048: The Man, The Brand, the Gay Edge Lord – Daddy Chaddy

This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

Here’s what we chatted about, and when:

  • 00:00 – The Man, the Brand, the Gay Edgelord
  • 01:10 – Baby Chad’s Exposure to Games
  • 02:02 – Zelda Left the Right Impression
  • 02:50 – The Physicality of Early Video Games
  • 04:20 – How the Dynamic of Chad’s Gaming Experience Changed
  • 06:00 – The Cultural Zeitgeist of Elden Ring
  • 08:48 – The Nostalgia Weapon
  • 18:09 – Choosing Which Games to Stream
  • 21:00 – The Catalyst for Doubling Down on Streaming
  • 23:00 – The Trade-Off of Turning Streaming into a Job
  • 25:50 – Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
  • 27:00 – How to Connect with Daddy Chaddy
  • 28:00 – D12

Please note: the following is an automatically generated transcript that we cleaned up a little for readability, but it still includes a bunch of verbal gaffes, and I don’t think we’d call it great writing. But we want to make sure ya’ll can find specific things, if you need. Thank you!

The man, the brand, the gay edge lord

[00:00:00] DaddyChaddy: The elevator pitch would be: I am, I consider myself, I am the gay edge lord. The gay edge lord is the brand. I like to I like to just be very aggressive when I play my video games. I like my high-octane gameplay. I like having a good time. I get loud. I do all sorts of weird stuff. I’ve been pied in the face.

I like to wear costumes. I dress up like we just, it’s just. We go from unhinged to just chilling with the homies.

Baby Chad’s exposure to games

[00:00:23] Tim Broadwater: Could you give us a little bit about your background, your introduction, young baby Chad’s exposure to games and video games, and what you played?

DaddyChaddy: Absolutely. So I definitely was playing video. I was very fortunate that my brother, I have an older brother that was very into video games. He’s was he eight years older than me? So we started out on the NES. Like I remember playing at starting out on the NES, playing regular Legend of Zelda playing Sesame Street games, learning how to read, and learning how to do math.

We, growing up, we never had cable. So it was literally just straight on just video games all day, every day. And we were also very fortunate that my mom would also get us pretty much, if we asked for the systems, like for Christmas and stuff, we were very lucky to be able to get, any, it went from NES, Super Nintendo, Sega Genesis.

Gamecube, like all of those. We had all the consoles and I never touched a PC. And so honestly, about six or seven years ago,

Zelda left the right impression

[00:01:11] Tim Broadwater: What is probably one of your earliest or most positive gaming memories or like first into games when you were a kid?

DaddyChaddy: I would say, Zelda, there was just something about Zelda, just the atmosphere, just that whole sense of adventure, like getting lost and like finding things by accident where it was just like this, obviously I’m not at that time, I didn’t know, but like that incredible rush of just like discovering things.

And I was literally obsessed with everything. Zelda. For the first, the second I’ve seen eyes on it. Like y’all remember when NES games were out, they had the instruction booklets with the lore, like the prologue and all the actual artwork in there, I would just sit there and just, I was obsessed.

The physicality of early video games

[00:01:50] Michael Schofield: Maybe it’s an equivalent to a steel book now, but there’s something like really an experiential just about the packaging.

Because Zelda itself was like gold, right? And then for me, I got Zelda alongside the game genie. Do you remember that shit? And the game Genie was also gold.

I just imagine that newer gamers don’t really have this experience. The physicality of being able to play games having to like maybe get under your shelf and blow in it. Cause that was the only way to fix, cartridge death or something, or, there’s no pausing.

So if you wanted to keep your place, you could never let your TV go off.

Different times, better times.

DaddyChaddy: I love that.

Michael Schofield: I don’t know what I was going off with that, but yeah.

DaddyChaddy: And one of the biggest things about physical games. I don’t know if you guys played Metal Gear Solid for PlayStation 1.

Tim Broadwater: Oh my god, yes.

DaddyChaddy: So the part where you have, where they like, where you have to get the codec number, but you have to look at the back of the CD case in order to be able to get it.

And if you rented the game, you would never be able to get past that part. Of course, there was no internet back there. So it was just one of those wild things where it’s damn, they actually meant the actual back of the fucking CD case Was how you were able to get the codec for, I think I can’t remember who it was, but just like moments like that.

