game Design</li>
<li>09:01 Challenges and Future Plans</li>
<li>14:44 Personal Gaming Preferences and Memories</li>
<li>24:58 Final Thoughts and Farewell</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1182/050-luis-alejandro-martinez-flores-creator-of-fluffy-dragons.mp3" length="37341095" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (31 min) &#124; Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.

Read the transcript.

Things discussed on this episode:

00:00 Introduction
00:07 The Birth of Fluffy Dragons
00:25 From Heavy to Light: Game Design Journey
01:52 Early Inspirations and Gaming Background
02:58 Kickstarter and Playtesting Insights
03:41 Advice and Reflections on Game Design
09:01 Challenges and Future Plans
14:44 Personal Gaming Preferences and Memories
24:58 Final Thoughts and Farewell


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-2.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-2.jpg</url>
		<title>050: Luis Alejandro Martinez Flores, Creator of Fluffy Dragons</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:56</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (31 min) &#124; Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.

Read the transcript.

Things discussed on this episode:

00:00 Introduction
00:07 The Birth of Fluffy Dragons
00:25 From Heavy to Light: Game Design Journey
01:52 Early Inspirations and Gaming Background
02:58 Kickstarter and Playtesting Insights
03:41 Advice and Reflections on Game Design
09:01 Challenges and Future Plans
14:44 Personal Gaming Preferences and Memories
24:58 Final Thoughts and Farewell


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-2.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>049: The Story of &#8220;Serial Killer&#8221; with Jack Malacat</title>
	<link>https://www.designthinkinggames.com/podcast/049-the-story-of-serial-killer-with-jack-malacat/</link>
	<pubDate>Sun, 09 Jun 2024 08:48:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1177</guid>
	<description><![CDATA[<p>Listen now (35 min) &#124; TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.

<a href="https://www.designthinkinggames.com/podcast/049-the-story-of-serial-killer-with-jack-malacat" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Jack Malacat and the game Serial Killer</li>
<li>00:34 - Jack’s background and the inception of Serial Killer</li>
<li>01:51 - Venom Haus, the game studio behind Serial Killer</li>
<li>05:00 - Kickstarter campaign and community engagement</li>
<li>09:00 - Iterative game design and manufacturing challenges</li>
<li>15:00 - Future plans for Serial Killer and community expansions</li>
<li>15:17 - Connecting with Jack Malacat and Serial Killer resources</li>
<li>17:58 - Gameplay mechanics and player attributes</li>
<li>18:42 - Jack’s UX title and favorite games</li>
<li>19:28 - Jack’s earliest gaming memories and current favorites</li>
<li>20:22 - The creative process and game design tools</li>
<li>21:03 - Favorite dice and game design philosophy</li>
<li>23:32 - Horror influences and upcoming projects</li>
<li>26:06 - Essential tools for game designers</li>
<li>26:30 - Final words and closing thoughts</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (35 min) &#124; TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafti]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[049: The Story of "Serial Killer" with Jack Malacat]]></itunes:title>
	<itunes:episode>49</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (35 min) &#124; TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.

<a href="https://www.designthinkinggames.com/podcast/049-the-story-of-serial-killer-with-jack-malacat" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - Introduction to Jack Malacat and the game Serial Killer</li>
<li>00:34 - Jack’s background and the inception of Serial Killer</li>
<li>01:51 - Venom Haus, the game studio behind Serial Killer</li>
<li>05:00 - Kickstarter campaign and community engagement</li>
<li>09:00 - Iterative game design and manufacturing challenges</li>
<li>15:00 - Future plans for Serial Killer and community expansions</li>
<li>15:17 - Connecting with Jack Malacat and Serial Killer resources</li>
<li>17:58 - Gameplay mechanics and player attributes</li>
<li>18:42 - Jack’s UX title and favorite games</li>
<li>19:28 - Jack’s earliest gaming memories and current favorites</li>
<li>20:22 - The creative process and game design tools</li>
<li>21:03 - Favorite dice and game design philosophy</li>
<li>23:32 - Horror influences and upcoming projects</li>
<li>26:06 - Essential tools for game designers</li>
<li>26:30 - Final words and closing thoughts</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1177/049-the-story-of-serial-killer-with-jack-malacat.mp3" length="41145260" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (35 min) &#124; TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Jack Malacat and the game Serial Killer
00:34 - Jack’s background and the inception of Serial Killer
01:51 - Venom Haus, the game studio behind Serial Killer
05:00 - Kickstarter campaign and community engagement
09:00 - Iterative game design and manufacturing challenges
15:00 - Future plans for Serial Killer and community expansions
15:17 - Connecting with Jack Malacat and Serial Killer resources
17:58 - Gameplay mechanics and player attributes
18:42 - Jack’s UX title and favorite games
19:28 - Jack’s earliest gaming memories and current favorites
20:22 - The creative process and game design tools
21:03 - Favorite dice and game design philosophy
23:32 - Horror influences and upcoming projects
26:06 - Essential tools for game designers
26:30 - Final words and closing thoughts


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-1.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-1.jpg</url>
		<title>049: The Story of &#8220;Serial Killer&#8221; with Jack Malacat</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:19</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (35 min) &#124; TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Jack Malacat and the game Serial Killer
00:34 - Jack’s background and the inception of Serial Killer
01:51 - Venom Haus, the game studio behind Serial Killer
05:00 - Kickstarter campaign and community engagement
09:00 - Iterative game design and manufacturing challenges
15:00 - Future plans for Serial Killer and community expansions
15:17 - Connecting with Jack Malacat and Serial Killer resources
17:58 - Gameplay mechanics and player attributes
18:42 - Jack’s UX title and favorite games
19:28 - Jack’s earliest gaming memories and current favorites
20:22 - The c]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1-1.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>048: The Man, The Brand, the Gay Edge Lord &#8211; Daddy Chaddy</title>
	<link>https://www.designthinkinggames.com/podcast/048-the-man-the-brand-the-gay-edge-lord-daddy-chaddy/</link>
	<pubDate>Sun, 02 Jun 2024 07:26:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1168</guid>
	<description><![CDATA[<p>Listen now (41 min) &#124; This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

<a href="https://www.designthinkinggames.com/podcast/048-the-man-the-brand-the-gay-edge-lord-daddy-chaddy" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - The Man, the Brand, the Gay Edgelord</li>
<li>01:10 - Baby Chad’s Exposure to Games</li>
<li>02:02 - Zelda Left the Right Impression</li>
<li>02:50 - The Physicality of Early Video Games</li>
<li>04:20 - How the Dynamic of Chad’s Gaming Experience Changed</li>
<li>06:00 - The Cultural Zeitgeist of Elden Ring</li>
<li>08:48 - The Nostalgia Weapon</li>
<li>18:09 - Choosing Which Games to Stream</li>
<li>21:00 - The Catalyst for Doubling Down on Streaming</li>
<li>23:00 - The Trade-Off of Turning Streaming into a Job</li>
<li>25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success</li>
<li>27:00 - How to Connect with Daddy Chaddy</li>
<li>28:00 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (41 min) &#124; This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

Read the transcript.

Things discussed on this episode:

00:00 - The Man, the Br]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:episode>48</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (41 min) &#124; This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

<a href="https://www.designthinkinggames.com/podcast/048-the-man-the-brand-the-gay-edge-lord-daddy-chaddy" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:00 - The Man, the Brand, the Gay Edgelord</li>
<li>01:10 - Baby Chad’s Exposure to Games</li>
<li>02:02 - Zelda Left the Right Impression</li>
<li>02:50 - The Physicality of Early Video Games</li>
<li>04:20 - How the Dynamic of Chad’s Gaming Experience Changed</li>
<li>06:00 - The Cultural Zeitgeist of Elden Ring</li>
<li>08:48 - The Nostalgia Weapon</li>
<li>18:09 - Choosing Which Games to Stream</li>
<li>21:00 - The Catalyst for Doubling Down on Streaming</li>
<li>23:00 - The Trade-Off of Turning Streaming into a Job</li>
<li>25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success</li>
<li>27:00 - How to Connect with Daddy Chaddy</li>
<li>28:00 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1168/048-the-man-the-brand-the-gay-edge-lord-daddy-chaddy.mp3" length="48233452" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (41 min) &#124; This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

Read the transcript.

Things discussed on this episode:

00:00 - The Man, the Brand, the Gay Edgelord
01:10 - Baby Chad’s Exposure to Games
02:02 - Zelda Left the Right Impression
02:50 - The Physicality of Early Video Games
04:20 - How the Dynamic of Chad’s Gaming Experience Changed
06:00 - The Cultural Zeitgeist of Elden Ring
08:48 - The Nostalgia Weapon
18:09 - Choosing Which Games to Stream
21:00 - The Catalyst for Doubling Down on Streaming
23:00 - The Trade-Off of Turning Streaming into a Job
25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
27:00 - How to Connect with Daddy Chaddy
28:00 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1.jpg</url>
		<title>048: The Man, The Brand, the Gay Edge Lord &#8211; Daddy Chaddy</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>41:40</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (41 min) &#124; This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

Read the transcript.

Things discussed on this episode:

00:00 - The Man, the Brand, the Gay Edgelord
01:10 - Baby Chad’s Exposure to Games
02:02 - Zelda Left the Right Impression
02:50 - The Physicality of Early Video Games
04:20 - How the Dynamic of Chad’s Gaming Experience Changed
06:00 - The Cultural Zeitgeist of Elden Ring
08:48 - The Nostalgia Weapon
18:09 - Choosing Which Games to Stream
21:00 - The Catalyst for Doubling Down on Streaming
23:00 - The Trade-Off of Turning Streaming into a Job
25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
27:00 - How to Connect with Daddy Chaddy
28:00 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://design]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/06/Episode-Thumbnail-Design-Thinking-Games-1.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>047: Providing Value, Building Community with Kervin from For Why Games</title>
	<link>https://www.designthinkinggames.com/podcast/047-for-why-games/</link>
	<pubDate>Sun, 26 May 2024 09:25:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1164</guid>
	<description><![CDATA[<p>Listen now (34:50 min) &#124; For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. 

<a href="https://www.designthinkinggames.com/podcast/047-for-why-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:37 - Kervin discusses his journey into TikTok and board game design</li>
<li>01:31 - Inspiration for creating a Allow Me to Mansplain</li>
<li>04:52 - Why "For Why Games"?</li>
<li>06:21 - Marsh Hallow</li>
<li>09:07 - Explanation of roll-and-write mechanics and their unique approach</li>
<li>12:48 - Kervin's approach to playtesting and community building</li>
<li>16:48 - How to connect with Kervin and For Why Games</li>
<li>18:08 - We play D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34:50 min) &#124; For Why Games founder advises our heroes to endeavor to provide real value to ones community so that the community will turn out. 

Read the transcript.

Things discussed on this episode:

00:37 - Kervin discusses his journe]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Providing Value, Building Community with Kervin from For Why Games]]></itunes:title>
	<itunes:episode>47</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34:50 min) &#124; For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. 

<a href="https://www.designthinkinggames.com/podcast/047-for-why-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:37 - Kervin discusses his journey into TikTok and board game design</li>
<li>01:31 - Inspiration for creating a Allow Me to Mansplain</li>
<li>04:52 - Why "For Why Games"?</li>
<li>06:21 - Marsh Hallow</li>
<li>09:07 - Explanation of roll-and-write mechanics and their unique approach</li>
<li>12:48 - Kervin's approach to playtesting and community building</li>
<li>16:48 - How to connect with Kervin and For Why Games</li>
<li>18:08 - We play D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1164/047-for-why-games.mp3" length="41005147" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34:50 min) &#124; For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. 

Read the transcript.

Things discussed on this episode:

00:37 - Kervin discusses his journey into TikTok and board game design
01:31 - Inspiration for creating a Allow Me to Mansplain
04:52 - Why "For Why Games"?
06:21 - Marsh Hallow
09:07 - Explanation of roll-and-write mechanics and their unique approach
12:48 - Kervin's approach to playtesting and community building
16:48 - How to connect with Kervin and For Why Games
18:08 - We play D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.jpg</url>
		<title>047: Providing Value, Building Community with Kervin from For Why Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:50</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34:50 min) &#124; For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. 

Read the transcript.

Things discussed on this episode:

00:37 - Kervin discusses his journey into TikTok and board game design
01:31 - Inspiration for creating a Allow Me to Mansplain
04:52 - Why "For Why Games"?
06:21 - Marsh Hallow
09:07 - Explanation of roll-and-write mechanics and their unique approach
12:48 - Kervin's approach to playtesting and community building
16:48 - How to connect with Kervin and For Why Games
18:08 - We play D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>046: The Creative Partnership and First Principles behind X: Seekers of Fortune</title>
	<link>https://www.designthinkinggames.com/podcast/046-the-creative-partnership-and-first-principles-behind-x-seekers-of-fortune/</link>
	<pubDate>Sun, 19 May 2024 06:23:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1147</guid>
	<description><![CDATA[<p>Listen now (38:36 min) &#124; A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.

<a href="https://designthinkinggames.com/podcast/046-the-creative-partnership-and-first-principles-behind-x-seekers-of-fortune" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:27 - Mega Moth Studios</li>
<li>01:58 - Navigating creative differences</li>
<li>04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well</li>
<li>06:00 - How do you even define the minimum viable product for a game?</li>
<li>07:19 - Why choose to make a trading card game (TCG)?</li>
<li>10:09 - X: Seekers of Fortune</li>
<li>13:12 - Production progress report</li>
<li>15:53 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (38:36 min) &#124; A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, an]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[046: The Creative Partnership and First Principles behind X: Seekers of Fortune]]></itunes:title>
	<itunes:episode>46</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (38:36 min) &#124; A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.

<a href="https://designthinkinggames.com/podcast/046-the-creative-partnership-and-first-principles-behind-x-seekers-of-fortune" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:27 - Mega Moth Studios</li>
<li>01:58 - Navigating creative differences</li>
<li>04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well</li>
<li>06:00 - How do you even define the minimum viable product for a game?</li>
<li>07:19 - Why choose to make a trading card game (TCG)?</li>
<li>10:09 - X: Seekers of Fortune</li>
<li>13:12 - Production progress report</li>
<li>15:53 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1147/046-the-creative-partnership-and-first-principles-behind-x-seekers-of-fortune.mp3" length="45861187" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (38:36 min) &#124; A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.

Read the transcript.

Things discussed on this episode:

00:27 - Mega Moth Studios
01:58 - Navigating creative differences
04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well
06:00 - How do you even define the minimum viable product for a game?
07:19 - Why choose to make a trading card game (TCG)?
10:09 - X: Seekers of Fortune
13:12 - Production progress report
15:53 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-2.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-2.png</url>
		<title>046: The Creative Partnership and First Principles behind X: Seekers of Fortune</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:36</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (38:36 min) &#124; A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.

Read the transcript.

Things discussed on this episode:

00:27 - Mega Moth Studios
01:58 - Navigating creative differences
04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well
06:00 - How do you even define the minimum viable product for a game?
07:19 - Why choose to make a trading card game (TCG)?
10:09 - X: Seekers of Fortune
13:12 - Production progress report
15:53 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-2.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult</title>
	<link>https://www.designthinkinggames.com/podcast/045-marketing-for-a-successful-kickstarter-with-the-co-creator-of-trash-cult/</link>
	<pubDate>Sun, 12 May 2024 06:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1143</guid>
	<description><![CDATA[<p>Listen now (33 min) &#124; There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.

<a href="045-marketing-for-a-successful-kickstarter-with-the-co-creator-of-trash-cult" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:22 - Trash Cult</li>
<li>01:07 - Starting FoxHen Creatives</li>
<li>08:57 - Marketing a game</li>
<li>12:53 - Talking numbers around marketing and ad spend</li>
<li>17:53 - How to get in contact with FoxHen Creatives</li>
<li>18:55 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (33 min) &#124; There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.

Read the transcript.

Things discussed on this episode:

00:22 - Trash Cult
0]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult]]></itunes:title>
	<itunes:episode>45</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (33 min) &#124; There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.

<a href="045-marketing-for-a-successful-kickstarter-with-the-co-creator-of-trash-cult" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:22 - Trash Cult</li>
<li>01:07 - Starting FoxHen Creatives</li>
<li>08:57 - Marketing a game</li>
<li>12:53 - Talking numbers around marketing and ad spend</li>
<li>17:53 - How to get in contact with FoxHen Creatives</li>
<li>18:55 - D12</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1143/045-marketing-for-a-successful-kickstarter-with-the-co-creator-of-trash-cult.mp3" length="39905016" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (33 min) &#124; There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.

Read the transcript.

