Our first board game · Available now

Thirst

A 2–4 player strategy board game where ancient vampires vie for dominance in a modern city. First to 10 influence wins.

2–4 players · 30–60 minutes · Ages 8+

Designed by Tim Broadwater · Illustrated by Aidan Detwiler · Crowdfunded on Kickstarter in 2025

Thirst board game box, cards, tiles and influence cubes

Funded

on Kickstarter, October 2025

176

backers

$7,383

pledged

2–4

players · 30–60 min

The game shelf

Games we make

Thirst

Available now

Thirst

Vampire-versus-vampire strategy for 2–4 players.

Your Move Hero

Coming to Kickstarter

Your Move Hero

A strategic dungeon-racer for 2–4 heroes.

Common Mobbers

In development

Common Mobbers

A semi-cooperative, press-your-luck flock game for 1–8 players. 20–30 minutes.

Nightmare of the Golden Horseshoe

Playtesting

Nightmare of the Golden Horseshoe

The podcast

Design Thinking Games, the podcast

Game design, play-testing and player experience, from the people making the games.

From the studio

Latest news

Studio updates from our Bluesky.

Bluesky · @designthinkinggame · October 28, 2026

ANNOUNCEMENT: You can now buy Thirst through Four Horseman Comics & Gaming at shop.fourhorsemencomics.com/products/thi…

Bluesky · @designthinkinggame · October 17, 2026

As of today 109 out of 163 backers have been shipped their Kickstarter rewards, and very soon Thirst fulfillment will be 100% complete!

Bluesky · @designthinkinggame · October 15, 2026

Thirst is at 40% fulfillment and going strong! #indie #boardgame #gamedesign

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About the studio

Gamers who design. Designers who play.

Design Thinking is a process for understanding people and creating innovative solutions. In the podcast and in our game design, we apply Design Thinking principles.

Design Thinking Games started as an experiment, and that’s still what we talk about: the player experience of every kind of game. In the studio, we craft creative mashups that blend unexpected themes and mechanics into fresh, genuinely fun games. Have a question? Reach out anytime.