It’s just wild that you’ll never get to experience it again.

Tim Broadwater: and you had to swap the controllers from port 1 to 2. Oh my god. And I was like, is this real right now? Is this meta? How does it know? Is it watching me play the game?

DaddyChaddy: Absolutely Mind-boggling. Then it came out did you play the one for GameCube, the twin stakes roommate?

How the dynamic of Chad’s gaming experience changed

[00:03:17] Tim Broadwater: I did not, but fast forwarding all the way to now what type of gamer are you, like, how would you describe yourself of what you play now? And you can watch your Twitch and if it’s different versus Hey, this is what I play for myself or whatever.

DaddyChaddy: So the dynamic of my gaming experience definitely changed, as I grew older. We all have less time. It’s harder to be able to just sit there and play through a game. My Completion level of video games has just dramatically decreased. Like I can start games, finishing them is just, it’s just a task all in itself.

Especially cause I love JRPGs. If you stop playing a JRPG for a day or two or three or God forbid a week, you don’t know where the fuck you are. You don’t know where you are in the story. And you’re just like, you know what, I’m just going to play a game where I just press start and that’s all I got to do.

So as like I’ve shifted a little bit, I’ve been mostly a pretty heavy Overwatch streamer, which we play competitively been very fortunate that our Discord and the amount of friends that we have met on Twitch have just grown to the point where yesterday we had our first custom games where we had 10 people just playing custom games all day yesterday.

It was pretty magical. And then, so if I’m not playing Overwatch, I try to keep up with current indie games. I have a wish list the size of, Santa’s list. It’s just wild. But I also play a lot of Final Fantasy XIV. I used to play a lot of WoW. But in terms of the last canon game?

Elden Ring was the last canon game I played. I played it when it first came out. I did exactly what I described where I played it for a month. I got frustrated. I got lost I didn’t know what I was doing So I just stopped playing it and then I revisited it after a year and made sure that I played it every single day Until I completed it, and it was incredible.

The cultural zeitgeist of Elden Ring

Michael Schofield: One of the things that really stood out, stood, blah, blah, stood out about Elden Ring, was just like how communally viral it was. It was on TikTok everywhere.

In your opinion, what makes a game hit that zeitgeist like that?

DaddyChaddy: There’s definitely a bunch of factors that go into it. First of all, it being, a Souls game. Of course, his, the whole Souls genre exploded. Indie games just completed, just took the adaption of Oh, it’s a Souls it’s a Souls and I thoroughly remember when I first played Dark Souls.

I was incredibly enamored. Growing up playing old NES games, we’re no stranger to impossible games like Contra, every Konami game was fucking impossible. And I love those games. I love games that are really hard that just beat your ass over and over again. And so it has this already huge cult following everybody knows what a Soulslike game is, just like how everybody knows what a Metroidvania-type game is.

So it had that on top of it, and then it had it had the hype for such a long time, there’s two different things that happen when there’s hype like this. When there’s really big hype and anticipation. You have to deliver or else it becomes like the biggest bombshell ever and it had the hype and it was years in the making and everybody was excited for this full-blown, souls game that, like it was like everybody’s like biggest fantasy ever.

And then it came to fruition. It delivered, it worked on launch and it was, it just blew everybody away.

Tim Broadwater: There’s a I feel like I bought it with the intention of playing it I’ve never put it in once just because it literally is this thing to where like you said I’m playing like Final Fantasy 7 rebirth right now

DaddyChaddy: Nice.

Tim Broadwater: and it’s just yep. This is gonna be six weeks of my life

DaddyChaddy: Yep. Very, it’s very overwhelming. It’s huge.

The nostalgia weapon

DaddyChaddy: Did you guys ever get like to a moment in your life too, where cause as a, as gamers is growing up and stuff like nostalgia was like such a huge weapon that like, I would always get sucked into nostalgia. Do you guys ever have a moment where the style almost stopped working on you where you’re like, you know what, I don’t need to replay this game right now?

This remake sounds awesome. And I just don’t actually need it right now. And I remember precisely when that happened, I was It just didn’t work on me anymore.

Tim Broadwater: Yes, I can say it. What was yours first? I’m curious.

DaddyChaddy: So I love JRPGs and I remember when Persona 4 Golden got remade. I was like, Oh, I’m going to play this from beginning to end. I’m so fucking excited for this. And I started it and I was like, you know what? I played this. I know what happens. I don’t need to do this again. And it snowballed there from there.