Things discussed on this episode:

00:22 - Trash Cult
01:07 - Starting FoxHen Creatives
08:57 - Marketing a game
12:53 - Talking numbers around marketing and ad spend
17:53 - How to get in contact with FoxHen Creatives
18:55 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-1.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-1.png</url>
		<title>045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:37</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (33 min) &#124; There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.

Read the transcript.

Things discussed on this episode:

00:22 - Trash Cult
01:07 - Starting FoxHen Creatives
08:57 - Marketing a game
12:53 - Talking numbers around marketing and ad spend
17:53 - How to get in contact with FoxHen Creatives
18:55 - D12


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>044: Fourth Season&#8217;s a Charm</title>
	<link>https://www.designthinkinggames.com/podcast/044-fourth-seasons-a-charm/</link>
	<pubDate>Sun, 05 May 2024 06:51:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=1137</guid>
	<description><![CDATA[<p>Listen now (21 min) &#124; Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews.  <a href="https://www.designthinkinggames.com/podcast/044-fourth-seasons-a-charm/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:34 - Game of the Year</li>
<li>02:20 - Tim on Super Mario Brothers Wonder</li>
<li>03:56 - Michael on Baldur's Gate 3</li>
<li>04:26 - Our Tiktok algorithms </li>
<li>05:48 - What we've been playing</li>
<li>06:42 - Tim on Dave The Diver</li>
<li>08:50 - Thirst, our game!</li>
<li>11:01 - What to expect from this season</li>
<li>13:48 - What folks should follow</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (21 min) &#124; Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews.  Read the transcript.

Things discussed on this episode:

00:34 - Game of the Year
02:20 - Tim on Super Mario Brother]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Season Opener - Fourth Season's a Charm]]></itunes:title>
	<itunes:episode>44</itunes:episode>
	<itunes:season>4</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (21 min) &#124; Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews.  <a href="https://www.designthinkinggames.com/podcast/044-fourth-seasons-a-charm/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:34 - Game of the Year</li>
<li>02:20 - Tim on Super Mario Brothers Wonder</li>
<li>03:56 - Michael on Baldur's Gate 3</li>
<li>04:26 - Our Tiktok algorithms </li>
<li>05:48 - What we've been playing</li>
<li>06:42 - Tim on Dave The Diver</li>
<li>08:50 - Thirst, our game!</li>
<li>11:01 - What to expect from this season</li>
<li>13:48 - What folks should follow</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/1137/044-fourth-seasons-a-charm.mp3" length="24920729" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (21 min) &#124; Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews.  Read the transcript.

Things discussed on this episode:

00:34 - Game of the Year
02:20 - Tim on Super Mario Brothers Wonder
03:56 - Michael on Baldur's Gate 3
04:26 - Our Tiktok algorithms 
05:48 - What we've been playing
06:42 - Tim on Dave The Diver
08:50 - Thirst, our game!
11:01 - What to expect from this season
13:48 - What folks should follow


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.png</url>
		<title>044: Fourth Season&#8217;s a Charm</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>21:14</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (21 min) &#124; Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews.  Read the transcript.

Things discussed on this episode:

00:34 - Game of the Year
02:20 - Tim on Super Mario Brothers Wonder
03:56 - Michael on Baldur's Gate 3
04:26 - Our Tiktok algorithms 
05:48 - What we've been playing
06:42 - Tim on Dave The Diver
08:50 - Thirst, our game!
11:01 - What to expect from this season
13:48 - What folks should follow


Support the show on Patreon!
Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2024/05/Episode-Thumbnail-Design-Thinking-Games-.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>043: Season Finale &#8211; Playthroughs with Matthew Visyak</title>
	<link>https://www.designthinkinggames.com/podcast/043-season-finale-playthroughs-with-matthew-visyak/</link>
	<pubDate>Sun, 13 Aug 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=920</guid>
	<description><![CDATA[<p>Listen now (41 min) &#124; After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" <a href="https://www.designthinkinggames.com/podcast/043-season-finale-playthroughs-with-matthew-visyak">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
	<li>04:13 Final Fantasy</li>
	<li>06:01 Breath of Fire 4</li>
	<li>06:28 The Last Ninja</li>
	<li>06:40 Simon's Quest</li>
	<li>12:33 Dice Invasion</li>
	<li>12:49 It's Kind of a Fun Story</li>
	<li>13:39 Gloomhaven</li>
	<li>23:57 The Outlast Trials</li>
	<li>34:40 Resident Evil 4</li>
	<li>35:22 Diablo 4</li>
	<li>35:53 Hogwarts Legacy </li>
	<li>37:26 Jedi Survivor</li>
	<li>37:51 Final Fantasy XVI</li>
	<li>38:22 Tears of the Kingdom</li>
	<li>38:40 Sons of the Forest</li>
	<li>39:30 Spider-Man 2</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (41 min) &#124; After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, Its dangerous to go alone! Read the transcript.

Things discussed on this episod]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Season Finale - Playthroughs with Matthew Visyak]]></itunes:title>
	<itunes:episode>43</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (41 min) &#124; After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" <a href="https://www.designthinkinggames.com/podcast/043-season-finale-playthroughs-with-matthew-visyak">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
	<li>04:13 Final Fantasy</li>
	<li>06:01 Breath of Fire 4</li>
	<li>06:28 The Last Ninja</li>
	<li>06:40 Simon's Quest</li>
	<li>12:33 Dice Invasion</li>
	<li>12:49 It's Kind of a Fun Story</li>
	<li>13:39 Gloomhaven</li>
	<li>23:57 The Outlast Trials</li>
	<li>34:40 Resident Evil 4</li>
	<li>35:22 Diablo 4</li>
	<li>35:53 Hogwarts Legacy </li>
	<li>37:26 Jedi Survivor</li>
	<li>37:51 Final Fantasy XVI</li>
	<li>38:22 Tears of the Kingdom</li>
	<li>38:40 Sons of the Forest</li>
	<li>39:30 Spider-Man 2</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/920/043-season-finale-playthroughs-with-matthew-visyak.mp3" length="58656458" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (41 min) &#124; After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.

Things discussed on this episode:

	04:13 Final Fantasy
	06:01 Breath of Fire 4
	06:28 The Last Ninja
	06:40 Simon's Quest
	12:33 Dice Invasion
	12:49 It's Kind of a Fun Story
	13:39 Gloomhaven
	23:57 The Outlast Trials
	34:40 Resident Evil 4
	35:22 Diablo 4
	35:53 Hogwarts Legacy 
	37:26 Jedi Survivor
	37:51 Final Fantasy XVI
	38:22 Tears of the Kingdom
	38:40 Sons of the Forest
	39:30 Spider-Man 2


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/08/e43-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/08/e43-pixelart.png</url>
		<title>043: Season Finale &#8211; Playthroughs with Matthew Visyak</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:43</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (41 min) &#124; After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.

Things discussed on this episode:

	04:13 Final Fantasy
	06:01 Breath of Fire 4
	06:28 The Last Ninja
	06:40 Simon's Quest
	12:33 Dice Invasion
	12:49 It's Kind of a Fun Story
	13:39 Gloomhaven
	23:57 The Outlast Trials
	34:40 Resident Evil 4
	35:22 Diablo 4
	35:53 Hogwarts Legacy 
	37:26 Jedi Survivor
	37:51 Final Fantasy XVI
	38:22 Tears of the Kingdom
	38:40 Sons of the Forest
	39:30 Spider-Man 2


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/08/e43-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>042: Design Thinking LARPing :: The Audiodrama</title>
	<link>https://www.designthinkinggames.com/podcast/042-design-thinking-larping-the-audiodrama/</link>
	<pubDate>Sun, 06 Aug 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=906</guid>
	<description><![CDATA[<p>Listen now (19 min) &#124; Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. <a href="https://www.designthinkinggames.com/podcast/042-design-thinking-larping-the-audiodrama">Read the transcript</a>.</p>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (19 min) &#124; Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.

Support the show]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Design Thinking LARPing :: The Audiodrama]]></itunes:title>
	<itunes:episode>42</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (19 min) &#124; Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. <a href="https://www.designthinkinggames.com/podcast/042-design-thinking-larping-the-audiodrama">Read the transcript</a>.</p>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/906/042-design-thinking-larping-the-audiodrama.mp3" length="25276750" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (19 min) &#124; Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/08/e42-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/08/e42-pixelart.png</url>
		<title>042: Design Thinking LARPing :: The Audiodrama</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>19:26</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (19 min) &#124; Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/08/e42-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>041: It&#8217;s Kind of a Fun Story</title>
	<link>https://www.designthinkinggames.com/podcast/041-its-kind-of-a-fun-story/</link>
	<pubDate>Sun, 30 Jul 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=909</guid>
	<description><![CDATA[<p>Listen now (61 min) &#124; Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! <a href="https://www.designthinkinggames.com/podcast/041-its-kind-of-a-fun-story">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>02:44 Final Fantasy VII</li>
<li>03:30 Crash Bandicoot</li>
<li>04:06 Dream Phone</li>
<li>05:22 Mouse Trap</li>
<li>09:06 Animal Crossing</li>
<li>15:11 Codenames</li>
<li>15:30 It's Kind of a Fun Story</li>
<li>20:01 Cards Against Humanity</li>
<li>31:29 Gloomhaven</li>
<li>39:41 Spot It</li>
<li>41:37 Betrayal at House on the Hill</li>
<li>42:34 Secret Hitler</li>
<li>45:49 Skippo</li>
<li>46:46 Dragula</li>
<li>49:01 Final Fantasy XIV</li>
<li>51:39 Big Brother</li>
<li>55:04 Monikers</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (61 min) &#124; Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called Its ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[It's Kind of a Fun Story]]></itunes:title>
	<itunes:episode>41</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (61 min) &#124; Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! <a href="https://www.designthinkinggames.com/podcast/041-its-kind-of-a-fun-story">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>02:44 Final Fantasy VII</li>
<li>03:30 Crash Bandicoot</li>
<li>04:06 Dream Phone</li>
<li>05:22 Mouse Trap</li>
<li>09:06 Animal Crossing</li>
<li>15:11 Codenames</li>
<li>15:30 It's Kind of a Fun Story</li>
<li>20:01 Cards Against Humanity</li>
<li>31:29 Gloomhaven</li>
<li>39:41 Spot It</li>
<li>41:37 Betrayal at House on the Hill</li>
<li>42:34 Secret Hitler</li>
<li>45:49 Skippo</li>
<li>46:46 Dragula</li>
<li>49:01 Final Fantasy XIV</li>
<li>51:39 Big Brother</li>
<li>55:04 Monikers</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/909/041-its-kind-of-a-fun-story.mp3" length="88209984" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (61 min) &#124; Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.

Things discussed on this episode:

02:44 Final Fantasy VII
03:30 Crash Bandicoot
04:06 Dream Phone
05:22 Mouse Trap
09:06 Animal Crossing
15:11 Codenames
15:30 It's Kind of a Fun Story
20:01 Cards Against Humanity
31:29 Gloomhaven
39:41 Spot It
41:37 Betrayal at House on the Hill
42:34 Secret Hitler
45:49 Skippo
46:46 Dragula
49:01 Final Fantasy XIV
51:39 Big Brother
55:04 Monikers


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/e41-pixelart-2.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/07/e41-pixelart-2.png</url>
		<title>041: It&#8217;s Kind of a Fun Story</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:14</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (61 min) &#124; Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.

Things discussed on this episode:

02:44 Final Fantasy VII
03:30 Crash Bandicoot
04:06 Dream Phone
05:22 Mouse Trap
09:06 Animal Crossing
15:11 Codenames
15:30 It's Kind of a Fun Story
20:01 Cards Against Humanity
31:29 Gloomhaven
39:41 Spot It
41:37 Betrayal at House on the Hill
42:34 Secret Hitler
45:49 Skippo
46:46 Dragula
49:01 Final Fantasy XIV
51:39 Big Brother
55:04 Monikers


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthink]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/e41-pixelart-2.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>040: Designing Tabletop Games with Connor Wake</title>
	<link>https://www.designthinkinggames.com/podcast/040-designing-tabletop-games-with-connor-wake/</link>
	<pubDate>Sun, 23 Jul 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=898</guid>
	<description><![CDATA[<p>Listen now (53 min) &#124; After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! <a href="https://www.designthinkinggames.com/podcast/040-designing-tabletop-games-with-connor-wake">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>The Mind</li>
<li>Roads & Boats</li>
<li>Scythe</li>
<li>Framework</li>
<li>Into the Breach</li>
<li>Herbacious	</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (53 min) &#124; After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.

Things discussed on this episode:

The Mind
Roads & Boats
Scythe
Frame]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Designing Tabletop Games with Conner Wake]]></itunes:title>
	<itunes:episode>40</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (53 min) &#124; After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! <a href="https://www.designthinkinggames.com/podcast/040-designing-tabletop-games-with-connor-wake">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>The Mind</li>
<li>Roads & Boats</li>
<li>Scythe</li>
<li>Framework</li>
<li>Into the Breach</li>
<li>Herbacious	</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/898/040-designing-tabletop-games-with-connor-wake.mp3" length="77013604" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (53 min) &#124; After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.

Things discussed on this episode:

The Mind
Roads & Boats
Scythe
Framework
Into the Breach
Herbacious	


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/e40-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/07/e40-pixelart.png</url>
		<title>040: Designing Tabletop Games with Connor Wake</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:28</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (53 min) &#124; After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.

Things discussed on this episode:

The Mind
Roads & Boats
Scythe
Framework
Into the Breach
Herbacious	


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/e40-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>039: Stillfleet with Aaron H.</title>
	<link>https://www.designthinkinggames.com/podcast/039-stillfleet-with-aaron-h/</link>
	<pubDate>Sun, 16 Jul 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=886</guid>
	<description><![CDATA[<p>Listen now (62 min) &#124; On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. <a href="https://www.designthinkinggames.com/podcast/039-stillfleet-with-aaron-h">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>Stillfleet</li>
<li>The Rain Thieves</li>
<li>Dune</li>
<li>Float City</li>
<li>Fun City Podcast</li>
<li>Strings</li>
<li>Roll 20</li>
<li>Malinger</li>
<li>Robot Factory	</li>
<li>The Art of Game Design: Book of Lenses</li>
<li>The Game Design Workshop</li>
<li>Candyland	</li>
<li>Moats in the Eye</li>
<li>Splendor</li>
<li>Galaxy Trucker</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (62 min) &#124; On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.

Things discussed on this episode:

Stillfleet
The Rain Thieves
Dune
Float Ci]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Stillfleet with Aaron H.]]></itunes:title>
	<itunes:episode>39</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (62 min) &#124; On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. <a href="https://www.designthinkinggames.com/podcast/039-stillfleet-with-aaron-h">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>Stillfleet</li>
<li>The Rain Thieves</li>
<li>Dune</li>
<li>Float City</li>
<li>Fun City Podcast</li>
<li>Strings</li>
<li>Roll 20</li>
<li>Malinger</li>
<li>Robot Factory	</li>
<li>The Art of Game Design: Book of Lenses</li>
<li>The Game Design Workshop</li>
<li>Candyland	</li>
<li>Moats in the Eye</li>
<li>Splendor</li>
<li>Galaxy Trucker</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/886/039-stillfleet-with-aaron-h.mp3" length="88739699" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (62 min) &#124; On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.

Things discussed on this episode:

Stillfleet
The Rain Thieves
Dune
Float City
Fun City Podcast
Strings
Roll 20
Malinger
Robot Factory	
The Art of Game Design: Book of Lenses
The Game Design Workshop
Candyland	
Moats in the Eye
Splendor
Galaxy Trucker


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e39.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e39.png</url>
		<title>039: Stillfleet with Aaron H.</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:00</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (62 min) &#124; On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.

Things discussed on this episode:

Stillfleet
The Rain Thieves
Dune
Float City
Fun City Podcast
Strings
Roll 20
Malinger
Robot Factory	
The Art of Game Design: Book of Lenses
The Game Design Workshop
Candyland	
Moats in the Eye
Splendor
Galaxy Trucker


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e39.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>038: Games that Give Back with Dan Scalise</title>
	<link>https://www.designthinkinggames.com/podcast/038-games-that-give-back-with-dan-scalise/</link>
	<pubDate>Sun, 09 Jul 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=888</guid>
	<description><![CDATA[<p>Listen now (48 min) &#124; Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. <a href="https://www.designthinkinggames.com/podcast/038-games-that-give-back-with-dan-scalise">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:59 Dog Gone Seattle.</li>
<li>Lots: Corgis Cozy Hike</li>
<li>1:26 Candy Crush</li>
<li>02:53 Final Fantasy</li>
<li>03:11 Game of Thrones board game</li>
<li>03:11 Avalon</li>
<li>03:11 Resistance </li>
<li>03:28 Among Us</li>
<li>03:37 One Night Werewolf</li>
<li>03:50 Blood on the Clock Tower</li>
<li>04:15 Donkey Kong Country</li>
<li>Lots: Banjo Kazooie</li>
<li>10:13 Mario 64</li>
<li>15:12 Rock Miner</li>
<li>22:53 Elden Ring</li>
<li>22:53 Tears of the Kingdom </li>
<li>22:53 Zelda (The Legend of Zelda series)</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (48 min) &#124; Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgis Cozy Hike. Read the transcript.

