023: Indie Games at PAX East

In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East.

Games discussed in this episode about PAX East:

  • 05:09 Aron’s Gift
  • 09:50 Dead Cells
  • 16:31 Rescue Pets
  • 20:59 Aegis
  • 22:55 Pocket Paragons
  • 26:08 Dragoon
  • 26:25 Life Siphon
  • 29:02 Reap
  • 30:49 Drinking Quest Six Pack
  • 35:21 Stream Queens

Intro: we went to PAX East

Introductory Guy  

Welcome to design thinking games, a gaming and User Experience podcast. Card-carrying UXers Tim Broadwater and Michael Schofield examine the player experience of board games, pen and paper roleplaying games, live-action games and video games. Play through the backlog on your podcatcher of choice and on the web at design thinking games.com.

Tim Broadwater  

Yes, so as you know, Design Thinking Games went to PAX, PAX East, specifically, which was in Boston, it was the April it was kind of April 21, to the 24th. It was a lot of fun, a super fun time. And I know that some of our listeners probably have never been to like a Gen Con or an Origins or a PAX. So just what I wanted to say is that you know, if you don’t know what Pax is, it’s the Penny Arcade Expo. And it’s a con or convention for gaming and all types of gaming. It’s tabletop, arcade, video gaming, everything, right? It started in 2004. And then I think it only was, you know, kind of in Seattle or had limited locations. But then, due to the popularity, I think in 2010, 12 years ago, they actually got PAX East, which is in Boston, which is the second closest one to me. The nearest one to me is PAX Unplugged, which just started last year during COVID. And it is only tabletop board games. No video games.

Michael Schofield  

That one’s exciting. 

Tim Broadwater  

I think we’ve talked about possibly going to that this year. But I digress. It’s like 67 or 70,000. People like who go it is huge, right? And as all these cool things, like it has tournaments, it has land parties, there are panels and that you can talk to with game developers and cosplayers and famous, like streamers on Twitch, there’s music concerts when I went before I got to see the Doubleclick, and I, you know, in the mini-bosses, which was awesome.

The Megathon at PAX East

And then they have the Megathon, which is probably what they’re most known for, which is like the con-long competition that they do. And so the Omega Athan is like a festival long competition that, I think traditionally like they had like one person is randomly selected, but I think you can do teams now. And so you, they don’t tell you the games, it’s like you sign up with three teammates and you, they can have you playing Tetris, and then you’re playing Street Fighter, and then you’re playing Halo, and then you’re playing like Monopoly, or like, whatever. They will throw any type of game at you, and the people who do the best win the Megathon, and they get to choose, like, whatever PAX they want to go to next year. They get free tickets. PAX is also one of these — kind of like Gen Con or Origins — that sells out within 15 minutes like all the tickets are gone, so it’s kind of in demand.

PAX Enforcers

And then one of the other things that’s unique to PAX is the enforcers. It’s the volunteers who work for it. They get like free admission to go. And they so it’s kind of, but they volunteer to work. And they’re like super helpful, they guide you to where you need to go, you know, they help like corral people in waiting lines for panels and stuff. So. So it’s a whole thing.

So when Design Thinking Games was there, we spent time talking to indie tabletop games and indie video games. So people who were there specifically to create you to make a booth to they could be doing alpha or beta testing for their board game or video game, or they are plugging something that is just about to go into Kickstarter, or it’s currently in Kickstarter, or, you know, they’re giving like a preview of a game that will be out soon. And that’s the stuff I’m interested in. I mean, there are like the big booths there.

They have like, you know, Nintendo and Sony and Microsoft and Discord and Twitch. I mean, like, there are big booths, but I love going after and seeing the indie stuff, so that’s what I wanted to bring back and share with our listeners. Sound good? Are you game? 

Michael Schofield  

I’m game. This is super exciting.

Aron’s Gift

Tim Broadwater  

Yeah, so we start with indie video games. One of the ones that I got to see was Aron’s Gift. It is a game that is by Inktale Studios. And it is a beautifully hand-painted game that I think just two people have created, and they had a booth there.

Joe Shiraef  

So this is Inktale Studios. This is our first game, Aron’s Gift, that we’re showing. And we put together about a 15 to 30-minute demo, where you can get a feel for the atmosphere and the style we’re going for. It is an original hand-painted and placed 2d action-adventure game. And it’s made by Kristen and me, Kristen does all of the art and the music, and I do the programming and animation.