Nintendo has made some amazing remakes, like the Zelda Winx Awakening, great remake and stuff. But I, like it all I get really excited about it. And then it wears off so fast because I’m like, you know what happens. I did this.

Tim Broadwater: Yeah, the biggest example for me, and I would actually say for Nintendo snafu was actually this year or last year, which was, I have such great memories of playing Super Mario RPG, then I played the shit out of it and it was just like, Oh, my God, this is turn-based, but combined with Mario and then it’s action light, which if I hit on the punches or I hit or my defenses, it does something all of that was precursor to like like the Mario Rabbids games and then all these kind of cool stuff.

So I was like, hell yeah, I’m super excited for it. I’m a big Nintendo fanboy when they push the envelope. And so like last year was insane. It was like Bayonetta 3 and it was like Pikmin 4 and Tears of the Kingdom. And I was like amazing. Like four for four four for four and then super mario rpg came out the remake Which I had paid for months and months in advance and I didn’t even log 35 40 minutes I took the shit right back to the store

And it literally was not just me because online you could on Reddit and anywhere else you can find it was just like hey This is a point to where, unlike Link’s Awakening, or unlike a game to where Nintendo is like, Let’s just really do some amazing stuff when we, reboot it.

They did nothing. They literally did nothing. And it plays clunky and old, like the Super NES the old game. I’m not sure if either of you two played it, but for me, I was just like no. I would say Before that, the example is the last two, or three Pokemon games. I have been on Pokemon since Blue and then went to like Metal.

And then I play for Pokemon home. I have like hundreds of Pokemon. I have bear teams and dog teams, and I have like triple evolution, fairy-type teams and but then like after the last two or three games, like probably post shield sun and moon, maybe, I don’t know. I was just like, this is the same shit.

Over and you got me for the first six times, you got me the first and it’s So I would say Nintendo is probably the worst offender in

DaddyChaddy: Oh,

Tim Broadwater: of that

DaddyChaddy: Absolutely. Yeah, Pokemon is a huge, is a great example where it literally becomes just like a pressing A simulator and just everything almost feels so uninspired to a certain point. It’s but yeah, Mario RPG. So like when I played Zelda 2 Link’s Adventure is when I developed the understanding that I love RPG elements.

And when I first played Super Mario RPG like that, like Super Nintendo had incredible RPGs and that shit blew me. I was obsessed with Mario RPG, and I, the fact that I did not buy the one for the remake on Switch just speeds volumes to exactly that whole nostalgia thing just not being strong enough anymore.

Michael Schofield: I’ve been burned by nostalgia. And for you guys, it seems like maybe you got tired of the thing because it’s not introducing anything new. But, this kind of dovetails with the whole idea where, Star Wars ruined itself for me.

So now I don’t, I just don’t even have an appetite for that anymore. my favorite games of all time, are, old PC games, from, I think the late nineties and early aughts. Called Thief from an old studio called Looking Glass Studio. I don’t know if it was the first, but I think it was the first good what you would consider a first-person sneaker.

So if you think about Metal Gear Solid, where you’re creeping around and you have to watch where footsteps are, that’s what Thief is. And on Xbox One, I think they, rebooted Thief and there was a new Thief and it was a big hype for me.

And I remember Ryan McCaffrey on IGN, who is one of the guys I really liked was like all Thief. And I was like, yes, there’s at least one person on this planet who. And even though the voice actor was totally alive they totally recast it and they added a lot of mechanics to make Thief easier.

And it spoiled it for me. I was like, I’m, I think I’m done.

And so when I was really craving like Mass Effect and they dropped Andromeda, I was actually able to not jump on that hype train for a really long time. I’ve basically been able to see nostalgia.

As a kind of smell, right?

If I’m feeling nostalgic or there’s nostalgic-related hype, I’m probably backing off. I’m like, look, I can go back now and play these games if I ever desire to. But I also recognize that maybe they’re not as good.

Like they’re best in memory.

Tim Broadwater: You’ve got something, I think both of your points are valid because I feel like if they’re pushing and not to take back to Nintendo, but the reason why I like Pikmin so much is that they make it better. Every single time it comes out, Pokemon did that for a while, like for a while it was just like, Oh shit, I have to have my person in the party and they have to be in a fight.