Things discussed o]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Games that Give Back with Dan Scalise]]></itunes:title>
	<itunes:episode>38</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (48 min) &#124; Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. <a href="https://www.designthinkinggames.com/podcast/038-games-that-give-back-with-dan-scalise">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>00:59 Dog Gone Seattle.</li>
<li>Lots: Corgis Cozy Hike</li>
<li>1:26 Candy Crush</li>
<li>02:53 Final Fantasy</li>
<li>03:11 Game of Thrones board game</li>
<li>03:11 Avalon</li>
<li>03:11 Resistance </li>
<li>03:28 Among Us</li>
<li>03:37 One Night Werewolf</li>
<li>03:50 Blood on the Clock Tower</li>
<li>04:15 Donkey Kong Country</li>
<li>Lots: Banjo Kazooie</li>
<li>10:13 Mario 64</li>
<li>15:12 Rock Miner</li>
<li>22:53 Elden Ring</li>
<li>22:53 Tears of the Kingdom </li>
<li>22:53 Zelda (The Legend of Zelda series)</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/888/038-games-that-give-back-with-dan-scalise.mp3" length="57964489" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (48 min) &#124; Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript.

Things discussed on this episode:

00:59 Dog Gone Seattle.
Lots: Corgis Cozy Hike
1:26 Candy Crush
02:53 Final Fantasy
03:11 Game of Thrones board game
03:11 Avalon
03:11 Resistance 
03:28 Among Us
03:37 One Night Werewolf
03:50 Blood on the Clock Tower
04:15 Donkey Kong Country
Lots: Banjo Kazooie
10:13 Mario 64
15:12 Rock Miner
22:53 Elden Ring
22:53 Tears of the Kingdom 
22:53 Zelda (The Legend of Zelda series)


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e38.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e38.png</url>
		<title>038: Games that Give Back with Dan Scalise</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>48:05</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (48 min) &#124; Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript.

Things discussed on this episode:

00:59 Dog Gone Seattle.
Lots: Corgis Cozy Hike
1:26 Candy Crush
02:53 Final Fantasy
03:11 Game of Thrones board game
03:11 Avalon
03:11 Resistance 
03:28 Among Us
03:37 One Night Werewolf
03:50 Blood on the Clock Tower
04:15 Donkey Kong Country
Lots: Banjo Kazooie
10:13 Mario 64
15:12 Rock Miner
22:53 Elden Ring
22:53 Tears of the Kingdom 
22:53 Zelda (The Legend of Zelda series)


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e38.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>037: Dice Invasion</title>
	<link>https://www.designthinkinggames.com/podcast/037-dice-invasion/</link>
	<pubDate>Sun, 02 Jul 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=880</guid>
	<description><![CDATA[<p>Listen now (54 min) &#124; As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. <a href="https://www.designthinkinggames.com/podcast/037-dice-invasion">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:53 Theater LARP</li>
<li>07:18 Designing a LARP</li>
<li>10:13 Aspire SRD</li>
<li>11:00 Caltrop Core</li>
<li>16:24 Her Odyssey</li>
<li>19:35 Solo-Journaling RPGs</li>
<li>21:47 Galatea</li>
<li>25:07 Diversity Saves</li>
<li>33:09 Mass Effect</li>
<li>33:54 Knights of the Old Republic</li>
<li>34:51 Tyranny</li>
<li>37:01 Magic the Gathering</li>
<li>40:19 Vampire Survivors</li>
<li>42:10 Tunic</li>
<li>45:06 Root</li>
<li>46:07 Dragon Quest</li>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (54 min) &#124; As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.

Things d]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Dice Invasion]]></itunes:title>
	<itunes:episode>37</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (54 min) &#124; As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. <a href="https://www.designthinkinggames.com/podcast/037-dice-invasion">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:53 Theater LARP</li>
<li>07:18 Designing a LARP</li>
<li>10:13 Aspire SRD</li>
<li>11:00 Caltrop Core</li>
<li>16:24 Her Odyssey</li>
<li>19:35 Solo-Journaling RPGs</li>
<li>21:47 Galatea</li>
<li>25:07 Diversity Saves</li>
<li>33:09 Mass Effect</li>
<li>33:54 Knights of the Old Republic</li>
<li>34:51 Tyranny</li>
<li>37:01 Magic the Gathering</li>
<li>40:19 Vampire Survivors</li>
<li>42:10 Tunic</li>
<li>45:06 Root</li>
<li>46:07 Dragon Quest</li>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/880/037-dice-invasion.mp3" length="77270798" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (54 min) &#124; As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.

Things discussed on this episode:

01:53 Theater LARP
07:18 Designing a LARP
10:13 Aspire SRD
11:00 Caltrop Core
16:24 Her Odyssey
19:35 Solo-Journaling RPGs
21:47 Galatea
25:07 Diversity Saves
33:09 Mass Effect
33:54 Knights of the Old Republic
34:51 Tyranny
37:01 Magic the Gathering
40:19 Vampire Survivors
42:10 Tunic
45:06 Root
46:07 Dragon Quest

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e37.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e37.png</url>
		<title>037: Dice Invasion</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:47</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (54 min) &#124; As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.

Things discussed on this episode:

01:53 Theater LARP
07:18 Designing a LARP
10:13 Aspire SRD
11:00 Caltrop Core
16:24 Her Odyssey
19:35 Solo-Journaling RPGs
21:47 Galatea
25:07 Diversity Saves
33:09 Mass Effect
33:54 Knights of the Old Republic
34:51 Tyranny
37:01 Magic the Gathering
40:19 Vampire Survivors
42:10 Tunic
45:06 Root
46:07 Dragon Quest

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/07/s3e37.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>036: Aspire SRD and Theatre LARPing with S. Kaiya J.</title>
	<link>https://www.designthinkinggames.com/podcast/036-aspire-srd-and-theatre-larping-with-s-kaiya-j/</link>
	<pubDate>Sun, 25 Jun 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=869</guid>
	<description><![CDATA[<p>Listen now (57 min) &#124; With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. <a href="https://www.designthinkinggames.com/podcast/036-aspire-srd-and-theatre-larping-with-s-kaiya-j/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:53 Theater LARP</li>
<li>07:18 Designing a LARP</li>
<li>10:13 Aspire SRD</li>
<li>11:00 Caltrop Core</li>
<li>16:24 Her Odyssey</li>
<li>19:35 Solo-Journaling RPGs</li>
<li>21:47 Galatea</li>
<li>25:07 Diversity Saves</li>
<li>33:09 Mass Effect</li>
<li>33:54 Knights of the Old Republic</li>
<li>34:51 Tyranny</li>
<li>37:01 Magic the Gathering</li>
<li>40:19 Vampire Survivors</li>
<li>42:10 Tunic</li>
<li>45:06 Root</li>
<li>46:07 Dragon Quest</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (57 min) &#124; With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that its just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Aspire SRD and Theatre LARPing with S. Kaiya J.]]></itunes:title>
	<itunes:episode>36</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (57 min) &#124; With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. <a href="https://www.designthinkinggames.com/podcast/036-aspire-srd-and-theatre-larping-with-s-kaiya-j/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:53 Theater LARP</li>
<li>07:18 Designing a LARP</li>
<li>10:13 Aspire SRD</li>
<li>11:00 Caltrop Core</li>
<li>16:24 Her Odyssey</li>
<li>19:35 Solo-Journaling RPGs</li>
<li>21:47 Galatea</li>
<li>25:07 Diversity Saves</li>
<li>33:09 Mass Effect</li>
<li>33:54 Knights of the Old Republic</li>
<li>34:51 Tyranny</li>
<li>37:01 Magic the Gathering</li>
<li>40:19 Vampire Survivors</li>
<li>42:10 Tunic</li>
<li>45:06 Root</li>
<li>46:07 Dragon Quest</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/869/036-aspire-srd-and-theatre-larping-with-s-kaiya-j.mp3" length="82145949" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (57 min) &#124; With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript.

Things discussed on this episode:

01:53 Theater LARP
07:18 Designing a LARP
10:13 Aspire SRD
11:00 Caltrop Core
16:24 Her Odyssey
19:35 Solo-Journaling RPGs
21:47 Galatea
25:07 Diversity Saves
33:09 Mass Effect
33:54 Knights of the Old Republic
34:51 Tyranny
37:01 Magic the Gathering
40:19 Vampire Survivors
42:10 Tunic
45:06 Root
46:07 Dragon Quest


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/e36-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/06/e36-pixelart.png</url>
		<title>036: Aspire SRD and Theatre LARPing with S. Kaiya J.</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:03</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (57 min) &#124; With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript.

Things discussed on this episode:

01:53 Theater LARP
07:18 Designing a LARP
10:13 Aspire SRD
11:00 Caltrop Core
16:24 Her Odyssey
19:35 Solo-Journaling RPGs
21:47 Galatea
25:07 Diversity Saves
33:09 Mass Effect
33:54 Knights of the Old Republic
34:51 Tyranny
37:01 Magic the Gathering
40:19 Vampire Survivors
42:10 Tunic
45:06 Root
46:07 Dragon Quest


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/e36-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>035: Dungeons &#038; Dragons with Nick Finck</title>
	<link>https://www.designthinkinggames.com/podcast/035-dungeons-dragons-with-nick-finck/</link>
	<pubDate>Sun, 18 Jun 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=858</guid>
	<description><![CDATA[<p>Listen now (60 min) &#124; As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. <a href="https://www.designthinkinggames.com/podcast/035-dungeons-dragons-with-nick-finck/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>15:25 Dungeons & Dragons: First Edition</li>
<li>19:37 Mazes and Monsters</li>
<li>21:02 The Real Housewives of D&D</li>
<li>21:39 Digital D&D</li>
<li>21:51 D&D Beyond</li>
<li>28:34 Craft and Rigor</li>
<li>32:23 NickFinck.com</li>
<li>41:17 Trailer Park Wars</li>
<li>49:39 Cards Against Humanity</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (60 min) &#124; As our heroes just set out on their new gaming quest, they encounter Nick Finck, The Director of the Forest of Trees. Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Dungeons & Dragons with Nick Finck]]></itunes:title>
	<itunes:episode>35</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (60 min) &#124; As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. <a href="https://www.designthinkinggames.com/podcast/035-dungeons-dragons-with-nick-finck/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>15:25 Dungeons & Dragons: First Edition</li>
<li>19:37 Mazes and Monsters</li>
<li>21:02 The Real Housewives of D&D</li>
<li>21:39 Digital D&D</li>
<li>21:51 D&D Beyond</li>
<li>28:34 Craft and Rigor</li>
<li>32:23 NickFinck.com</li>
<li>41:17 Trailer Park Wars</li>
<li>49:39 Cards Against Humanity</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/858/035-dungeons-dragons-with-nick-finck.mp3" length="86393606" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (60 min) &#124; As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript.

Things discussed on this episode:

15:25 Dungeons & Dragons: First Edition
19:37 Mazes and Monsters
21:02 The Real Housewives of D&D
21:39 Digital D&D
21:51 D&D Beyond
28:34 Craft and Rigor
32:23 NickFinck.com
41:17 Trailer Park Wars
49:39 Cards Against Humanity


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/e35-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/06/e35-pixelart.png</url>
		<title>035: Dungeons &#038; Dragons with Nick Finck</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:59</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (60 min) &#124; As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript.

Things discussed on this episode:

15:25 Dungeons & Dragons: First Edition
19:37 Mazes and Monsters
21:02 The Real Housewives of D&D
21:39 Digital D&D
21:51 D&D Beyond
28:34 Craft and Rigor
32:23 NickFinck.com
41:17 Trailer Park Wars
49:39 Cards Against Humanity


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/e35-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>034: We&#8217;re Back!</title>
	<link>https://www.designthinkinggames.com/podcast/034-were-back/</link>
	<pubDate>Sun, 11 Jun 2023 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=853</guid>
	<description><![CDATA[<p>Listen now (45 min) &#124; Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! <a href="https://www.designthinkinggames.com/podcast/034-were-back/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>02:44 What we've been playing since last season</li>
<li>02:56 Gabriel Knight 2: The Beast Within</li>
<li>03:21 Titanic: Adventure out of Time</li>
<li>03:54 Regency Call of Cthulhu</li>
<li>04:27 Flourish</li>
<li>05:34 Gears of War 5</li>
<li>05:49 The Stick of Truth and the Fractured But Whole</li>
<li>05:55 Ni no Kuni: Wrath of the White Witch</li>
<li>10:41 The Devil In Me</li>
<li>28:18 The Season Challenge: Outlast Trials</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (45 min) &#124; Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what theyve been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript.

Things discussed on this episode:

02:44 ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:episode>34</itunes:episode>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (45 min) &#124; Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! <a href="https://www.designthinkinggames.com/podcast/034-were-back/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>02:44 What we've been playing since last season</li>
<li>02:56 Gabriel Knight 2: The Beast Within</li>
<li>03:21 Titanic: Adventure out of Time</li>
<li>03:54 Regency Call of Cthulhu</li>
<li>04:27 Flourish</li>
<li>05:34 Gears of War 5</li>
<li>05:49 The Stick of Truth and the Fractured But Whole</li>
<li>05:55 Ni no Kuni: Wrath of the White Witch</li>
<li>10:41 The Devil In Me</li>
<li>28:18 The Season Challenge: Outlast Trials</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/853/034-were-back.mp3" length="65510714" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (45 min) &#124; Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript.

Things discussed on this episode:

02:44 What we've been playing since last season
02:56 Gabriel Knight 2: The Beast Within
03:21 Titanic: Adventure out of Time
03:54 Regency Call of Cthulhu
04:27 Flourish
05:34 Gears of War 5
05:49 The Stick of Truth and the Fractured But Whole
05:55 Ni no Kuni: Wrath of the White Witch
10:41 The Devil In Me
28:18 The Season Challenge: Outlast Trials


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/s3e34.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/06/s3e34.png</url>
		<title>034: We&#8217;re Back!</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>45:29</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (45 min) &#124; Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript.

Things discussed on this episode:

02:44 What we've been playing since last season
02:56 Gabriel Knight 2: The Beast Within
03:21 Titanic: Adventure out of Time
03:54 Regency Call of Cthulhu
04:27 Flourish
05:34 Gears of War 5
05:49 The Stick of Truth and the Fractured But Whole
05:55 Ni no Kuni: Wrath of the White Witch
10:41 The Devil In Me
28:18 The Season Challenge: Outlast Trials


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/s3e34.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>000 v.3: Season 3 Intro/Outro</title>
	<link>https://www.designthinkinggames.com/podcast/000-v-3-season-3-intro-outro/</link>
	<pubDate>Sun, 04 Jun 2023 03:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=767</guid>
	<description><![CDATA[<p>Listen now (2 min) &#124; Our fantastic and new season 3 intro for the Design Thinking Games podcast! <a href="https://www.designthinkinggames.com/podcast/000-v-3-season-3-intro-outro/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (2 min) &#124; Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at]]></itunes:subtitle>
	<itunes:episodeType>trailer</itunes:episodeType>
	<itunes:season>3</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (2 min) &#124; Our fantastic and new season 3 intro for the Design Thinking Games podcast! <a href="https://www.designthinkinggames.com/podcast/000-v-3-season-3-intro-outro/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/767/000-v-3-season-3-intro-outro.mp3" length="3377910" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (2 min) &#124; Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/season3intro-pixelart.jpeg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2023/06/season3intro-pixelart.jpeg</url>
		<title>000 v.3: Season 3 Intro/Outro</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:20</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (2 min) &#124; Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2023/06/season3intro-pixelart.jpeg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>033: Season Finale with Sophia Prater</title>
	<link>https://www.designthinkinggames.com/podcast/033-season-finale-with-sophia-prater/</link>
	<pubDate>Mon, 24 Oct 2022 03:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=738</guid>
	<description><![CDATA[<p>Listen now (51 min) &#124; The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! <a href="https://www.designthinkinggames.com/podcast/033-season-finale-with-sophia-prater/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:10 Sophia Prater</li>
<li>02:15 Axure</li>
<li>09:14 Object Orientated UX (OOUX)</li>
<li>13:17 Atomic Design</li>
<li>14:52 Thinking in Services</li>
<li>16:31 UX Magic</li>
<li>19:14 Object Map</li>
<li>27:05 Lords of Waterdeep</li>
<li>29:28 OOUX.com</li>
<li>34:03 Moonlighter</li>
<li>38:10 Cult of the Lamb</li>
<li>38:48 Rollercoaster Tycoon</li>
<li>39:38 Monster Hunter</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (51 min) &#124; The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophias new game. We finally review the results of this seasons great challenge:]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Season Finale with Sophia Prater]]></itunes:title>
	<itunes:episode>33</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (51 min) &#124; The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! <a href="https://www.designthinkinggames.com/podcast/033-season-finale-with-sophia-prater/">Read the transcript</a>.</p>

<p>Things discussed on this episode:</p>
<ul>
<li>01:10 Sophia Prater</li>
<li>02:15 Axure</li>
<li>09:14 Object Orientated UX (OOUX)</li>
<li>13:17 Atomic Design</li>
<li>14:52 Thinking in Services</li>
<li>16:31 UX Magic</li>
<li>19:14 Object Map</li>
<li>27:05 Lords of Waterdeep</li>
<li>29:28 OOUX.com</li>
<li>34:03 Moonlighter</li>
<li>38:10 Cult of the Lamb</li>
<li>38:48 Rollercoaster Tycoon</li>
<li>39:38 Monster Hunter</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/738/033-season-finale-with-sophia-prater.mp3" length="75383942" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (51 min) &#124; The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! Read the transcript.

