029: Game Mechanics We Love

Listen now (34 min) | After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on this episode:

  • 1:33 Stray
  • 2:21 Goat Simulator
  • 2:35 Maneater
  • 4:20 Fly Simulator
  • 7:34 Hell Let Lose
  • 9:40 Battlefield 4
  • 10:39 Friday the 13th
  • 13:14 Dead by Daylight
  • 15:48 Spy Vs. Spy
  • 16:28 Oregon Trail Card Game
  • 16:47 Munchkin
  • 17:33 ROBOT RISE!
  • 19:34 Vampire the Masquerade
  • 24:35 Ticket To Ride
  • 25:57 Settlers of Catan
  • 27:32 Lords of Waterdeep
  • 28:05 Call of Cthulu
  • 30:21 Marvel Superheroes RPG

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

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010: Class Mechanics

Listen now (37 min) | On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. Read the transcript.

Games discussed on this episode:

  • 6:29 AD&D 2nd Edition
  • 12:25 Starfinder
  • 16:17 Pathfinder 2nd Edition
  • 18:30 Battlefied
  • 20:25 Mork Borg
  • 21:30 Marvel Superhero RPG
  • 27:28 Vampire: the Masquerade
  • 31:30 New World

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/