This is our first time at PAX East ever. We’ve done PAX West, which is formerly PAX Prime. It is still in pre-alpha, I would say. A lot more developing months in the future. And we’re shooting for maybe 10 to 12 months down the road for a release on PlayStation, Steam, and Switch.

It’s a very story-driven game. So you got to get to know the environment, the characters, and the ambiance by exploring the world. And there are plenty of RPG elements. But that’s not the core of the game. You’re not going to upgrade through a bunch of skill trees. You’re gonna upgrade about three major items and collect three major spirit stones, which give me most of your abilities throughout the game. The Steam wish list really means a lie kind of gives us a metric about when we can release safely without totally blowing it. Discord is a great place to follow our development process, as is our website inktalestudios.com. It’s great. You can contact us there and join the email list.

Michael Schofield  

Wow. 

Tim Broadwater

Everything is hand-painted. 

Michael Schofield  

It is gorgeous. Man. Yeah, so pretty. Also, super interesting. We’ve seen a lot of these smaller creators experiment with the notion of the game, or, you know, the mechanics of the game where, like, what he was saying about how this isn’t, there are RPG elements, but it’s not the point. Right? The point of this is to tell a good story, to roleplay, and that’s super interesting. 

Tim Broadwater  

Yeah, and there is they had a tutorial set up for you to play like, kind of 15 minutes just to check it out. But I would say, you know, this is something for, you know, we’ve talked about narrative in the past on the podcast, this is something that if you are looking for a story-driven game, get your eyes on Aron’s Gift, and I think one of the things I didn’t realize until I started interacting with going to game cons and the gaming community in the game culture, and kind of all of this is that not only are you trying to build your following and getting your backers, you know, by going to cons of demoing your games, but you can also a lot of people like for video games use the Discord space to connect players, to developers. And so you can actually kind of communicate, release answer questions, you know, have that interaction there, which I wasn’t even aware of, you know, maybe because I’m more aligned to like tabletop games how those are, you know, back to cons but not so much video games.

Dead Cells

Tim Broadwater  

Yeah, so very cool. Another one that I saw there was interesting. It’s called Dead Cells. And Dead Cells is interesting because it was made years ago by the game study of Motion Twin, and it was successful. But Motion Twin kind of wanted to move on. But they partnered with another gaming studio called Evil Empire Studios. And so Evil Empire Studios is like, No, this game kicks ass. So we’re gonna keep releasing content and making DLC and adding to the game. And so the original people, some of them are involved. But then some of them wanted to continue working on other games. And yeah, this is what the person I talked to from Evil Empire Studios said.

Matthew Houghton  

So me personally, I’m Matt, and I’m the marketing manager for Dead Cells. So we’re actually Evil Empire, who took over Dead Cells from Motion Twin three years ago. Motion Twin are the guys who made Dead Cells originally, and they want to move on to a new project. So we’re taking care of it, they retain creative control, and we work symbiotically. I joined the company just before COVID hit, so I never got the chance to, so this is like an important PAX to me. I’m loving it so far as well. It’s great.

And so the game is Dead Cells. They call it a Roguevania, which means it’s a roguelike with elements of Metroidvania exploration gatekeeping. So it’s basically, the elevator pitch is buttery, smooth combat super-fast pace, 150 weapons, you’re gonna die a lot, but you will improve and grow your skills. Yeah. So this is where we’re showcasing now the Queen in the Sea DLC, which came out a few months ago.

We’ve also got our latest update, which introduces a new level called the bank, which appears randomly in your run. And we’ve also got a preview of our next update, which is all about accessibility. So there are options to outline the player outline the enemy’s reduced particle effects, change the colors, and have an assist mode, which lets you adjust enemy health damage and tap speed. You can even add a continue. So we’re basically trying to allow everyone to tune it to suit them, so they can enjoy themselves. The places we most regularly post are on Steam. But if you don’t have Steam, we’re always posting on Twitter, Instagram, Facebook, and all the usual. We’ve got a discord. If people are curious about the game, they can throw that we always do announcements whenever we’ve got an update or an alpha or beta test to take part in. So those are usually good ways.

Michael Schofield  

How cool that they are leaning hard on the accessibility aspect as a product seller or a differentiator. 