Things discussed on this episode:

01:10 Sophia Prater
02:15 Axure
09:14 Object Orientated UX (OOUX)
13:17 Atomic Design
14:52 Thinking in Services
16:31 UX Magic
19:14 Object Map
27:05 Lords of Waterdeep
29:28 OOUX.com
34:03 Moonlighter
38:10 Cult of the Lamb
38:48 Rollercoaster Tycoon
39:38 Monster Hunter


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/10/e33-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/10/e33-pixelart.png</url>
		<title>033: Season Finale with Sophia Prater</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>51:52</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (51 min) &#124; The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! Read the transcript.

Things discussed on this episode:

01:10 Sophia Prater
02:15 Axure
09:14 Object Orientated UX (OOUX)
13:17 Atomic Design
14:52 Thinking in Services
16:31 UX Magic
19:14 Object Map
27:05 Lords of Waterdeep
29:28 OOUX.com
34:03 Moonlighter
38:10 Cult of the Lamb
38:48 Rollercoaster Tycoon
39:38 Monster Hunter


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/10/e33-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>032: Open Worlds</title>
	<link>https://www.designthinkinggames.com/podcast/032-open-worlds/</link>
	<pubDate>Mon, 10 Oct 2022 03:47:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=734</guid>
	<description><![CDATA[<p>Listen now (24 min) &#124; Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. <a href="https://www.designthinkinggames.com/podcast/032-open-worlds/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>3:05 Elden Ring</li>
<li>4:06 Resident Evil Village</li>
<li>9:00 It Takes Two</li>
<li>12:48 Mad Max</li>
<li>13:18 God Of War</li>
<li>15:27 Stray</li>
<li>17:32 Simon's Quest</li>
<li>17:51 Dying Light</li>
<li>21:46 Breath of the Wild</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (24 min) &#124; Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript.

Games discussed on this episode:

3:05 Elden Ring
4:06 Resident Evil Village
]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Open Worlds]]></itunes:title>
	<itunes:episode>32</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (24 min) &#124; Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. <a href="https://www.designthinkinggames.com/podcast/032-open-worlds/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>3:05 Elden Ring</li>
<li>4:06 Resident Evil Village</li>
<li>9:00 It Takes Two</li>
<li>12:48 Mad Max</li>
<li>13:18 God Of War</li>
<li>15:27 Stray</li>
<li>17:32 Simon's Quest</li>
<li>17:51 Dying Light</li>
<li>21:46 Breath of the Wild</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/734/032-open-worlds.mp3" length="25658688" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (24 min) &#124; Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript.

Games discussed on this episode:

3:05 Elden Ring
4:06 Resident Evil Village
9:00 It Takes Two
12:48 Mad Max
13:18 God Of War
15:27 Stray
17:32 Simon's Quest
17:51 Dying Light
21:46 Breath of the Wild


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/10/e32-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/10/e32-pixelart.png</url>
		<title>032: Open Worlds</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>24:00</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (24 min) &#124; Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript.

Games discussed on this episode:

3:05 Elden Ring
4:06 Resident Evil Village
9:00 It Takes Two
12:48 Mad Max
13:18 God Of War
15:27 Stray
17:32 Simon's Quest
17:51 Dying Light
21:46 Breath of the Wild


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/10/e32-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>031: The LPGWV Collective</title>
	<link>https://www.designthinkinggames.com/podcast/031-the-lpgwv-collective/</link>
	<pubDate>Mon, 26 Sep 2022 03:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=725</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! <a href="https://www.designthinkinggames.com/podcast/031-the-lpgwv-collective/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>2:11 Dragula</li>
<li>4:42 PopCon</li>
<li>7:22 LPGWV</li>
<li>17:21 Motown Tilt</li>
<li>17:47 Mortal Kombat</li>
<li>19:16 Pac-Man</li>
<li>20:51 PewDiePie</li>
<li>21:19 Pokemon Go</li>
<li>23:14 Okami</li>
<li>24:41 Evil Within</li>
<li>27:07 Sailor Moon R</li>
<li>28:48 Pittsburgh Dad</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript.

Games discussed on this episode:

2:11 Dragula
4:42 PopCon
7:]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[The LPGWV Collective]]></itunes:title>
	<itunes:episode>31</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! <a href="https://www.designthinkinggames.com/podcast/031-the-lpgwv-collective/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>2:11 Dragula</li>
<li>4:42 PopCon</li>
<li>7:22 LPGWV</li>
<li>17:21 Motown Tilt</li>
<li>17:47 Mortal Kombat</li>
<li>19:16 Pac-Man</li>
<li>20:51 PewDiePie</li>
<li>21:19 Pokemon Go</li>
<li>23:14 Okami</li>
<li>24:41 Evil Within</li>
<li>27:07 Sailor Moon R</li>
<li>28:48 Pittsburgh Dad</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/725/031-the-lpgwv-collective.mp3" length="49283072" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript.

Games discussed on this episode:

2:11 Dragula
4:42 PopCon
7:22 LPGWV
17:21 Motown Tilt
17:47 Mortal Kombat
19:16 Pac-Man
20:51 PewDiePie
21:19 Pokemon Go
23:14 Okami
24:41 Evil Within
27:07 Sailor Moon R
28:48 Pittsburgh Dad


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/09/e31-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/09/e31-pixelart.png</url>
		<title>031: The LPGWV Collective</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:58</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript.

Games discussed on this episode:

2:11 Dragula
4:42 PopCon
7:22 LPGWV
17:21 Motown Tilt
17:47 Mortal Kombat
19:16 Pac-Man
20:51 PewDiePie
21:19 Pokemon Go
23:14 Okami
24:41 Evil Within
27:07 Sailor Moon R
28:48 Pittsburgh Dad


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/09/e31-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>030: Is Stray GOTY?</title>
	<link>https://www.designthinkinggames.com/podcast/030-is-stray-goty/</link>
	<pubDate>Mon, 29 Aug 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=720</guid>
	<description><![CDATA[<p>Listen now (33 min) &#124; Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. <a href="https://www.designthinkinggames.com/podcast/030-is-stray-goty/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>0:53 Stray</li>
<li>5:44 Death Stranding</li>
<li>17:53 Elden Ring</li>
<li>24:24 Horizon Forbidden West</li>
<li>25:41 Splatoons 3</li>
<li>27:09 Tunic</li>
<li>27:36 Evil Dead</li>
<li>27:47 Ghostwire Tokyo</li>
<li>28:06 Bioshock</li>
<li>29:02 Moonlighter</li>
<li>29:15 Cult of the Lamb</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (33 min) &#124; Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. Read the transcript.

Games discussed on this episode:

0:53 Stray
5:44 Death Stranding
17:53 Elden R]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Is Stray GOTY?]]></itunes:title>
	<itunes:episode>30</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (33 min) &#124; Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. <a href="https://www.designthinkinggames.com/podcast/030-is-stray-goty/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>0:53 Stray</li>
<li>5:44 Death Stranding</li>
<li>17:53 Elden Ring</li>
<li>24:24 Horizon Forbidden West</li>
<li>25:41 Splatoons 3</li>
<li>27:09 Tunic</li>
<li>27:36 Evil Dead</li>
<li>27:47 Ghostwire Tokyo</li>
<li>28:06 Bioshock</li>
<li>29:02 Moonlighter</li>
<li>29:15 Cult of the Lamb</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/720/030-is-stray-goty.mp3" length="49.1" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (33 min) &#124; Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. Read the transcript.

Games discussed on this episode:

0:53 Stray
5:44 Death Stranding
17:53 Elden Ring
24:24 Horizon Forbidden West
25:41 Splatoons 3
27:09 Tunic
27:36 Evil Dead
27:47 Ghostwire Tokyo
28:06 Bioshock
29:02 Moonlighter
29:15 Cult of the Lamb


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/08/e30-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/08/e30-pixelart.png</url>
		<title>030: Is Stray GOTY?</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:38</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (33 min) &#124; Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. Read the transcript.

Games discussed on this episode:

0:53 Stray
5:44 Death Stranding
17:53 Elden Ring
24:24 Horizon Forbidden West
25:41 Splatoons 3
27:09 Tunic
27:36 Evil Dead
27:47 Ghostwire Tokyo
28:06 Bioshock
29:02 Moonlighter
29:15 Cult of the Lamb


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/08/e30-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>029: Game Mechanics We Love</title>
	<link>https://www.designthinkinggames.com/podcast/029-game-mechanics-we-love/</link>
	<pubDate>Mon, 15 Aug 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=713</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. <a href="https://www.designthinkinggames.com/podcast/029-game-mechanics-we-love/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:33 Stray</li>
<li>2:21 Goat Simulator</li>
<li>2:35 Maneater</li>
<li>4:20 Fly Simulator</li>
<li>7:34 Hell Let Lose</li>
<li>9:40 Battlefield 4</li>
<li>10:39 Friday the 13th</li>
<li>13:14 Dead by Daylight</li>
<li>15:48 Spy Vs. Spy</li>
<li>16:28 Oregon Trail Card Game</li>
<li>16:47 Munchkin</li>
<li>17:33 ROBOT RISE!</li>
<li>19:34 Vampire the Masquerade</li>
<li>24:35 Ticket To Ride</li>
<li>25:57 Settlers of Catan</li>
<li>27:32 Lords of Waterdeep</li>
<li>28:05 Call of Cthulu</li>
<li>30:21 Marvel Superheroes RPG</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on t]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Game Mechanics We Love]]></itunes:title>
	<itunes:episode>29</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. <a href="https://www.designthinkinggames.com/podcast/029-game-mechanics-we-love/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:33 Stray</li>
<li>2:21 Goat Simulator</li>
<li>2:35 Maneater</li>
<li>4:20 Fly Simulator</li>
<li>7:34 Hell Let Lose</li>
<li>9:40 Battlefield 4</li>
<li>10:39 Friday the 13th</li>
<li>13:14 Dead by Daylight</li>
<li>15:48 Spy Vs. Spy</li>
<li>16:28 Oregon Trail Card Game</li>
<li>16:47 Munchkin</li>
<li>17:33 ROBOT RISE!</li>
<li>19:34 Vampire the Masquerade</li>
<li>24:35 Ticket To Ride</li>
<li>25:57 Settlers of Catan</li>
<li>27:32 Lords of Waterdeep</li>
<li>28:05 Call of Cthulu</li>
<li>30:21 Marvel Superheroes RPG</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/713/029-game-mechanics-we-love.mp3" length="47.9" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on this episode:

1:33 Stray
2:21 Goat Simulator
2:35 Maneater
4:20 Fly Simulator
7:34 Hell Let Lose
9:40 Battlefield 4
10:39 Friday the 13th
13:14 Dead by Daylight
15:48 Spy Vs. Spy
16:28 Oregon Trail Card Game
16:47 Munchkin
17:33 ROBOT RISE!
19:34 Vampire the Masquerade
24:35 Ticket To Ride
25:57 Settlers of Catan
27:32 Lords of Waterdeep
28:05 Call of Cthulu
30:21 Marvel Superheroes RPG


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/08/e29-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/08/e29-pixelart.png</url>
		<title>029: Game Mechanics We Love</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:30</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on this episode:

1:33 Stray
2:21 Goat Simulator
2:35 Maneater
4:20 Fly Simulator
7:34 Hell Let Lose
9:40 Battlefield 4
10:39 Friday the 13th
13:14 Dead by Daylight
15:48 Spy Vs. Spy
16:28 Oregon Trail Card Game
16:47 Munchkin
17:33 ROBOT RISE!
19:34 Vampire the Masquerade
24:35 Ticket To Ride
25:57 Settlers of Catan
27:32 Lords of Waterdeep
28:05 Call of Cthulu
30:21 Marvel Superheroes RPG


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/08/e29-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>028: Designing Games with Breeze Grigas</title>
	<link>https://www.designthinkinggames.com/podcast/028-designing-games-with-breeze-grigas/</link>
	<pubDate>Mon, 01 Aug 2022 12:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=707</guid>
	<description><![CDATA[<p>Listen now (37 min) &#124; After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. <a href="https://www.designthinkinggames.com/podcast/028-designing-games-with-breeze-grigas/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:53 AEGIS Combining Robots</li>
<li>12:15 Magic the Gathering</li>
<li>12:42 Warhammer 40K</li>
<li>20:02 Gloomhaven</li>
<li>23:15 Protospiel</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (37 min) &#124; After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript.

Games discussed on this episode:

1:53 AEGIS Combining Robots
12:15 Magic the Gathering
12:42 Warhammer 40]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Designing Games with Breeze Grigas]]></itunes:title>
	<itunes:episode>28</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (37 min) &#124; After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. <a href="https://www.designthinkinggames.com/podcast/028-designing-games-with-breeze-grigas/">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:53 AEGIS Combining Robots</li>
<li>12:15 Magic the Gathering</li>
<li>12:42 Warhammer 40K</li>
<li>20:02 Gloomhaven</li>
<li>23:15 Protospiel</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/707/028-designing-games-with-breeze-grigas.mp3" length="53.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (37 min) &#124; After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript.

Games discussed on this episode:

1:53 AEGIS Combining Robots
12:15 Magic the Gathering
12:42 Warhammer 40K
20:02 Gloomhaven
23:15 Protospiel


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e28-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/07/e28-pixelart.png</url>
		<title>028: Designing Games with Breeze Grigas</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:04</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (37 min) &#124; After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript.

Games discussed on this episode:

1:53 AEGIS Combining Robots
12:15 Magic the Gathering
12:42 Warhammer 40K
20:02 Gloomhaven
23:15 Protospiel


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e28-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>027: The Quarry</title>
	<link>https://www.designthinkinggames.com/podcast/027-the-quarry/</link>
	<pubDate>Mon, 18 Jul 2022 03:27:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=700</guid>
	<description><![CDATA[<p>Listen now (36 min) &#124; After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. <a href="https://www.designthinkinggames.com/podcast/027-the-quarry">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:33 The Quarry</li>
<li>9:23 House of Ashes</li>
<li>10:32 Until Dawn</li>
<li>27:34 The Devil in Me</li>	
<li>31:23 Detroit: Become Human</li>
<li>32:22 Little Hope</li>
<li>33:56 Pick-a-Path Book Series</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (36 min) &#124; After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is comi]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[The Quarry]]></itunes:title>
	<itunes:episode>27</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (36 min) &#124; After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. <a href="https://www.designthinkinggames.com/podcast/027-the-quarry">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:33 The Quarry</li>
<li>9:23 House of Ashes</li>
<li>10:32 Until Dawn</li>
<li>27:34 The Devil in Me</li>	
<li>31:23 Detroit: Become Human</li>
<li>32:22 Little Hope</li>
<li>33:56 Pick-a-Path Book Series</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/700/027-the-quarry.mp3" length="52082970" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (36 min) &#124; After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. Read the transcript.

Games discussed on this episode:

1:33 The Quarry
9:23 House of Ashes
10:32 Until Dawn
27:34 The Devil in Me	
31:23 Detroit: Become Human
32:22 Little Hope
33:56 Pick-a-Path Book Series


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e27-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/07/e27-pixelart.png</url>
		<title>027: The Quarry</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:56</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (36 min) &#124; After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. Read the transcript.

