Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.
Things discussed on this episode:
- 00:00 – Introduction to Jack Malacat and the game Serial Killer
- 00:34 – Jack’s background and the inception of Serial Killer
- 01:51 – Venom Haus, the game studio behind Serial Killer
- 05:00 – Kickstarter campaign and community engagement
- 09:00 – Iterative game design and manufacturing challenges
- 15:00 – Future plans for Serial Killer and community expansions
- 15:17 – Connecting with Jack Malacat and Serial Killer resources
- 17:58 – Gameplay mechanics and player attributes
- 18:42 – Jack’s UX title and favorite games
- 19:28 – Jack’s earliest gaming memories and current favorites
- 20:22 – The creative process and game design tools
- 21:03 – Favorite dice and game design philosophy
- 23:32 – Horror influences and upcoming projects
- 26:06 – Essential tools for game designers
- 26:30 – Final words and closing thoughts
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