Tim Broadwater  

And I, you know, for me, you are kind of right, because it is I love Metroidvania style games, as you know,

Michael Schofield  

I look at this; it looks as if it has Tim all over it.

Tim Broadwater  

But what you don’t get with Metroidvania-style games, which I love, like the sidescrolling going back and figuring out and like, Oh, I just get this item. Now I can go back to before, and now I can do this thing is the roguelike element. You always know, like with Metroidvania style games, like. Oh, when I go back to the fountain, there will always be this monster here. But no, like with the roguelike game. Like it’s different. It’s randomly generated, which is very cool.

Michael Schofield  

I think it’s really cool. You know, and of course, you know, as as an engineer, I’m sort of thinking about how impressive that codebase might be, right? Because it’s one thing to have a roguelike that is, you know, randomly generated with the intention or the assumption that the player is always moving forward. But what Castlevania is, or I guess Metroidvania is, you’re right, like, the whole idea is that there are things to unlock back where you came from, there are things you can’t even access until you get a certain item or level up to a certain point. And I’m super interested to see how this is actually like designed in terms of that replayability with, you know, like knowing that it was totally procedurally generated. So how dope.

Tim Broadwater  

The original studio was involved and had creative control, but like allowing DLC to come out, it was popular. Man, like, people were waiting in line to play. Because if they played and did well, they would get a free copy of the game. 

Rescue Pets

Tim Broadwater  

And then one of the last, like, I think I talked to a bunch of people there. And it’s just like, there’s so much right. But one of the last ones that I wanted to bring up is Rescue Pets. And I think I talked to you a little bit about this before, but essentially, it is mobile games for Android and iOS, but the proceeds from the games go to actually help dog shelters in the real world.

Daniel Scalise  

Oh, my name is Dan Scalise from Scalisco. And we make games that donate to animal shelters. I’ve been to PAX before. This is my fourth one, actually. Yeah, so our first game is Rescue Pets. And, you know, I basically used to work at Amazon as a software developer, and I didn’t. I just wasn’t feeling fulfilled. And as I said, mobile games make so much money. What if we could use that money to give back to the greater good? You know, so I made rescue pets, you got this Corgi you adopt him, you grow a home for him and grow an animal shelter with him. And you get cute costumes and stuff like that. And the money you spend in the game or any ads you watch go towards helping different animal shelters. So 20% of everything we make, our revenue from ads, in-app purchases, or merch like the Corgi butt pins we have. They go to Dog On Seattle, and we rotate different shelters every now and then. But doggone Seattle, we’ve donated over $6,000, so we just released Rockminer. And it’s a brand new game where it’s 3d or Corgi. You get on a truck. And you just start crushing rocks and find animals trapped in the mines, and you save them. And now you can start playing as them too well. You can find us on social media at RescuePetsGame on Twitter, Instagram or Facebook. And then scalisco.com is our website. 

Michael Schofield 

Were there a lot of games out there that you saw where the mission was a big selling point? Like Rescue Pets has as a way to donate and help actual animal shelters. Dead Cells with like, the accessibility on the front end was like, did you notice this? Like, and great. And like, I don’t know, was this noticeable at all at this PAX East? 

Tim Broadwater  

I think it’s noticeable with indie games, right? Sure. So if you’re not a big studio, I mean, you’re kind of in it for whatever reason you’re in it, you know, and so some are people who want to make a game that they love to play, where some are like, no, let’s take proceeds to help, you know, kind of a cause or some are just like, I love my, like, we have great art that we want to weave into a game right? And so I think it’s kind of all over the place. And that’s kind of what I love about the indie games. And then if you have not, like if, if you do not know this game, and your listeners, you know, definitely go check it out because I don’t know if you saw the Corgi butt. 

Michael Schofield  

I love that pillow. So that’s what I just took a screenshot of it like as I was scrolling through the website.

Tim Broadwater  

Looks like any part of their proceeds, like a part of a percentage of the proceeds goes so I mean, that’s to help, you know, kind of animal shelters and the game itself is like, animal sim shelter, like you rescue a pet and you make an animal shelter, and you find homes for them. And so it’s very cool.

Michael Schofield  

 I love that. Yeah, I haven’t loved the game by default. Having not even played it in a minute. They definitely target you straight in the heart of this is a good one. 