Games discussed on this episode:

1:33 The Quarry
9:23 House of Ashes
10:32 Until Dawn
27:34 The Devil in Me	
31:23 Detroit: Become Human
32:22 Little Hope
33:56 Pick-a-Path Book Series


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e27-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>026: Everybody Loves a Hero</title>
	<link>https://www.designthinkinggames.com/podcast/026-everybody-loves-a-hero/</link>
	<pubDate>Mon, 04 Jul 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=691</guid>
	<description><![CDATA[<p>Listen now (32 min) &#124; Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero. <a href="https://www.designthinkinggames.com/podcast/026-everybody-loves-a-hero/>Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>5:49 Final Fantasy</li>
<li>9:24 Mass Effect</li>
<li>11:18 Legend of Zelda</li>
<li>16:51 Lord of the Rings</li>
<li>17:05 Castlevania</li>
<li>19:04 Metroid</li>
<li>21:10 Halo</li>
<li>22:47 Mega-Man</li>
<li>28:04 Sonic</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (32 min) &#124; Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero.]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Everybody Loves a Hero]]></itunes:title>
	<itunes:episode>26</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (32 min) &#124; Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero. <a href="https://www.designthinkinggames.com/podcast/026-everybody-loves-a-hero/>Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>5:49 Final Fantasy</li>
<li>9:24 Mass Effect</li>
<li>11:18 Legend of Zelda</li>
<li>16:51 Lord of the Rings</li>
<li>17:05 Castlevania</li>
<li>19:04 Metroid</li>
<li>21:10 Halo</li>
<li>22:47 Mega-Man</li>
<li>28:04 Sonic</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/691/026-everybody-loves-a-hero.mp3" length="44.1" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (32 min) &#124; Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero.]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e26-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/07/e26-pixelart.png</url>
		<title>026: Everybody Loves a Hero</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:25</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (32 min) &#124; Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero.]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/07/e26-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>025: Lonely Hero Games</title>
	<link>https://www.designthinkinggames.com/podcast/025-lonely-hero-games/</link>
	<pubDate>Mon, 20 Jun 2022 03:41:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=684</guid>
	<description><![CDATA[<p>Listen now (32 min) &#124; Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. <a href="https://www.designthinkinggames.com/podcast/025-lonely-hero-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>17:44 Codenames</li>
<li>17:48 5 Minute Mystery</li>
<li>18:21 Bank Heist</li>
<li>18:45 Hungry for Humans</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (32 min) &#124; Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Lonely Hero Games]]></itunes:title>
	<itunes:episode>25</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (32 min) &#124; Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. <a href="https://www.designthinkinggames.com/podcast/025-lonely-hero-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>17:44 Codenames</li>
<li>17:48 5 Minute Mystery</li>
<li>18:21 Bank Heist</li>
<li>18:45 Hungry for Humans</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/684/025-lonely-hero-games.mp3" length="50547045" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (32 min) &#124; Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript.

Games discussed on this episode:

17:44 Codenames
17:48 5 Minute Mystery
18:21 Bank Heist
18:45 Hungry for Humans


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/06/e25-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/06/e25-pixelart.png</url>
		<title>025: Lonely Hero Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:29</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (32 min) &#124; Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript.

Games discussed on this episode:

17:44 Codenames
17:48 5 Minute Mystery
18:21 Bank Heist
18:45 Hungry for Humans


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/06/e25-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>024: The Geocache Killer</title>
	<link>https://www.designthinkinggames.com/podcast/024-the-geocache-killer/</link>
	<pubDate>Mon, 06 Jun 2022 11:15:35 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=675</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. <a href="https://www.designthinkinggames.com/?post_type=podcast&p=675" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>02:18 Sea of Thieves</li>
<li>02:49 Letterboxing</li>
<li>11:36 Ready Player One	</li>
<li>13:30 Rabbids			</li>
<li>16:29 Pokemon Go	</li>
<li>18:09 Ingress Prime	</li>
<li>19:32 Harry Potter Wizards Unite	</li>
<li>20:48 World of Warcraft	</li>
<li>24:06 Pikmin Bloom	</li>
<li>27:29 Minecraft	</li>
<li>31:13 Horizon Forbidden West	</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. Read the transcript.

Games discussed on this episode:

02:18 Sea]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[The Geocache Killer]]></itunes:title>
	<itunes:episode>24</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. <a href="https://www.designthinkinggames.com/?post_type=podcast&p=675" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>02:18 Sea of Thieves</li>
<li>02:49 Letterboxing</li>
<li>11:36 Ready Player One	</li>
<li>13:30 Rabbids			</li>
<li>16:29 Pokemon Go	</li>
<li>18:09 Ingress Prime	</li>
<li>19:32 Harry Potter Wizards Unite	</li>
<li>20:48 World of Warcraft	</li>
<li>24:06 Pikmin Bloom	</li>
<li>27:29 Minecraft	</li>
<li>31:13 Horizon Forbidden West	</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/675/024-the-geocache-killer.mp3" length="49" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. Read the transcript.

Games discussed on this episode:

02:18 Sea of Thieves
02:49 Letterboxing
11:36 Ready Player One	
13:30 Rabbids			
16:29 Pokemon Go	
18:09 Ingress Prime	
19:32 Harry Potter Wizards Unite	
20:48 World of Warcraft	
24:06 Pikmin Bloom	
27:29 Minecraft	
31:13 Horizon Forbidden West	


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/06/e24-pixelart-1.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/06/e24-pixelart-1.png</url>
		<title>024: The Geocache Killer</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>33:59</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. Read the transcript.

Games discussed on this episode:

02:18 Sea of Thieves
02:49 Letterboxing
11:36 Ready Player One	
13:30 Rabbids			
16:29 Pokemon Go	
18:09 Ingress Prime	
19:32 Harry Potter Wizards Unite	
20:48 World of Warcraft	
24:06 Pikmin Bloom	
27:29 Minecraft	
31:13 Horizon Forbidden West	


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/06/e24-pixelart-1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>023: Indie Games at PAX East</title>
	<link>https://www.designthinkinggames.com/podcast/023-indie-games-at-pax-east/</link>
	<pubDate>Mon, 23 May 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=667</guid>
	<description><![CDATA[<p>Listen now (37 min) &#124; In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. <a href="https://www.designthinkinggames.com/podcast/023-indie-games-at-pax-east/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>05:09 Aron's Gift</li>
<li>09:50 Dead Cells</li>
<li>16:31 Rescue Pets</li>
<li>20:59 Aegis</li>
<li>22:55 Pocket Paragons</li>
<li>26:08 Dragoon</li>
<li>26:25 Life Siphon</li>
<li>29:02 Reap</li>
<li>30:49 Drinking Quest Six Pack</li>
<li>35:21 Stream Queens</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (37 min) &#124; In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. Read the transcript.

Games discussed on this episode:

05:09 Arons Gift
09:50 Dead Cells
16:31 Re]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Indie Games at PAX East]]></itunes:title>
	<itunes:episode>23</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (37 min) &#124; In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. <a href="https://www.designthinkinggames.com/podcast/023-indie-games-at-pax-east/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>05:09 Aron's Gift</li>
<li>09:50 Dead Cells</li>
<li>16:31 Rescue Pets</li>
<li>20:59 Aegis</li>
<li>22:55 Pocket Paragons</li>
<li>26:08 Dragoon</li>
<li>26:25 Life Siphon</li>
<li>29:02 Reap</li>
<li>30:49 Drinking Quest Six Pack</li>
<li>35:21 Stream Queens</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/667/023-indie-games-at-pax-east.mp3" length="51.6" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (37 min) &#124; In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. Read the transcript.

Games discussed on this episode:

05:09 Aron's Gift
09:50 Dead Cells
16:31 Rescue Pets
20:59 Aegis
22:55 Pocket Paragons
26:08 Dragoon
26:25 Life Siphon
29:02 Reap
30:49 Drinking Quest Six Pack
35:21 Stream Queens


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/05/e23-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/05/e23-pixelart.png</url>
		<title>023: Indie Games at PAX East</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:30</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (37 min) &#124; In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. Read the transcript.

Games discussed on this episode:

05:09 Aron's Gift
09:50 Dead Cells
16:31 Rescue Pets
20:59 Aegis
22:55 Pocket Paragons
26:08 Dragoon
26:25 Life Siphon
29:02 Reap
30:49 Drinking Quest Six Pack
35:21 Stream Queens


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/05/e23-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>022: Bloodhunt Battle Royale</title>
	<link>https://www.designthinkinggames.com/podcast/022-bloodhunt-battle-royale/</link>
	<pubDate>Mon, 09 May 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=656</guid>
	<description><![CDATA[<p>Listen now (32min) &#124; After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. <a href="https://www.designthinkinggames.com/podcast/022-bloodhunt-battle-royale" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>00:43 Vampire the Masquerade Bloodhunt</li>
<li>02:33 Fortnight</li> 
<li>05:18 Vampire the Masquerade</li>
<li>07:20 PUBG</li>
<li>10:43 Apex Legends</li>
<li>11:52 Battlefield V</li>
<li>14:03 Call of Duty</li>
<li>14:12 Fall Guys</li>
<li>19:32 Dead By Daylight</li>
<li>20:56 Tetris 99</li>
<li>25:34 Predator Hunting Grounds</li>
<li>31:23 Hell Let Loose</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (32min) &#124; After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. Read the transcript.

Games discussed on ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Bloodhunt Battle Royale]]></itunes:title>
	<itunes:episode>22</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (32min) &#124; After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. <a href="https://www.designthinkinggames.com/podcast/022-bloodhunt-battle-royale" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>00:43 Vampire the Masquerade Bloodhunt</li>
<li>02:33 Fortnight</li> 
<li>05:18 Vampire the Masquerade</li>
<li>07:20 PUBG</li>
<li>10:43 Apex Legends</li>
<li>11:52 Battlefield V</li>
<li>14:03 Call of Duty</li>
<li>14:12 Fall Guys</li>
<li>19:32 Dead By Daylight</li>
<li>20:56 Tetris 99</li>
<li>25:34 Predator Hunting Grounds</li>
<li>31:23 Hell Let Loose</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/656/022-bloodhunt-battle-royale.mp3" length="47317583" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (32min) &#124; After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. Read the transcript.

Games discussed on this episode:

00:43 Vampire the Masquerade Bloodhunt
02:33 Fortnight 
05:18 Vampire the Masquerade
07:20 PUBG
10:43 Apex Legends
11:52 Battlefield V
14:03 Call of Duty
14:12 Fall Guys
19:32 Dead By Daylight
20:56 Tetris 99
25:34 Predator Hunting Grounds
31:23 Hell Let Loose


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/05/e22-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/05/e22-pixelart.png</url>
		<title>022: Bloodhunt Battle Royale</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:47</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (32min) &#124; After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. Read the transcript.

Games discussed on this episode:

00:43 Vampire the Masquerade Bloodhunt
02:33 Fortnight 
05:18 Vampire the Masquerade
07:20 PUBG
10:43 Apex Legends
11:52 Battlefield V
14:03 Call of Duty
14:12 Fall Guys
19:32 Dead By Daylight
20:56 Tetris 99
25:34 Predator Hunting Grounds
31:23 Hell Let Loose


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/05/e22-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>021:  Roguelike and Roguelike Hybrid Games</title>
	<link>https://www.designthinkinggames.com/podcast/021-roguelike-and-roguelike-hybrid-games/</link>
	<pubDate>Mon, 25 Apr 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=651</guid>
	<description><![CDATA[<p>Listen now (38min) &#124; Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! <a href="https://www.designthinkinggames.com/podcast/021-roguelike-and-roguelike-hybrid-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>02:32 Rogue</li>
<li>04:57 King's Quest</li>
<li>10:50 Hades</li>
<li>12:07 Binding of Isaac</li>
<li>14:04 Faster Than Light</li>
<li>19:36 Crypt of the Necrodancer</li>
<li>19:48 Tomb of Horrors</li>
<li>20:19 BIT.TRIP RUNNER</li>
<li>22:41 Cadence of Hyrule</li>
<li>24:29 Cuphead</li>
<li>27:53 Mass Effect</li>
<li>29:29 Moonlighter</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (38min) &#124; Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! Read the transcript.

Games discussed on this episode:

02:32 Rogue
04:57 Kings Quest
10:]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Roguelike and Roguelike Hybrid Games]]></itunes:title>
	<itunes:episode>21</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (38min) &#124; Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! <a href="https://www.designthinkinggames.com/podcast/021-roguelike-and-roguelike-hybrid-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>02:32 Rogue</li>
<li>04:57 King's Quest</li>
<li>10:50 Hades</li>
<li>12:07 Binding of Isaac</li>
<li>14:04 Faster Than Light</li>
<li>19:36 Crypt of the Necrodancer</li>
<li>19:48 Tomb of Horrors</li>
<li>20:19 BIT.TRIP RUNNER</li>
<li>22:41 Cadence of Hyrule</li>
<li>24:29 Cuphead</li>
<li>27:53 Mass Effect</li>
<li>29:29 Moonlighter</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/651/021-roguelike-and-roguelike-hybrid-games.mp3" length="52.5" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (38min) &#124; Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! Read the transcript.

Games discussed on this episode:

02:32 Rogue
04:57 King's Quest
10:50 Hades
12:07 Binding of Isaac
14:04 Faster Than Light
19:36 Crypt of the Necrodancer
19:48 Tomb of Horrors
20:19 BIT.TRIP RUNNER
22:41 Cadence of Hyrule
24:29 Cuphead
27:53 Mass Effect
29:29 Moonlighter


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/04/e21-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/04/e21-pixelart.png</url>
		<title>021:  Roguelike and Roguelike Hybrid Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>38:20</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (38min) &#124; Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! Read the transcript.

Games discussed on this episode:

02:32 Rogue
04:57 King's Quest
10:50 Hades
12:07 Binding of Isaac
14:04 Faster Than Light
19:36 Crypt of the Necrodancer
19:48 Tomb of Horrors
20:19 BIT.TRIP RUNNER
22:41 Cadence of Hyrule
24:29 Cuphead
27:53 Mass Effect
29:29 Moonlighter


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/04/e21-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>020: Sexy Blood for Pin Daddy</title>
	<link>https://www.designthinkinggames.com/podcast/020-sexy-blood-for-pin-daddy/</link>
	<pubDate>Mon, 11 Apr 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=646</guid>
	<description><![CDATA[<p>Listen now (34min) &#124; As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. <a href="https://www.designthinkinggames.com/podcast/020-sexy-blood-for-pin-daddy/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>5:22 One Thousand Year Old Vampire</li>
<li>13:52 MAGfest</li>
<li>14:46 Sailor Moon</li>
<li>15:27 Betrayal at House on the Hill</li>
<li>16:13 Unkown</li>
<li>17:38 Pandemic</li>
<li>19:55 Forbidden Desert</li>
<li>23:02 Casting Shadows</li>
<li>24:45 Elden Ring</li>
<li>27:38 Sekiro: Shadows Die Twice</li>
<li>28:36 Hades</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34min) &#124; As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript.

Games discussed on this episode:

5:22 One Thousand Ye]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Sexy Blood for Pin Daddy]]></itunes:title>
	<itunes:episode>20</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (34min) &#124; As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. <a href="https://www.designthinkinggames.com/podcast/020-sexy-blood-for-pin-daddy/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>5:22 One Thousand Year Old Vampire</li>
<li>13:52 MAGfest</li>
<li>14:46 Sailor Moon</li>
<li>15:27 Betrayal at House on the Hill</li>
<li>16:13 Unkown</li>
<li>17:38 Pandemic</li>
<li>19:55 Forbidden Desert</li>
<li>23:02 Casting Shadows</li>
<li>24:45 Elden Ring</li>
<li>27:38 Sekiro: Shadows Die Twice</li>
<li>28:36 Hades</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/646/020-sexy-blood-for-pin-daddy.mp3" length="49.6" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34min) &#124; As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript.

Games discussed on this episode:

5:22 One Thousand Year Old Vampire
13:52 MAGfest
14:46 Sailor Moon
15:27 Betrayal at House on the Hill
16:13 Unkown
17:38 Pandemic
19:55 Forbidden Desert
23:02 Casting Shadows
24:45 Elden Ring
27:38 Sekiro: Shadows Die Twice
28:36 Hades


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/04/e20-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/04/e20-pixelart.png</url>
		<title>020: Sexy Blood for Pin Daddy</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:20</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34min) &#124; As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript.