If I want to experience, and that was back in like metal and solid color. And they’re like, let’s put an easter egg in, or let’s give all the party experience, or, let’s make controlling your Pikmin easier, or let’s make it group selecting Pikmin. Controlling and easier. And that’s what people love.

They’re just like, hell yeah, this is exactly what it was, but it’s better and faster and they’ve matted more. But when they literally do nothing except a graphics update that’s when it’s, I think it hurts.

DaddyChaddy: For sure. And it’s difficult. There’s a difficult balance between making a game accessible versus making a game like destroying the experience for people like that. Enjoy like that. Hardcore experience. Like I saw one of your big accomplishments. Tim was beating Cuphead.

Yeah, like that, like there, because we’re used to like that, like we’re used to suffering through that, that difficulty, because it feels good when you get through it. And it’s you have to create this balance of Making it difficult and fun where people want to keep trying versus difficult and people will just put it down and get mad and never touch it

Tim Broadwater: this is something we’ve talked about a couple of times on our podcast. And I’m, and I want to get your perspective on it. I am, let’s say we put in a random action game of random IP that everyone likes. And then essentially it’s a great action game for this random IP that we all love. And it’s got a great story.

However, as you’re playing it, let’s say all three of us, Mike, me and you, Chad, like encounter Oh shit, this combat’s getting a little tactic. This is a little grindy. I just don’t really, I am the very first fucking person who will turn it down to neighborhood-friendly Spider-Man mode or just like super easy mode or just like wussy mode.

Cause I don’t care. I have a low tolerance for that kind of bullshit. Unless the purpose is specifically to like Cuphead, do this difficult thing, this very difficult thing. How do you feel about it?

DaddyChaddy: I’m I’m very much I love when games are hard. I play games on the hard difficulty. Yeah. Just because it forces me to play the game more. If a game is too easy, I will start doing the bare minimum. But if a game the game of The Witcher, The Witcher 3. Incredible game, and there’s, there’s the super difficulty.

And, when games reward you for playing on the harder difficulty, where they have better upgrades, better items, and better weapons and stuff, that, to me, that’s It’s like just an instant sell. I’m very sure that if I change the difficulty, I won’t change it back. I can’t do it to myself. I’m very stubborn in that regard.

I’ll sit there and do the same thing over and over for five, six hours straight until I do.

Choosing which games to stream

Tim Broadwater: Want to ask you about, your streaming content a little bit, because we, one of the, we follow the stream Cree of the sorry, the stream Queens, a collective of like horror kind of streamers. I’m sure you know them. And then I’m, I guess I’m wondering, my question is more about this. I know that people, I’ve seen a bunch of people who do charity events and fundraisers and do different types of things on their stream.

I want to understand your perspective on. The game of the day kind of thing because right now like for example a lot of people stream overwatch a lot of people stream dead by daylight and then when the new hotness drops, of course, that’s what everyone’s like. Oh, I gotta stream this for a week What is your perspective on that because man games we were just talking like in our last episode about the game of the years last year and, Baldur’s Gate 3.

1. And we were talking about like sheer last year was like, dude, there was just so many fucking good games that came out on every single console. So how do you decide like what to stream or like what to do, especially if you have like new hotness dropping on every single console all the time?

DaddyChaddy: Yeah, so this is actually, it’s a tough one. It’s a tough one for me for a couple of reasons because you have to take into account to what, what do people like to watch? Where can I engage with people the most and as well? So like for me, especially like when a game first comes out that I’m excited for, if I don’t buy it, like within the first couple of days.

I’ll just it’ll just go on to like my, my, my wishlist. I’m very like, I love that in the moment, like the hype of the game, right when it comes out, that’s the best time to play it. And if like a couple of weeks, go on, then I’ll just, I’ll just put it aside.

And I’ve been meaning mostly Overwatch more just because it’s there’s people that always come back, I’ve been meeting people that like to play the game, and I’ve been actually like, really just, I’ve been meeting just a great amount of people. So I’m always like, this new game comes out, but I’m like, oh, we like playing Overwatch together.

So what do I do? And then I’m like, it got to a point where I wasn’t able to enjoy games with not streaming because if I was playing like this really cool story game or something like, holy shit, this was a really awesome moment. I wish people were watching this. So became like this urge to I feel like I have it just almost become like an impulse where I just have to share it with people where it’s more fun to share it with people than just to be able to enjoy it.