A.E.G.I.S: Combining Robots

Tim Broadwater  

So the Boston Convention Center is divided into two sections, right? So one whole section is literally what they call the Vendor Mart, and that’s like the video game side that is only open for a certain time of day, and then it closes down but until midnight is the Tabletop Space because people are playing footy you know, tabletop games all the way till the witching hour, and, and so on the on. So on the other side, I got to talk to a couple of different game developers and studios, and one of the coolest ones I got to talk to was this game called A.E.G.I.S, and I’d never heard of it before, and it’s on its second release or season two. And I didn’t even catch it the first time around. But it is literally like multiplayer Voltron.

Breeze Grigas  

Oh, yeah. So my name is Breeze Grigas. Yes, I’m the head of Zephyr Workshop based out of Seattle slash Boston. I was going to be doing that, and we make A.E.G.I.S Combining Robots. It just is a 20 Minute tactics game. You have a team of five robots. Your opponent has a team of five robots you fight. It goes to six players. There are five different kinds of robots: assault, evasive, guard, intel, support – spells “A.E.G.I.S.” These types of robots are color-coded. And you can put robots of different colors together, including all five of the robots on your team, to make Voltron. So it’s all about team building. And there are like 100 unique robots in the box.

Bunch of different game modes. Yeah, 100 robots in the box. And with this new box that we’re making for the sequel, there are 100 more robots. A.E.G.I.S. launched in like 2018/2019, and we sold through all of it, and now we’re returning to Kickstarter to reprint that first box, and also we’re doing a whole new second box called A.E.G.I.S., Second Ignition or A.E.G.I.S. 2 or A.E.G.I.S. Season Two, we just call it all those things. But yeah, it’s a whole new box that’s cross-compatible with the first one. And it has like every all the content inside is new and streamlined and good. So your robots share energy points with each other like your action points. And if you reduce your opponent to like after, there’s a point where once your opponent can’t make enough energy, they’ll lose, or if you blow up all your opponent’s robots, they’ll lose. And we’ve also introduced some new game modes in the new box, where instead of just doing a straight-up deathmatch, you just blow, your robots infinitely respond, but you’re trying to like accrue points instead. So it becomes like more of a gamified game sort of thing.

Yeah, check out Pocket Paragons. It’s a five-minute dueling game. We have a box we haven’t. There’s a standalone expansion box for that game with A.E.G.I.S. just characters on it. That’s the only thing I could sell you because the games are different. Look for the first ages game on eBay. Please back our Kickstarter when it comes out there. The signup page is up. Now just click the green button. Find it A.E.G.I.S. 2. Probably go to ZephyrWorkshop.com, where many links are to our Kickstarter page. You can search it up on Board Game Geek. You can find us on Twitter @ZephyrWorkshop.

Michael Schofield  

Damn. What a cool game, and also, I like how lackadaisical the guy was about the marketing. So yeah, look, we’re literally everywhere. Did you see a picture of the inside of that box? And how many pieces are in there? Oh my god. 

Tim Broadwater  

The game was there. You could play a demo of the game at PAX. And then I can’t believe it was out already. And it’s like I’d never even heard of it. And now they and it’s had cross-compatibility. It’s played with other, you know, it’s kind of been featured and plugged in other games, like he said, but then, like, you have five robots, and you can have many players, and you can control robots and build them together and fight I need to share an energy pool with that energy pool lets you do special attacks and moves and super cool. Super cool.

Michael Schofield  

It is super cool. Man. I don’t know who didn’t grow up on Voltron or later Power Rangers and all that

Tim Broadwater  

Or Transformers, and like they had all the different types of bots that would build bigger boats.

Tim Broadwater  

Lay Waste Games

Yeah, so one of the other games, this is not specifically a game, but a game studio that I thought was cool, like Lay Waste games. I talked to one of the people, they have multiple games that are out there, but they actually had whereas like, you know, with A.E.G.I.S and Zephyr workshop, they’re like, Oh, we had a game that already came out. And here’s a Kickstarter: please back us now because we’re the Kickstarter is active. This was a game studio that took a hit like during not hit, but kind of set back a little bit because of COVID. And so I actually got to talk to, you know, one of the people from their booth. 