Games discussed on this episode:

5:22 One Thousand Year Old Vampire
13:52 MAGfest
14:46 Sailor Moon
15:27 Betrayal at House on the Hill
16:13 Unkown
17:38 Pandemic
19:55 Forbidden Desert
23:02 Casting Shadows
24:45 Elden Ring
27:38 Sekiro: Shadows Die Twice
28:36 Hades


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/04/e20-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>019: Hydra Head, Supporters, Knees &#038; Toes</title>
	<link>https://www.designthinkinggames.com/podcast/019-hydra-head-supporters-knees-toes/</link>
	<pubDate>Mon, 04 Apr 2022 00:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=642</guid>
	<description><![CDATA[<p>Listen now (29 min) &#124; Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. <a href="https://www.designthinkinggames.com/podcast/019-hydra-head-supporters-knees--toes/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:35 Dungeones & Dragons</li>
<li>11:09 Roll 20</li>
<li>13:08 Owl Bear</li>
<li>15:27 Tabletop Audio</li>
<li>20:12 Jocks Machina</li>
<li>20:48 Dungeons & Daddies</li>
<li>20:53 Queens of Adventure</li>
<li>21:46 Thingiverse</li>
<li>23:04 We Croak</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (29 min) &#124; Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript.

Games discussed on this ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Hydra Head, Supporters, Knees & Toes]]></itunes:title>
	<itunes:episode>19</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (29 min) &#124; Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. <a href="https://www.designthinkinggames.com/podcast/019-hydra-head-supporters-knees--toes/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:35 Dungeones & Dragons</li>
<li>11:09 Roll 20</li>
<li>13:08 Owl Bear</li>
<li>15:27 Tabletop Audio</li>
<li>20:12 Jocks Machina</li>
<li>20:48 Dungeons & Daddies</li>
<li>20:53 Queens of Adventure</li>
<li>21:46 Thingiverse</li>
<li>23:04 We Croak</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/642/019-hydra-head-supporters-knees-toes.mp3" length="41.6" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (29 min) &#124; Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript.

Games discussed on this episode:

1:35 Dungeones & Dragons
11:09 Roll 20
13:08 Owl Bear
15:27 Tabletop Audio
20:12 Jocks Machina
20:48 Dungeons & Daddies
20:53 Queens of Adventure
21:46 Thingiverse
23:04 We Croak


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/03/e19-pixelart.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/03/e19-pixelart.png</url>
		<title>019: Hydra Head, Supporters, Knees &#038; Toes</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>28:51</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (29 min) &#124; Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript.

Games discussed on this episode:

1:35 Dungeones & Dragons
11:09 Roll 20
13:08 Owl Bear
15:27 Tabletop Audio
20:12 Jocks Machina
20:48 Dungeons & Daddies
20:53 Queens of Adventure
21:46 Thingiverse
23:04 We Croak


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/03/e19-pixelart.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>018: Year of 3s</title>
	<link>https://www.designthinkinggames.com/podcast/018-year-of-3s/</link>
	<pubDate>Mon, 14 Mar 2022 00:01:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=634</guid>
	<description><![CDATA[<p>Listen now (47 min) &#124; After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. <a href="https://www.designthinkinggames.com/podcast/018-year-of-3s" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:32 It Takes Two </li>
<li>10:50 Horizon: Zero Dawn</li>
<li>12:37 Mass Effect: Legendary Edition</li>
<li>13:29 Hell Let Loose</li>
<li>17:21 Fury of Dracula</li>
<li>19:29 Rock, Paper, Wizard</li>
<li>19:46 Cuphead</li>
<li>31:44 Splatoons 3</li>
<li>32:10 Xenoblade Chronicles 3</li>
<li>32:37 Bayonetta 3</li>
<li>35:31 Starfield</li>
<li>35:59 Elden Ring</li>
<li>36:15 The Devil In Me</li>
<li>36:59 Martha Is Dead</li>
<li>39:30 Hades</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (47 min) &#124; After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Year of 3s]]></itunes:title>
	<itunes:episode>18</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (47 min) &#124; After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. <a href="https://www.designthinkinggames.com/podcast/018-year-of-3s" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
<li>1:32 It Takes Two </li>
<li>10:50 Horizon: Zero Dawn</li>
<li>12:37 Mass Effect: Legendary Edition</li>
<li>13:29 Hell Let Loose</li>
<li>17:21 Fury of Dracula</li>
<li>19:29 Rock, Paper, Wizard</li>
<li>19:46 Cuphead</li>
<li>31:44 Splatoons 3</li>
<li>32:10 Xenoblade Chronicles 3</li>
<li>32:37 Bayonetta 3</li>
<li>35:31 Starfield</li>
<li>35:59 Elden Ring</li>
<li>36:15 The Devil In Me</li>
<li>36:59 Martha Is Dead</li>
<li>39:30 Hades</li>
</ul>

<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/634/018-year-of-3s.mp3" length="68797687" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (47 min) &#124; After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. Read the transcript.

Games discussed on this episode:

1:32 It Takes Two 
10:50 Horizon: Zero Dawn
12:37 Mass Effect: Legendary Edition
13:29 Hell Let Loose
17:21 Fury of Dracula
19:29 Rock, Paper, Wizard
19:46 Cuphead
31:44 Splatoons 3
32:10 Xenoblade Chronicles 3
32:37 Bayonetta 3
35:31 Starfield
35:59 Elden Ring
36:15 The Devil In Me
36:59 Martha Is Dead
39:30 Hades


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/03/e18-pixelart-e1648594465360.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/03/e18-pixelart-e1648594465360.png</url>
		<title>018: Year of 3s</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>47:23</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (47 min) &#124; After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. Read the transcript.

Games discussed on this episode:

1:32 It Takes Two 
10:50 Horizon: Zero Dawn
12:37 Mass Effect: Legendary Edition
13:29 Hell Let Loose
17:21 Fury of Dracula
19:29 Rock, Paper, Wizard
19:46 Cuphead
31:44 Splatoons 3
32:10 Xenoblade Chronicles 3
32:37 Bayonetta 3
35:31 Starfield
35:59 Elden Ring
36:15 The Devil In Me
36:59 Martha Is Dead
39:30 Hades


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/03/e18-pixelart-e1648594465360.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>000 v.2.1: Season 2 Trailer</title>
	<link>https://www.designthinkinggames.com/podcast/000-v-2-1-season-2-trailer/</link>
	<pubDate>Mon, 21 Feb 2022 20:59:06 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=609</guid>
	<description><![CDATA[<p>Listen now (8 min) &#124; As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. <a href="https://www.designthinkinggames.com/podcast/000-v-2-1-season-2-trailer/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (8 min) &#124; As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (8 min) &#124; As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. <a href="https://www.designthinkinggames.com/podcast/000-v-2-1-season-2-trailer/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/609/000-v-2-1-season-2-trailer.mp3" length="11175528" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (8 min) &#124; As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/02/s2-trailer-pixel-art2.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/02/s2-trailer-pixel-art2.png</url>
		<title>000 v.2.1: Season 2 Trailer</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>7:44</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (8 min) &#124; As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/02/s2-trailer-pixel-art2.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>000 v.2: Season 2 Intro</title>
	<link>https://www.designthinkinggames.com/podcast/000-v-2-season-2-intro/</link>
	<pubDate>Wed, 02 Feb 2022 21:03:26 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=491</guid>
	<description><![CDATA[<p>Listen now (37 sec) &#124; Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. <a href="https://www.designthinkinggames.com/podcast/000-v-2-season-2-intro/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (37 sec) &#124; Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinking]]></itunes:subtitle>
	<itunes:episodeType>trailer</itunes:episodeType>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[<p>Listen now (37 sec) &#124; Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. <a href="https://www.designthinkinggames.com/podcast/000-v-2-season-2-intro/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/491/000-v-2-season-2-intro.mp3" length="475501" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (37 sec) &#124; Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/02/season2intro-pixelart2.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/02/season2intro-pixelart2.jpg</url>
		<title>000 v.2: Season 2 Intro</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:37</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (37 sec) &#124; Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/02/season2intro-pixelart2.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>017: N7 &#8211; The Holy Day of Mass Effect</title>
	<link>https://www.designthinkinggames.com/podcast/017-n7-the-holy-day-of-mass-effect/</link>
	<pubDate>Fri, 05 Nov 2021 13:50:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?post_type=podcast&#038;p=270</guid>
	<description><![CDATA[<p>Listen now (43 min) &#124; Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? <a href="https://www.designthinkinggames.com/podcast/017-n7-the-holy-day-of-mass-effect/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>0:50 Mass Effect</li>
	<li>7:54 Until Dawn</li>
	<li>10:27 Call of Cthulhu</li>
	<li>13:20 Final Fantasy</li>
	<li>16:50 Starfinder</li>
	<li>20:42 The Witcher</li>
	<li>31:40 Mass Effect 4</li>
	<li>33:27 Pokemon</li>
	<li>34:19 Mass Effect 5e</li>
	<li>36:23 Legend of Zelda</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (43 min) &#124; Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

Games di]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:episode>17</itunes:episode>
	<content:encoded><![CDATA[<p>Listen now (43 min) &#124; Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? <a href="https://www.designthinkinggames.com/podcast/017-n7-the-holy-day-of-mass-effect/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>0:50 Mass Effect</li>
	<li>7:54 Until Dawn</li>
	<li>10:27 Call of Cthulhu</li>
	<li>13:20 Final Fantasy</li>
	<li>16:50 Starfinder</li>
	<li>20:42 The Witcher</li>
	<li>31:40 Mass Effect 4</li>
	<li>33:27 Pokemon</li>
	<li>34:19 Mass Effect 5e</li>
	<li>36:23 Legend of Zelda</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/270/017-n7-the-holy-day-of-mass-effect.mp3" length="399074" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (43 min) &#124; Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

Games discussed on this episode:

	0:50 Mass Effect
	7:54 Until Dawn
	10:27 Call of Cthulhu
	13:20 Final Fantasy
	16:50 Starfinder
	20:42 The Witcher
	31:40 Mass Effect 4
	33:27 Pokemon
	34:19 Mass Effect 5e
	36:23 Legend of Zelda

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/01/43622048-e1642188274636.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/01/43622048-e1642188274636.jpg</url>
		<title>017: N7 &#8211; The Holy Day of Mass Effect</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:33</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (43 min) &#124; Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

Games discussed on this episode:

	0:50 Mass Effect
	7:54 Until Dawn
	10:27 Call of Cthulhu
	13:20 Final Fantasy
	16:50 Starfinder
	20:42 The Witcher
	31:40 Mass Effect 4
	33:27 Pokemon
	34:19 Mass Effect 5e
	36:23 Legend of Zelda

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/01/43622048-e1642188274636.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>016: Interactive Fiction and Storytelling</title>
	<link>https://www.designthinkinggames.com/podcast/016-interactive-fiction-and-storytelling/</link>
	<pubDate>Fri, 29 Oct 2021 20:48:12 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=265</guid>
	<description><![CDATA[<p>Listen now (32 min) &#124; After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. <a href="https://www.designthinkinggames.com/podcast/016-interactive-fiction-and-storytelling/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:09 House of Ashes</li>
	<li>2:00 Until Dawn</li>
	<li>5:26 Man of Medan</li>
	<li>8:31 Silent Hill: Shattered Memories</li>
	<li>15:49 Resident Evil</li>
	<li>20:47 Little Hope</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (32 min) &#124; After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games di]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (32 min) &#124; After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. <a href="https://www.designthinkinggames.com/podcast/016-interactive-fiction-and-storytelling/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:09 House of Ashes</li>
	<li>2:00 Until Dawn</li>
	<li>5:26 Man of Medan</li>
	<li>8:31 Silent Hill: Shattered Memories</li>
	<li>15:49 Resident Evil</li>
	<li>20:47 Little Hope</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/265/016-interactive-fiction-and-storytelling.mp3" length="46893353" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (32 min) &#124; After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games discussed on this episode:

	1:09 House of Ashes
	2:00 Until Dawn
	5:26 Man of Medan
	8:31 Silent Hill: Shattered Memories
	15:49 Resident Evil
	20:47 Little Hope

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e16-PIXEL-ART-e1642188242379.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e16-PIXEL-ART-e1642188242379.png</url>
		<title>016: Interactive Fiction and Storytelling</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:31</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (32 min) &#124; After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games discussed on this episode:

	1:09 House of Ashes
	2:00 Until Dawn
	5:26 Man of Medan
	8:31 Silent Hill: Shattered Memories
	15:49 Resident Evil
	20:47 Little Hope

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e16-PIXEL-ART-e1642188242379.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>015: Usable Games with Michael Fienen and Aaron Hill</title>
	<link>https://www.designthinkinggames.com/podcast/015-usable-games-with-michael-fienen-and-aaron-hill/</link>
	<pubDate>Thu, 14 Oct 2021 20:46:01 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=263</guid>
	<description><![CDATA[<p>Listen now (112 min) &#124; Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. <a href="https://www.designthinkinggames.com/podcast/015-usable-games-with-michael-fienen-and-aaron-hill/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>6:12 Monopoly</li>
	<li>10:40 Chinatown</li>
	<li>17:12 Diablo 2</li>
	<li>20:28 Sonic the Hedgehog</li>
	<li>22:18 For Honor</li>
	<li>26:14 Betrayal at House on the Hill</li>
	<li>30:38 Dominant Species</li>
	<li>31:29 Roll for the Galaxy</li>
	<li>32:46 Zombicide</li>
	<li>34:29 Call of Cthulu</li>
	<li>37:07 Gloomhaven</li>
	<li>39:22 Psychokiller</li>
	<li>41:49 AD&D 2nd Edition</li>
	<li>44:08 Camel Up</li>
	<li>46:25 Condottiere</li>
	<li>48:34 Kill Doctor Lucky</li>
	<li>50:41 Lords of Waterdeep</li>
	<li>52:06 Firefly</li>
	<li>55:29 Fury of Dracula</li>
	<li>57:01 Valiant Hearts</li>
	<li>1:02:50 Munchkin</li>
	<li>1:03:25 King of Tokyo</li>
	<li>1:06:42 Smash Up</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (112 min) &#124; Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript.

Games]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (112 min) &#124; Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. <a href="https://www.designthinkinggames.com/podcast/015-usable-games-with-michael-fienen-and-aaron-hill/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>6:12 Monopoly</li>
	<li>10:40 Chinatown</li>
	<li>17:12 Diablo 2</li>
	<li>20:28 Sonic the Hedgehog</li>
	<li>22:18 For Honor</li>
	<li>26:14 Betrayal at House on the Hill</li>
	<li>30:38 Dominant Species</li>
	<li>31:29 Roll for the Galaxy</li>
	<li>32:46 Zombicide</li>
	<li>34:29 Call of Cthulu</li>
	<li>37:07 Gloomhaven</li>
	<li>39:22 Psychokiller</li>
	<li>41:49 AD&D 2nd Edition</li>
	<li>44:08 Camel Up</li>
	<li>46:25 Condottiere</li>
	<li>48:34 Kill Doctor Lucky</li>
	<li>50:41 Lords of Waterdeep</li>
	<li>52:06 Firefly</li>
	<li>55:29 Fury of Dracula</li>
	<li>57:01 Valiant Hearts</li>
	<li>1:02:50 Munchkin</li>
	<li>1:03:25 King of Tokyo</li>
	<li>1:06:42 Smash Up</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/263/015-usable-games-with-michael-fienen-and-aaron-hill.mp3" length="105012617" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (112 min) &#124; Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript.

Games discussed on this episode:

	6:12 Monopoly
	10:40 Chinatown
	17:12 Diablo 2
	20:28 Sonic the Hedgehog
	22:18 For Honor
	26:14 Betrayal at House on the Hill
	30:38 Dominant Species
	31:29 Roll for the Galaxy
	32:46 Zombicide
	34:29 Call of Cthulu
	37:07 Gloomhaven
	39:22 Psychokiller
	41:49 AD&D 2nd Edition
	44:08 Camel Up
	46:25 Condottiere
	48:34 Kill Doctor Lucky
	50:41 Lords of Waterdeep
	52:06 Firefly
	55:29 Fury of Dracula
	57:01 Valiant Hearts
	1:02:50 Munchkin
	1:03:25 King of Tokyo
	1:06:42 Smash Up

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e15-PIXEL-ART-e1642188130250.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e15-PIXEL-ART-e1642188130250.png</url>
		<title>015: Usable Games with Michael Fienen and Aaron Hill</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:12:47</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (112 min) &#124; Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript.