The catalyst for doubling down on streaming

Tim Broadwater: What’s your journey been? When did you actually start Hey, I’m going to just start doing this and commit to it.

DaddyChaddy: Yeah. It was like I said, when I got my when I got my computer, when I first got like a functioning computer is when I decided I was like, you know what? It would be cool to talk about video games and start streaming and stuff. I had never been on Twitch before. Like I made my Twitch profile when I started streaming about four years ago.

And it was just like this thing as soon as I started doing it, like I became like instantly enthralled with it. And, we were talking about like ADHD and stuff like that. I’m sure y’all have had your hyper fixations that last a month, a week, maybe a year or something. This is like one of the only things that like I’ve done besides just regular gaming that I’ve absolutely stuck with.

And I’m not going to lie. There’s been so many times where I’ve wanted to quit, where I wanted to delete everything. I want to delete all my social media or you never want to stream again. And I’ll go through those honestly, like maybe like once every two weeks, three weeks. But then I sit there and think about how much of a. Improvement it’s been in my life to have that creative outlet, to have something to look forward to, to work towards and build upon. And I’ve, a lot of people I’ve met oh, I I want to start streaming now. You make streaming fun. And that is just like such an amazing feeling.

I’ve got people that like started streaming where they said they started streaming because of me. And that’s just it’s just one of those things. Like I, you just feel like you can’t stop them once you have those things. And once you’ve met those connections and have those people that you’ve met.

So I literally have like pretty much. Made a contract with myself where I’m just going to keep pushing and I would, I could definitely do this. Full-time if I was able to get my timing under control if I was able to, have a steady stream of like content besides just streaming and worked harder.

So I could get sponsorships and get things that were, that would enable me to do it in full

Tim Broadwater: Is that something you’re interested in doing? I’m just curious,

DaddyChaddy: Absolutely. Absolutely. I like it, it sounds corny, but it’s like, Twitch is like that gateway thing. For people to like apps to actually do things that they love. And it’s like something that it’s there, if you put the time in, you put the work in it literally enables you to do, do something for fun that you actually like and be able to get paid for it.

And it’s I could stream easily eight, 10 hours a day, every single day. I know for a fact I could.

The trade-off of turning streaming into a job

Michael Schofield: I’d be interested in your take as you see a potential future where this is like your full-time thing.

What are like the real, um, the gotchas or like the trade-offs of turning, like maybe some of the unpleasant things that like turning this into your job.

Tim Broadwater: full time

Michael Schofield: definition into your life that like people, the other people like, who wanna grow up to be a streamer. What don’t they get?

DaddyChaddy: If you’re doing it for like your full-time job and stuff, especially if you’re used to having a corporate job or whatever, you’re used to like that steady income, you can slack off at work and still get paid. You can slack off and you’re still going to get your paycheck or your salary or whatever.

But if you’re doing it for yourself everything is just so tied to the amount of work that you’re going to put into it. And you start to, numbers and stuff become like your positive reinforcement, which is good and bad. It’s good because it motivates you to keep working when everything lands and it sticks, but when it doesn’t work.

You get really down on yourself. You can get really self-conscious. You can be like, what am I doing? Like, how did I fuck this up? Like sometimes you plan something, you put a lot of effort and work into it and nobody’s interested. Like it completely misses the mark. And then there’s times where you just fly off the seat of your car and then you just, go with the flow.

And then all of a sudden, like it explodes. You really can’t plan. Your success, all you can do is keep yourself constant. And the amount of times where I’ve had, there’s been times where I’ve had a month of failed streams where just things were not working out.

And you get down on yourself and you’re like I’m not going to do this anymore. This isn’t, I’m just not, maybe I’m not cut out for this or whatever, or you feel like people lost interest in you. A big thing for me, just like personally is I try not to ever Focus on like big accomplishments because they tend to stress me out where if I have a really good stream, like I’ve had, really successful streams on subathons and the hardest thing is when you do really well is being able to follow up on that.

Cause you’re like, how am I going to be able to top that? How am I going to be able to do anything in that caliber where it’s going to be that big or that exciting? So then you for me, sometimes I’ll just freeze them and not know what to do. And then a week will go by. And then it’s two weeks, then all of a sudden it’s three weeks.