Jake Given  

My name is Jake Given, one of the cofounders of Lay Waste Games. We’re the creators of a few games, most like, most notably probably is, the Dragoon series of games, where you play as dragons destroying and dominating humans. So the first Kickstarter we did for Dragoon would have been back in 2015. So I guess we’re coming on in seven years that we’ve been a studio. So we’re excited to be able to promote Life Siphon, which is our most recent game that is currently available. That launched and was available right before the pandemic hit. So we lost the ability to show it off at conventions and promote it that way. So we’re really excited about that. But we also have a new game that we’re starting to demo show around before we do the full Kickstarter later this summer. This is our hometown. We started here in Boston. We love PAX East. It’s our favorite convention to go to, so we’re really excited to be back. Our website is laywastegames.com. You can also find us on Twitter at @LayWasteGames and hit us up. We’re always happy to talk to people.

Michael Schofield  

Yo, their Dragoon pieces for their Gold Edition are amazing. I love them.

Tim Broadwater  

The pieces for Life Siphon, I’m assuming it’s wood. It’s beautiful, beautiful games, and then they had like a bunch of different ones out there for a minute when I passed them. I was like, Oh, this is just a store that sells games, and it’s like no, at least it’s a Lay Waste Games is a studio with these are our games, so it was kind of neat. They’re just very creatively crafted. They have these cool things on the table that you want to interact with and click with and move around, you know, which is neat. So, I would, uh, it was interesting talking to them, because, you know, board games are something we don’t typically think of, you know, it’s like, you have to be there in person to play and as online gaming, kind of like I think it went through the roof probably, and the streaming went through the roof during COVID. It’s like, well, what about the board-game love? So it’s kind of neat.

Michael Schofield  

Yeah, that’s interesting. It’d be fun to chat with them. Their art style pervades each of their games.

Jason Anarchy Games

Tim Broadwater  

And they’re all stylistically different, like how Human Era looks versus Dragoon versus Life Syphon. Very cool. And there’s also like, a talk to tons of different people. And hopefully, maybe we can have some on in the future or like a feature in the newsletter. But I think the last one I talked to was a guy who made a game called Reap. And then you have to know, I mean, you probably know of it. And everyone who’s listening probably knows of Drinking Quest. 

Jason Anarchy  

I’m Jason Anarchy, and my studio is Jason Anarchy Games. I’ve been making games for the past 10 years. My first game was Drinking Quest, the original drinking RPG in 2011. I just saved up $6,000, And I was working a fine job, but it was no, I wasn’t passionate about it. Like, you know, look at I’m just gonna kind of print a run of games and see what happens. And then I ran a Facebook ad. It took off quickly, and I’ve been running on that momentum ever since. And I quit that day job. I’ve been at every PAX East since, I think, 2013. It’s consistently been my favorite con to do. There are a lot of good ones. PAX East is my favorite. It just checks off all the boxes. I can drive here from Toronto. You know, it’s a day road trip to get here, but I don’t need to fly. It’s laid out. Well. It’s exciting for me. I like many things here, and it’s run really well. I think the organizers do a great job. Yeah, two new games. One of them is Reap, a game where everyone’s a grim reaper, and they’re trying to reap souls. But it’s also really silly, and it’s got really stylish artwork from Kelly Bastow. They’re all like ridiculous-looking watercolor Reapers. And they all have a theme like there’s Taco Reaper, and you know, Contemplating Life Reaper and, you know, Wi-Fi, Reaper, things like that. But at its core, it’s actually a really strategic game where you’re moving these Reaper meeples around, and you’re secretly bidding on Reap, Sweep or Keep to try and get those souls. So yeah, that’s coming out next month, and we’ve got an early copy showing off here. And then also I mentioned Dragon Quest, the original drinking RPG earlier. That’s been out of print for a little while, but my new game Dragon Quest Six Pack, puts the first six tricky Quest games in one big box. Many of them are now out of print, and they will be available again. And it’s big and beautiful and colorful and loaded with content. JasonAnarchyGames.com Links to all my stuff if you want to check it out. I tweet a lot. I’m @drinkingquest on Twitter. Jason Anarchy Games on Facebook. I’m just @JasonAnarchy on Instagram. Twitter gets all my like just throw away comedy content movies tweeting about how great my biceps are. Different bicep coils in the US just steal all my shower thoughts. But all my quality material, all my really good stuff, goes into my games.