Games discussed on this episode:

	6:12 Monopoly
	10:40 Chinatown
	17:12 Diablo 2
	20:28 Sonic the Hedgehog
	22:18 For Honor
	26:14 Betrayal at House on the Hill
	30:38 Dominant Species
	31:29 Roll for the Galaxy
	32:46 Zombicide
	34:29 Call of Cthulu
	37:07 Gloomhaven
	39:22 Psychokiller
	41:49 AD&D 2nd Edition
	44:08 Camel Up
	46:25 Condottiere
	48:34 Kill Doctor Lucky
	50:41 Lords of Waterdeep
	52:06 Firefly
	55:29 Fury of Dracula
	57:01 Valiant Hearts
	1:02:50 Munchkin
	1:03:25 King of Tokyo
	1:06:42 Smash Up

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on T]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e15-PIXEL-ART-e1642188130250.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>014: Baffling Sequels</title>
	<link>https://www.designthinkinggames.com/podcast/014-baffling-sequels/</link>
	<pubDate>Fri, 01 Oct 2021 20:44:24 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=261</guid>
	<description><![CDATA[<p>Listen now (39 min) &#124; The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. <a href="https://www.designthinkinggames.com/podcast/014-baffling-sequels/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:12 Vampire: the Masquerade</li>
	<li>4:41 Legend of Zelda</li>
	<li>8:38 Grand Theft Auto</li>
	<li>16:30 Monster Hunter</li>
	<li>19:46 Resident Evil</li>
	<li>22:55 Evil Within</li>
	<li>23:47 Final Fantasy</li>
	<li>25:24 Shovel Knight</li>
	<li>34:51 Last of Us</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (39 min) &#124; The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels dont have to make sense. Read the transcript.

Games discussed on this episode:

	1:12 Vampi]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (39 min) &#124; The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. <a href="https://www.designthinkinggames.com/podcast/014-baffling-sequels/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:12 Vampire: the Masquerade</li>
	<li>4:41 Legend of Zelda</li>
	<li>8:38 Grand Theft Auto</li>
	<li>16:30 Monster Hunter</li>
	<li>19:46 Resident Evil</li>
	<li>22:55 Evil Within</li>
	<li>23:47 Final Fantasy</li>
	<li>25:24 Shovel Knight</li>
	<li>34:51 Last of Us</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/261/014-baffling-sequels.mp3" length="56609351" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (39 min) &#124; The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. Read the transcript.

Games discussed on this episode:

	1:12 Vampire: the Masquerade
	4:41 Legend of Zelda
	8:38 Grand Theft Auto
	16:30 Monster Hunter
	19:46 Resident Evil
	22:55 Evil Within
	23:47 Final Fantasy
	25:24 Shovel Knight
	34:51 Last of Us

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e14-pixel-art-e1642188103137.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e14-pixel-art-e1642188103137.png</url>
		<title>014: Baffling Sequels</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:16</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (39 min) &#124; The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. Read the transcript.

Games discussed on this episode:

	1:12 Vampire: the Masquerade
	4:41 Legend of Zelda
	8:38 Grand Theft Auto
	16:30 Monster Hunter
	19:46 Resident Evil
	22:55 Evil Within
	23:47 Final Fantasy
	25:24 Shovel Knight
	34:51 Last of Us

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e14-pixel-art-e1642188103137.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>013: Roll for Sanity</title>
	<link>https://www.designthinkinggames.com/podcast/013-roll-for-sanity/</link>
	<pubDate>Wed, 15 Sep 2021 20:43:21 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=259</guid>
	<description><![CDATA[<p>Listen now (29 min) &#124; Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. <a href="https://www.designthinkinggames.com/podcast/013-roll-for-sanity/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>5:11 The Thing</li>
	<li>6:31 Call of Cthulhu</li>
	<li>7:19 Silent Hill</li>
	<li>8:58 Lit</li>
	<li>10:00 Outlast</li>
	<li>16:00 Resident Evil</li>
	<li>17:39 Thief</li>
	<li>20:32 Zombies Ate My Neighbors</li>
	<li>21:17 Dead Rising</li>
	<li>24:42 Fury of Dracula</li>
	<li>25:50 Outlast 2</li>
	<li>27:15 Dead by Daylight</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (29 min) &#124; Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript.

Games discussed on this episode:

	5:11 The Thing
	6:31 Call of Cthulhu
	7:19 Sil]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (29 min) &#124; Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. <a href="https://www.designthinkinggames.com/podcast/013-roll-for-sanity/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>5:11 The Thing</li>
	<li>6:31 Call of Cthulhu</li>
	<li>7:19 Silent Hill</li>
	<li>8:58 Lit</li>
	<li>10:00 Outlast</li>
	<li>16:00 Resident Evil</li>
	<li>17:39 Thief</li>
	<li>20:32 Zombies Ate My Neighbors</li>
	<li>21:17 Dead Rising</li>
	<li>24:42 Fury of Dracula</li>
	<li>25:50 Outlast 2</li>
	<li>27:15 Dead by Daylight</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/259/013-roll-for-sanity.mp3" length="42850279" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (29 min) &#124; Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript.

Games discussed on this episode:

	5:11 The Thing
	6:31 Call of Cthulhu
	7:19 Silent Hill
	8:58 Lit
	10:00 Outlast
	16:00 Resident Evil
	17:39 Thief
	20:32 Zombies Ate My Neighbors
	21:17 Dead Rising
	24:42 Fury of Dracula
	25:50 Outlast 2
	27:15 Dead by Daylight

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e13-PIXEL-ART-e1642188059842.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e13-PIXEL-ART-e1642188059842.png</url>
		<title>013: Roll for Sanity</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>29:43</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (29 min) &#124; Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript.

Games discussed on this episode:

	5:11 The Thing
	6:31 Call of Cthulhu
	7:19 Silent Hill
	8:58 Lit
	10:00 Outlast
	16:00 Resident Evil
	17:39 Thief
	20:32 Zombies Ate My Neighbors
	21:17 Dead Rising
	24:42 Fury of Dracula
	25:50 Outlast 2
	27:15 Dead by Daylight

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e13-PIXEL-ART-e1642188059842.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>012: Alternate History and Science Fiction</title>
	<link>https://www.designthinkinggames.com/podcast/012-alternate-history-and-science-fiction/</link>
	<pubDate>Wed, 01 Sep 2021 05:15:21 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=249</guid>
	<description><![CDATA[<p>Listen now (24 min) &#124; By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. <a href="https://www.designthinkinggames.com/podcast/012-alternate-history-and-science-fiction/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:38 Bioshock</li>
	<li>7:41 Rocket Ranger</li>
	<li>15:57 Metal Gear</li>
	<li>16:33 Metal Gear Solid</li>
	<li>19:50 Wolfenstein 3D</li>
	<li>21:39 Savage Frontier</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (24 min) &#124; By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. Read the transcript.

Games discussed on this episode:

	1:38 Bioshock
	7:4]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (24 min) &#124; By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. <a href="https://www.designthinkinggames.com/podcast/012-alternate-history-and-science-fiction/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>1:38 Bioshock</li>
	<li>7:41 Rocket Ranger</li>
	<li>15:57 Metal Gear</li>
	<li>16:33 Metal Gear Solid</li>
	<li>19:50 Wolfenstein 3D</li>
	<li>21:39 Savage Frontier</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/249/012-alternate-history-and-science-fiction.mp3" length="35382846" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (24 min) &#124; By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. Read the transcript.

Games discussed on this episode:

	1:38 Bioshock
	7:41 Rocket Ranger
	15:57 Metal Gear
	16:33 Metal Gear Solid
	19:50 Wolfenstein 3D
	21:39 Savage Frontier

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e12-pixelart-e1642187966517.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e12-pixelart-e1642187966517.png</url>
		<title>012: Alternate History and Science Fiction</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>24:30</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (24 min) &#124; By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. Read the transcript.

Games discussed on this episode:

	1:38 Bioshock
	7:41 Rocket Ranger
	15:57 Metal Gear
	16:33 Metal Gear Solid
	19:50 Wolfenstein 3D
	21:39 Savage Frontier

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e12-pixelart-e1642187966517.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>011: The Olympic Experience</title>
	<link>https://www.designthinkinggames.com/podcast/011-the-olympic-experience/</link>
	<pubDate>Wed, 18 Aug 2021 05:13:42 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=247</guid>
	<description><![CDATA[<p>Listen now (32 min) &#124; At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. <a href="https://www.designthinkinggames.com/podcast/011-the-olympic-experience/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	<li>Olympic Games Tokyo 2020 - The Official Video</li>
	<li>Mario & Sonic at the Olympic Games Tokyo 2020</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (32 min) &#124; At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. Read the transcript.
Games discussed on this episode:

	Olympic Games Tokyo 2020 - The Official Video
	Mario & Sonic at the]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (32 min) &#124; At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. <a href="https://www.designthinkinggames.com/podcast/011-the-olympic-experience/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	<li>Olympic Games Tokyo 2020 - The Official Video</li>
	<li>Mario & Sonic at the Olympic Games Tokyo 2020</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/247/011-the-olympic-experience.mp3" length="47161917" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (32 min) &#124; At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. Read the transcript.
Games discussed on this episode:

	Olympic Games Tokyo 2020 - The Official Video
	Mario & Sonic at the Olympic Games Tokyo 2020

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e11-pixelart-e1642187933800.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e11-pixelart-e1642187933800.png</url>
		<title>011: The Olympic Experience</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:43</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (32 min) &#124; At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. Read the transcript.
Games discussed on this episode:

	Olympic Games Tokyo 2020 - The Official Video
	Mario & Sonic at the Olympic Games Tokyo 2020

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e11-pixelart-e1642187933800.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>010: Class Mechanics</title>
	<link>https://www.designthinkinggames.com/podcast/010-class-mechanics/</link>
	<pubDate>Wed, 04 Aug 2021 05:00:33 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=245</guid>
	<description><![CDATA[<p>Listen now (37 min) &#124; On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. <a href="https://www.designthinkinggames.com/podcast/010-class-mechanics/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>6:29 AD&D 2nd Edition</li>
	<li>12:25 Starfinder</li>
	<li>16:17 Pathfinder 2nd Edition</li>
	<li>18:30 Battlefied</li>
	<li>20:25 Mork Borg</li>
	<li>21:30 Marvel Superhero RPG</li>
	<li>27:28 Vampire: the Masquerade</li>
	<li>31:30 New World</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (37 min) &#124; On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. Read the transcript.

Games discussed on this episode:

	6:29 AD&D 2nd Edition
	12:25]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (37 min) &#124; On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. <a href="https://www.designthinkinggames.com/podcast/010-class-mechanics/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>6:29 AD&D 2nd Edition</li>
	<li>12:25 Starfinder</li>
	<li>16:17 Pathfinder 2nd Edition</li>
	<li>18:30 Battlefied</li>
	<li>20:25 Mork Borg</li>
	<li>21:30 Marvel Superhero RPG</li>
	<li>27:28 Vampire: the Masquerade</li>
	<li>31:30 New World</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/245/010-class-mechanics.mp3" length="53766125" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (37 min) &#124; On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. Read the transcript.

Games discussed on this episode:

	6:29 AD&D 2nd Edition
	12:25 Starfinder
	16:17 Pathfinder 2nd Edition
	18:30 Battlefied
	20:25 Mork Borg
	21:30 Marvel Superhero RPG
	27:28 Vampire: the Masquerade
	31:30 New World

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e10-PIXEL-ART-e1642187900506.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e10-PIXEL-ART-e1642187900506.png</url>
		<title>010: Class Mechanics</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>37:18</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (37 min) &#124; On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. Read the transcript.

Games discussed on this episode:

	6:29 AD&D 2nd Edition
	12:25 Starfinder
	16:17 Pathfinder 2nd Edition
	18:30 Battlefied
	20:25 Mork Borg
	21:30 Marvel Superhero RPG
	27:28 Vampire: the Masquerade
	31:30 New World

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e10-PIXEL-ART-e1642187900506.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>009: Grinding the Rewards</title>
	<link>https://www.designthinkinggames.com/podcast/009-grinding-the-rewards/</link>
	<pubDate>Wed, 14 Jul 2021 04:59:25 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=243</guid>
	<description><![CDATA[<p>Listen now (35 min) &#124; Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. <a href="https://www.designthinkinggames.com/podcast/009-grinding-the-rewards/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>2:02 World of Warcraft</li>
	<li>2:59 Dark Souls</li>
	<li>5:16 Mass Effect</li>
	<li>7:12 Bloodborne</li>
	<li>8:27 Cuphead</li>
	<li>15:26 Hellblade</li>
	<li>19:59 Monster Hunter</li>
	<li>26:51 Spider-Man</li>
	<li>34:16 Sea of Thieves</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (35 min) &#124; Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. Read the transcript.

Games discussed on this episode:

	2]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (35 min) &#124; Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. <a href="https://www.designthinkinggames.com/podcast/009-grinding-the-rewards/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>2:02 World of Warcraft</li>
	<li>2:59 Dark Souls</li>
	<li>5:16 Mass Effect</li>
	<li>7:12 Bloodborne</li>
	<li>8:27 Cuphead</li>
	<li>15:26 Hellblade</li>
	<li>19:59 Monster Hunter</li>
	<li>26:51 Spider-Man</li>
	<li>34:16 Sea of Thieves</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/243/009-grinding-the-rewards.mp3" length="51377784" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (35 min) &#124; Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. Read the transcript.

Games discussed on this episode:

	2:02 World of Warcraft
	2:59 Dark Souls
	5:16 Mass Effect
	7:12 Bloodborne
	8:27 Cuphead
	15:26 Hellblade
	19:59 Monster Hunter
	26:51 Spider-Man
	34:16 Sea of Thieves

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/01/38763306-e1642187837934.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2022/01/38763306-e1642187837934.jpg</url>
		<title>009: Grinding the Rewards</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:36</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (35 min) &#124; Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. Read the transcript.

Games discussed on this episode:

	2:02 World of Warcraft
	2:59 Dark Souls
	5:16 Mass Effect
	7:12 Bloodborne
	8:27 Cuphead
	15:26 Hellblade
	19:59 Monster Hunter
	26:51 Spider-Man
	34:16 Sea of Thieves

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2022/01/38763306-e1642187837934.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>008: Gaymer Pride</title>
	<link>https://www.designthinkinggames.com/podcast/008-gaymer-pride/</link>
	<pubDate>Thu, 17 Jun 2021 04:54:33 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=241</guid>
	<description><![CDATA[<p>Listen now (26 min) &#124; After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. <a href="https://www.designthinkinggames.com/podcast/008-gaymer-pride/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>2:35 Last of Us</li>
	<li>4:48 Mass Effect</li>
	<li>5:31 Last of Us 2</li>
	<li>7:24 Mass Effect: Legendary Edition</li>
	<li>9:21 Tell Me Why</li>
	<li>13:21 Sims</li>
	<li>14:39 Gone Home</li>
	<li>17:15 Cyberpunk 2077</li>
	<li>20:27 Fortnite</li>
	<li>22:21 Six Days in Fallujah</li>
	<li>25:14 Secret of Mana</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (26 min) &#124; After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. Read the transcript.

Games discussed on this episode:

	2:35 Last of]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (26 min) &#124; After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. <a href="https://www.designthinkinggames.com/podcast/008-gaymer-pride/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>2:35 Last of Us</li>
	<li>4:48 Mass Effect</li>
	<li>5:31 Last of Us 2</li>
	<li>7:24 Mass Effect: Legendary Edition</li>
	<li>9:21 Tell Me Why</li>
	<li>13:21 Sims</li>
	<li>14:39 Gone Home</li>
	<li>17:15 Cyberpunk 2077</li>
	<li>20:27 Fortnite</li>
	<li>22:21 Six Days in Fallujah</li>
	<li>25:14 Secret of Mana</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/241/008-gaymer-pride.mp3" length="38442252" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (26 min) &#124; After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. Read the transcript.

Games discussed on this episode:

	2:35 Last of Us
	4:48 Mass Effect
	5:31 Last of Us 2
	7:24 Mass Effect: Legendary Edition
	9:21 Tell Me Why
	13:21 Sims
	14:39 Gone Home
	17:15 Cyberpunk 2077
	20:27 Fortnite
	22:21 Six Days in Fallujah
	25:14 Secret of Mana

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e8-PIXEL-ART-e1642187795426.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e8-PIXEL-ART-e1642187795426.png</url>
		<title>008: Gaymer Pride</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>26:37</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (26 min) &#124; After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. Read the transcript.

Games discussed on this episode:

	2:35 Last of Us
	4:48 Mass Effect
	5:31 Last of Us 2
	7:24 Mass Effect: Legendary Edition
	9:21 Tell Me Why
	13:21 Sims
	14:39 Gone Home
	17:15 Cyberpunk 2077
	20:27 Fortnite
	22:21 Six Days in Fallujah
	25:14 Secret of Mana

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e8-PIXEL-ART-e1642187795426.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>007: Collaborative Board Games</title>
	<link>https://www.designthinkinggames.com/podcast/007-collaborative-board-games/</link>
	<pubDate>Wed, 02 Jun 2021 04:52:50 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=239</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. <a href="https://www.designthinkinggames.com/podcast/007-collaborative-board-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>3:57 Forbidden Desert</li>
	<li>5:02 Pandemic</li>
	<li>7:01 Castle Panic</li>
	<li>12:02 Pokemon Go</li>
	<li>13:13 Phasmaphobia</li>
	<li>15:26 Ghost Hunters</li>
	<li>15:51 Ghost Adventures</li>
	<li>19:01 Angry Pug</li>
	<li>19:58 Flash Point</li>
	<li>21:43 Magic Maze</li>
	<li>22:53 Sentinels of the Multiverse</li>
	<li>25:48 Last Night on Earth</li>
	<li>30:56 Betrayal at House on the Hill</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript.