And I just lost all this momentum because all I had to do was keep myself consistent instead of worrying about how to top what I just did.

Tim Broadwater: I feel like it’s like your gym, it’s like the gym side, right? It’s the whole workout side where it’s motivation is great, motivation is good, but motivation fails you, it’s discipline. It’s always discipline that it’s gets you into the gym.

DaddyChaddy: Yep. Absolutely. It’s yeah. And I’m one of those people too, that once I stop, it is so hard for me to get going again. It is so hard. If I stop something or if I like take weekends off or if I take days off or whatever, it is so hard to get back on that.

It’s just, you keep going. And I’ve had friends that have gone completely viral, like in the millions and it’s always happened pretty much by accident. It’s always happened by accident.

Dealing with envy or impostor syndrome stoked by other people’s success

Michael Schofield: My sin is envy for me. Like the grass is always greener. I’m a creature of envy. And for that, one of the reasons that like, I’m not actually super duper present on social and I, and the creative things I make are just, Like our work, like I have to keep them like regimented to a schedule and I put them out and I don’t look at the numbers.

I’ll see someone get go and have massive success. And I have to like, I can’t see that because then I won’t want to make my own or whatever how does like the success of like people in your community affect you or motivate does it like how do you deal with that

DaddyChaddy: So that’s a huge thing. And people don’t like to talk about it, but for some reason we, we’re humans, we, jealousy is a real thing. We get jealous, we get envious. Like you said, it’s something that happens. And what’s the thing that people always say to comparison is like the thief of joy or something like that.

It’s so fucking true. It’s so fucking true. Because there’s just so many things that you don’t see. Like you could see somebody being successful and it’s Oh they’re just doing this, but no, it’s not that they’re just doing this. Like they’ve been putting in the work and this and that. And I always, we’ll have those conversations with myself.

And it’s about if you can turn that into like motivation, like a lot of people will say, like on social media, like when I used, when I was like in the gym and like lifting and taking pictures every day and people like, why do you take pictures? Yada. I’m like, you know why? Because when other people take pictures, it makes me want to go.

And so you use that mentality and it’s you know what? If you inspire at least one person, if at least one person likes it, then you know, you did your job right. And that’s pretty much all that matters.

How to connect with Daddy Chaddy

How do people find out more about you connect to you? What can they look forward from

DaddyChaddy: So the biggest way is I ha I do have quite an active and wonderful discord community. And that’s where where I’m always going to have the going live and stuff, and that’s what people are to know my schedule, but I’ve been pretty consistent with streaming on weekends. But if anybody ever wants to get ahold of me, it’s always going to be through discord, like Instagram is so hard to keep track of like messages and stuff, but discord, I keep I try to keep it as clean and possible.

So that way anybody tries to get ahold of me or if anybody wants to talk to me, like I’m always there and but yeah, I’m always streaming on the weekends. I go I like to consider it like where I put in my eight hours, but sometimes we’ll put in some overtime. Sometimes we’ll do eight, 10, 11 hour streams on the weekends and just try to.

Try to grind it out as much as possible.

Tim Broadwater: That’s a lot.

DaddyChaddy: It’s yeah, it’s fun. It’s crazy. I swear I could just do it forever, but the hardest thing for me is cause I do have, I do a full time job. I work a Monday through Friday. I’m a behavior specialist for folks with intellectual developmental disabilities and folks on the autism spectrum.

So the hardest thing for me is I get to be like this animated say anything. And I feel like I’m in control of streaming and control of my job and whatever. And then the immersion break of having to go back to work on Monday and do like regimented things and sit down and do meetings and stuff.

And it’s like that shift, I’m so fucking miserable. I am so fucking miserable on Mondays. Cause it’s like Saturday and Sunday. I’m living the fucking dream. Just living the dream. And then Monday is like, Oh God, we got to start this all over again and do a whole nother five days of this. And it’s just, that part is so fun.

D12: The Best Q&A Ever

Michael Schofield: Oh, this is sorry. So we’re in like product engineering. So if this doesn’t mean anything to you, we’ll skip. But since I like Tim already crossed it out, but since I preface it, I’m just going to ask it make something up. I don’t know if you could give yourself any kind of user experience title.

What would it be?

DaddyChaddy: Oh man, I would probably, a user experience title? I have no idea what a user experience title would be, so I’m just gonna go with Taskmaster. I wanna be a

Michael Schofield: Perfect. I think it’s good.