Michael Schofield  

Bicep boils. Also, I wanted to like pull out “Reap meeples.” Talk about a guy who has just a good idea after a good idea after a good idea.

Tim Broadwater  

Yeah, this Jason Anarchy Games, if you’re not familiar with it, dude, like Drinking Quest Six Pack like Heck: the Game, Your Friend is Sad, like Reap. Dude, there was one that people were playing there, which is Your Friend is Sad. And it’s like cards. You played to cheer up your friends. So it’s like all over the place. Yeah, there’s not like, you know what I mean? It’s a bunch of Jason Anarchy games has like a myriad of different types of games there, which was very cool. And it was nice to talk to. The guy’s hilarious too, and he’s very humble.

Michael Schofield  

And to think that he just, you know, like, I saved up six grand and decided to blow it all away, which could have turned up poorly.

Tim Broadwater  

Oh, yeah. Drinking Quest sells itself.

Michael Schofield  

So admirable. Well, that’s what I was talking about. All these ideas are fascinating. Reap is 100% on-brand for me. So like, I’m just in awe of this guy. I’m gonna follow him on Twitter immediately.

Tim Broadwater  

Yeah, and because it was a little bit ago, you can get Reap now. I think it by it. Yeah, yeah. So it’s only been like maybe less than a month or a little less than a month, but yeah, Reap is available, so you can definitely get it. It is definitely a cool, very cool-looking game. Very cool premise Grim Reaper is fighting against other Grim Reapers for souls.

Michael Schofield  

Looking back through like Dead Cells and even Rescued Pets, A.E.G.I.S., and you know, like the Inktale game Aron’s Gift. And it’s like the artist frameable this is so, so fascinating. How neat. I have never wanted to go to a convention so bad. And you know, I come out of like higher ed, right. So, my biggest convention was the American Library Association. Man, this looks like so much fun. Folks, at least the level you’re talking to could be you or me or any, you know, like, like anyone who has a little bit of a dream and a risk tolerance.

Outro: PAX in summary

Tim Broadwater  

Yeah, that’s the humbling thing about it like you can. This is what I like is like when you go and you see like, here’s Sony, here’s Nintendo they bought like six slots of like booths. And then you see the indie game section. It’s like we bought one table. That’s all we can afford. Because we’re just trying to get our game out there. Yeah, right. I can’t even imagine what a table costs. And so anyways, when I see it, I mean, these are like real people who kickstarted who are just play testing, and they are the nicest people. People are the Yeah, they’re the coolest people you want to talk to. They’re down to earth. They’ll tell you how they did it. If you got a game idea, they’d be like, share it with me. You know, the gaming community is very supportive and very, you know, very humble. 

Michael Schofield  

Awesome, man.What a journey.

Tim Broadwater  

That was the indie game kind of experience at PAX, as I would if anyone kind of follows us on Twitter or Tik Tok. There was a lot of content that I think went out there about PAX because I got to meet the stream queens, which is awesome. They’re like a collective of trans and drag queen kind of streamers. On Twitch, they had a cool panel. There’s, uh, I got to see a lot of really cool cosplay, and some of that’s up on our social media. So and then, you know, our plan is some people know from our social media that we backed Goose Con, which is a new con and Ohio gaming convention that actually now has to happen. And so I think, well, maybe have some presence there. I’m not sure how that’s gonna work out. But we’ve also talked about going to more conventions in the future, playing games and doing some coverage talking to indie game developers. And so maybe another PAX or GenCon or Origins. I don’t know. I would just say stay tuned.

Michael Schofield  

What a journeyman. If you dug this episode, let us know. Give us a light heart or follow on your podcatchers of choice. Subscribed if you aren’t to design thinking games, we are on Twitter and Tiktok. Twitch as Design Thinking Games. And if you heard potentially like a really excellent ad spot that Tim or I designed, you too could have one of these. We are fairly affordable and excited to help people elevate their voices a little bit. So consider supporting us in any way you can. Or on patreon.com/designthinkingGames. See you guys on the flip side.

Introductory Guy  

Thank you for listening to the Design Thinking Games podcast. You only have so much time, and it means a lot you shared it with us. To connect with your hosts, Michael or Tim. Visit Design Thinking games on tik to Twitch and Twitter. DMs are open. You can also check out design thinking games.com where you can request topics, ask questions or see what else is going on. Until next time, game on.

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