Games discussed on this episode:

	3:57 Forbidde]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. <a href="https://www.designthinkinggames.com/podcast/007-collaborative-board-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>3:57 Forbidden Desert</li>
	<li>5:02 Pandemic</li>
	<li>7:01 Castle Panic</li>
	<li>12:02 Pokemon Go</li>
	<li>13:13 Phasmaphobia</li>
	<li>15:26 Ghost Hunters</li>
	<li>15:51 Ghost Adventures</li>
	<li>19:01 Angry Pug</li>
	<li>19:58 Flash Point</li>
	<li>21:43 Magic Maze</li>
	<li>22:53 Sentinels of the Multiverse</li>
	<li>25:48 Last Night on Earth</li>
	<li>30:56 Betrayal at House on the Hill</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/239/007-collaborative-board-games.mp3" length="50118578" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript.

Games discussed on this episode:

	3:57 Forbidden Desert
	5:02 Pandemic
	7:01 Castle Panic
	12:02 Pokemon Go
	13:13 Phasmaphobia
	15:26 Ghost Hunters
	15:51 Ghost Adventures
	19:01 Angry Pug
	19:58 Flash Point
	21:43 Magic Maze
	22:53 Sentinels of the Multiverse
	25:48 Last Night on Earth
	30:56 Betrayal at House on the Hill

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e7-e1642187681101.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e7-e1642187681101.png</url>
		<title>007: Collaborative Board Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:45</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript.

Games discussed on this episode:

	3:57 Forbidden Desert
	5:02 Pandemic
	7:01 Castle Panic
	12:02 Pokemon Go
	13:13 Phasmaphobia
	15:26 Ghost Hunters
	15:51 Ghost Adventures
	19:01 Angry Pug
	19:58 Flash Point
	21:43 Magic Maze
	22:53 Sentinels of the Multiverse
	25:48 Last Night on Earth
	30:56 Betrayal at House on the Hill

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e7-e1642187681101.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>006: The 3 Clue Rule</title>
	<link>https://www.designthinkinggames.com/podcast/006-the-3-clue-rule/</link>
	<pubDate>Mon, 24 May 2021 04:51:11 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=237</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. <a href="https://www.designthinkinggames.com/podcast/006-the-3-clue-rule/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>Clue</li>
	<li>Colonel’s Bequest</li>
	<li>Dungeons & Dragons</li>
	<li>Gabriel Knight</li>
	<li>LA Noir</li>
	<li>Last of Us</li>
	<li>Sherlock Holmes</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. Read the transcript.

Games discussed on this episode:

	]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. <a href="https://www.designthinkinggames.com/podcast/006-the-3-clue-rule/" rel="nofollow ugc noopener">Read the transcript</a>.</p>

<p>Games discussed on this episode:</p>
<ul>
	<li>Clue</li>
	<li>Colonel’s Bequest</li>
	<li>Dungeons & Dragons</li>
	<li>Gabriel Knight</li>
	<li>LA Noir</li>
	<li>Last of Us</li>
	<li>Sherlock Holmes</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/237/006-the-3-clue-rule.mp3" length="49548837" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. Read the transcript.

Games discussed on this episode:

	Clue
	Colonel’s Bequest
	Dungeons & Dragons
	Gabriel Knight
	LA Noir
	Last of Us
	Sherlock Holmes

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e6-art-e1642187646653.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e6-art-e1642187646653.png</url>
		<title>006: The 3 Clue Rule</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:22</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. Read the transcript.

Games discussed on this episode:

	Clue
	Colonel’s Bequest
	Dungeons & Dragons
	Gabriel Knight
	LA Noir
	Last of Us
	Sherlock Holmes

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e6-art-e1642187646653.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>005: Enter the LARPZone</title>
	<link>https://www.designthinkinggames.com/podcast/005-enter-the-larpzone/</link>
	<pubDate>Mon, 17 May 2021 04:48:32 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=234</guid>
	<description><![CDATA[<p>Listen now (27 min) &#124; After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. <a href="https://www.designthinkinggames.com/podcast/005-enter-the-larpzone/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	<li>Vampire: the Masquerade</li>
	<li>Kindred the Embraced</li>
	<li>Society of Creative Anachronism</li>
	<li>True Dungeon</li>
	<li>HEMA</li>
	<li>City of Heroes</li>
	<li>Dungeons & Dragons</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (27 min) &#124; After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. Read the transcript.
Games discussed on this episode:

	Vampire: the ]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (27 min) &#124; After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. <a href="https://www.designthinkinggames.com/podcast/005-enter-the-larpzone/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	<li>Vampire: the Masquerade</li>
	<li>Kindred the Embraced</li>
	<li>Society of Creative Anachronism</li>
	<li>True Dungeon</li>
	<li>HEMA</li>
	<li>City of Heroes</li>
	<li>Dungeons & Dragons</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/234/005-enter-the-larpzone.mp3" length="40028091" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (27 min) &#124; After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. Read the transcript.
Games discussed on this episode:

	Vampire: the Masquerade
	Kindred the Embraced
	Society of Creative Anachronism
	True Dungeon
	HEMA
	City of Heroes
	Dungeons & Dragons

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e5-art-e1642187583756.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/e5-art-e1642187583756.png</url>
		<title>005: Enter the LARPZone</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>27:45</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (27 min) &#124; After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. Read the transcript.
Games discussed on this episode:

	Vampire: the Masquerade
	Kindred the Embraced
	Society of Creative Anachronism
	True Dungeon
	HEMA
	City of Heroes
	Dungeons & Dragons

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/e5-art-e1642187583756.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>004: Narrative, the World and Everything</title>
	<link>https://www.designthinkinggames.com/podcast/004-narrative-the-world-and-everything/</link>
	<pubDate>Wed, 28 Apr 2021 23:41:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=138</guid>
	<description><![CDATA[<p>Listen now (31 min) &#124; After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. <a href="https://www.designthinkinggames.com/podcast/004-narrative-the-world-and-everything/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	 <li>Life is Strange series</li>
 <li>Red Dead Redemption</li>
 <li>Mass Effect</li>
 <li>Man of Medan</li>
 <li>Cyberpunk</li>
 <li>Guild Wars</li>
 <li>Wolf Among Us</li>
 <li>Medium</li>
 <li>Fury of Dracula</li>

</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (31 min) &#124; After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. Read the transcript.
Games discussed on this episode:

	 Life is]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (31 min) &#124; After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. <a href="https://www.designthinkinggames.com/podcast/004-narrative-the-world-and-everything/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
	 <li>Life is Strange series</li>
 <li>Red Dead Redemption</li>
 <li>Mass Effect</li>
 <li>Man of Medan</li>
 <li>Cyberpunk</li>
 <li>Guild Wars</li>
 <li>Wolf Among Us</li>
 <li>Medium</li>
 <li>Fury of Dracula</li>

</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/138/004-narrative-the-world-and-everything.mp3" length="45166966" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (31 min) &#124; After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. Read the transcript.
Games discussed on this episode:

	 Life is Strange series
 Red Dead Redemption
 Mass Effect
 Man of Medan
 Cyberpunk
 Guild Wars
 Wolf Among Us
 Medium
 Fury of Dracula


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/004.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/004.png</url>
		<title>004: Narrative, the World and Everything</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>31:19</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (31 min) &#124; After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. Read the transcript.
Games discussed on this episode:

	 Life is Strange series
 Red Dead Redemption
 Mass Effect
 Man of Medan
 Cyberpunk
 Guild Wars
 Wolf Among Us
 Medium
 Fury of Dracula


Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/004.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>003: Customization vs. Personalization</title>
	<link>https://www.designthinkinggames.com/podcast/003-customization-vs-personalization/</link>
	<pubDate>Wed, 21 Apr 2021 23:39:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=136</guid>
	<description><![CDATA[<p>Listen now (36 min) &#124; Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. <a href="https://www.designthinkinggames.com/podcast/003-customization-vs-personalization/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>HeroQuest,</li>
<li>Dungeons & Dragons,</li>
<li>Magic the Gathering,</li>
<li>Pokemon,</li>
<li>City of Heroes,</li>
<li>Monster Hunter,</li>
<li>Golden Layout Framework,</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (36 min) &#124; Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.
Games discussed on this episode:

HeroQuest,
Dunge]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (36 min) &#124; Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. <a href="https://www.designthinkinggames.com/podcast/003-customization-vs-personalization/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>HeroQuest,</li>
<li>Dungeons & Dragons,</li>
<li>Magic the Gathering,</li>
<li>Pokemon,</li>
<li>City of Heroes,</li>
<li>Monster Hunter,</li>
<li>Golden Layout Framework,</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/136/003-customization-vs-personalization.mp3" length="51656932" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (36 min) &#124; Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.
Games discussed on this episode:

HeroQuest,
Dungeons & Dragons,
Magic the Gathering,
Pokemon,
City of Heroes,
Monster Hunter,
Golden Layout Framework,

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/003.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/003.png</url>
		<title>003: Customization vs. Personalization</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:51</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (36 min) &#124; Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.
Games discussed on this episode:

HeroQuest,
Dungeons & Dragons,
Magic the Gathering,
Pokemon,
City of Heroes,
Monster Hunter,
Golden Layout Framework,

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/003.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>002: The UX Honeycombover</title>
	<link>https://www.designthinkinggames.com/podcast/002-the-ux-honeycombover/</link>
	<pubDate>Mon, 05 Apr 2021 23:35:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=133</guid>
	<description><![CDATA[<p>Listen now (34 min) &#124; Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. <a href="https://www.designthinkinggames.com/podcast/002-the-ux-honeycombover/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>The UX Honeycomb</li>
<li>Dead by Daylight</li>
<li>Hellblade: Senua’s Sacrifice</li>
<li>Fall Guys</li>
<li>That Dragon Cancer</li>
<li>Edith Finch</li>
<li>Heavy Rain</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (34 min) &#124; Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. Read the transcript.
Games discussed on this episode:

The UX Honeycomb
Dead by]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (34 min) &#124; Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. <a href="https://www.designthinkinggames.com/podcast/002-the-ux-honeycombover/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>The UX Honeycomb</li>
<li>Dead by Daylight</li>
<li>Hellblade: Senua’s Sacrifice</li>
<li>Fall Guys</li>
<li>That Dragon Cancer</li>
<li>Edith Finch</li>
<li>Heavy Rain</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/133/002-the-ux-honeycombover.mp3" length="49061056" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (34 min) &#124; Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. Read the transcript.
Games discussed on this episode:

The UX Honeycomb
Dead by Daylight
Hellblade: Senua’s Sacrifice
Fall Guys
That Dragon Cancer
Edith Finch
Heavy Rain

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/002.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/002.png</url>
		<title>002: The UX Honeycombover</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>34:02</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (34 min) &#124; Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. Read the transcript.
Games discussed on this episode:

The UX Honeycomb
Dead by Daylight
Hellblade: Senua’s Sacrifice
Fall Guys
That Dragon Cancer
Edith Finch
Heavy Rain

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/002.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>001: Don&#8217;t Skip the Tutorial</title>
	<link>https://www.designthinkinggames.com/podcast/001-dont-skip-the-tutorial/</link>
	<pubDate>Fri, 26 Mar 2021 23:25:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=129</guid>
	<description><![CDATA[<p>Listen now (30 min) &#124; When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. <a href="https://www.designthinkinggames.com/podcast/001-dont-skip-the-tutorial/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>Mario</li>
<li>HeroQuest</li>
<li>Dungeons & Dragons</li>
<li>Shark! Shark!</li>
<li>Bayou Billy</li>
<li>Rygar</li>
<li>Legend of Zelda</li>
<li>Battle of Olympus</li>
<li>Mortal Kombat</li>
<li>Analytics</li>
<li>Civilization</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (30 min) &#124; When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. Read the transcript.
Games discussed on this episode:

Mario
HeroQuest
Dungeons & Dragons
Shark! Shark!
Bayou Billy
Rygar
Leg]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (30 min) &#124; When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. <a href="https://www.designthinkinggames.com/podcast/001-dont-skip-the-tutorial/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Games discussed on this episode:</p>
<ul>
<li>Mario</li>
<li>HeroQuest</li>
<li>Dungeons & Dragons</li>
<li>Shark! Shark!</li>
<li>Bayou Billy</li>
<li>Rygar</li>
<li>Legend of Zelda</li>
<li>Battle of Olympus</li>
<li>Mortal Kombat</li>
<li>Analytics</li>
<li>Civilization</li>
</ul>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/129/001-dont-skip-the-tutorial.mp3" length="43963414" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (30 min) &#124; When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. Read the transcript.
Games discussed on this episode:

Mario
HeroQuest
Dungeons & Dragons
Shark! Shark!
Bayou Billy
Rygar
Legend of Zelda
Battle of Olympus
Mortal Kombat
Analytics
Civilization

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/001.png"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/001.png</url>
		<title>001: Don&#8217;t Skip the Tutorial</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:30</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (30 min) &#124; When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. Read the transcript.
Games discussed on this episode:

Mario
HeroQuest
Dungeons & Dragons
Shark! Shark!
Bayou Billy
Rygar
Legend of Zelda
Battle of Olympus
Mortal Kombat
Analytics
Civilization

Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/001.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>000: Introducing Design Thinking Games</title>
	<link>https://www.designthinkinggames.com/podcast/000-introducing-design-thinking-games/</link>
	<pubDate>Mon, 08 Mar 2021 23:33:00 +0000</pubDate>
	<dc:creator><![CDATA[Design Thinking Games]]></dc:creator>
	<guid isPermaLink="false">https://www.designthinkinggames.com/?p=131</guid>
	<description><![CDATA[<p>Listen now (30 sec) &#124; Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. <a href="https://www.designthinkinggames.com/podcast/000-introducing-design-thinking-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></description>
	<itunes:subtitle><![CDATA[Listen now (30 sec) &#124; Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkingga]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Listen now (30 sec) &#124; Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. <a href="https://www.designthinkinggames.com/podcast/000-introducing-design-thinking-games/" rel="nofollow ugc noopener">Read the transcript</a>.</p>
<p>Support the show on<a href="https://www.patreon.com/designthinkinggames" rel="nofollow ugc noopener"> Patreon</a>!</p>
<p>Follow us on Twitter <a href="https://twitter.com/DTGamesPodcast" rel="nofollow ugc noopener">@DTGamesPodcast</a>. <br>Follow us on TikTok <a href="https://www.tiktok.com/@designthinkinggames" rel="nofollow ugc noopener">@designthinkinggames</a>. <br>Subscribe on Twitch at <a href="https://www.twitch.tv/designthinkinggames" rel="nofollow ugc noopener">DesignThinkingGames</a>. </p>
<p>Tim Broadwater is <a href="https://twitter.com/uxbear" rel="nofollow ugc noopener">@uxbear</a> on Twitter. <br>Michael Schofield is <a href="https://twitter.com/schoeyfield" rel="nofollow ugc noopener">@schoeyfield</a> on Twitter. </p>
<p>Send us stuff, contact us, get merch, news, and more at <a href="https://designthinkinggames.com/" rel="nofollow ugc noopener">https://designthinkinggames.com/</a></p>]]></content:encoded>
	<enclosure url="https://www.designthinkinggames.com/podcast-download/131/000-introducing-design-thinking-games.mp3" length="399074" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Listen now (30 sec) &#124; Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></itunes:summary>
	<itunes:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/season1intro-pixelart.jpg"></itunes:image>
	<image>
		<url>https://www.designthinkinggames.com/wp-content/uploads/2021/03/season1intro-pixelart.jpg</url>
		<title>000: Introducing Design Thinking Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:33</itunes:duration>
	<itunes:author><![CDATA[Design Thinking Games]]></itunes:author>	<googleplay:description><![CDATA[Listen now (30 sec) &#124; Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.
Support the show on Patreon!
Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. 
Tim Broadwater is @uxbear on Twitter. Michael Schofield is @schoeyfield on Twitter. 
Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/]]></googleplay:description>
	<googleplay:image href="https://www.designthinkinggames.com/wp-content/uploads/2021/03/season1intro-pixelart.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