Tim Broadwater: Okay. The next one is three.

Michael Schofield: What game should everyone play at least once?

DaddyChaddy: At least once, I think everybody has to I think everybody has to play Final Fantasy 7. I feel like they just have to play it. Because it is just the pinnacle of storytelling, RPG elements, and just, no matter what, you’re just gonna fall in love with those characters. And after you beat that first disc, I swear to God,

Michael Schofield: Do they have to sink in like a certain number of hours or do they have to grind to the end?

DaddyChaddy: you have to play it. You have to play it from beginning to end. You just have to. You have to put in the work. You have to put in the work from beginning to end, and I promise you, no matter what, you’ll thank me in the end.

Tim Broadwater: Next one, number 11.

Michael Schofield: In Dungeons and Dragons, what is your alignment? I’m sorry,

DaddyChaddy: So I’ve actually never played Dungeons Dragons, but I am, I’m always, if there’s a mage, a wizard, a sorcerer, like that’s me. That’s me, no

Michael Schofield: You should totally play.

DaddyChaddy: I should I have costumes and everything, too!

Michael Schofield: Yeah, exactly. When I was like, when I was like doing my daddy, taddy, like research, I was like, it was like, this guy has to be on like D and D talk, right? Or something like

DaddyChaddy: I know, it looks like a lot of fun, too.

Michael Schofield: If you ever want to, and you need like content or whatever you need, everyone needs content. Hit me up. If you got like buddies or whatever, I’ll DM like a one shot, like for you guys I’m really good.

And I’ll hook you up and it’ll be fun. You won’t have to learn shit. I’ll take care of explaining the rules as we go. And then, we could do it in three or four hours. But if you ever really feel that desire to roll some dice and to stab some orcs, like you hit me up.

DaddyChaddy: Hell yeah. I’m into it. I’m into it.

Tim Broadwater: Okay. The next one is number five.

Michael Schofield: Ooh, when you when you attack, are you a creature that uses your strength? Your dexterity, your charisma, what what is the attribute you use to do the most damage?

DaddyChaddy: The most damage, I would love to say that strength is a big one for me. But I love being able to talk people out of things or talk people into things. So I have to say charisma, persuader, always the most fun. Like when you could do the special powers of mass effect and persuade people to do stuff like that, I was obsessed.

Michael Schofield: punch, did you go renegade?

DaddyChaddy: Yes, I did

Michael Schofield: yeah, it’s

DaddyChaddy: I don’t know why it’s so fucking fun.

Tim Broadwater: There is just going to be that number 12. Okay.

Michael Schofield: RPGs, Mass Effect, are you, do you take the paragon path or do you take the renegade path?

DaddyChaddy: I used to be a paragon, but I used to always be like, I’m gonna do the right thing, it’s so fucking fun to be, and then all of a sudden there was just something about it, especially at Mass Effect when your face started to change, and you started to look more evil and sinister, it was just full on Renegade.

It was, you just you just learned to love the chaos of being a Renegade. It was so much fun.

Tim Broadwater: Next one. I wrote 12 again, but yeah.

Michael Schofield: What is the most enjoyable game that you’ve ever played?

DaddyChaddy: So I’m gonna have to say, I’m gonna have to say it’s been Overwatch. My Overwatch career starting out, I’ve always, Socom 2 was my first multiplayer game, but, Yes! Socom 2 was incredible, and like Socom 2, Halo, Call of Duty, like I would play those games really seriously for like about 6 months or so.

But Overwatch just for some reason is the only first person multiplayer competitive game that has been able to keep my interest because it is such an intricate game to master. There’s just something about it that’s kept my interest and I’d have to say Overwatch. I really would, I’ve been playing it for almost 6 years now.

Tim Broadwater: Okay. The next one is six.

Michael Schofield: What game is your guilty pleasure.

DaddyChaddy: My guilty pleasure. So I played this game called Skull the Hero Slayer. I don’t know if you guys are familiar with it. It’s it’s like a metroidvania slash like roguelite game. And I have poured 300 hours into it. I don’t know why I just could not stop playing it. And no matter what, like I beat it a million times, and for some reason I just cannot stop playing it.

And I just, it’s either going to be that or Risk of Either that or Risk of Rain 2 would be my Guilty Pleasure games that I just have not been able to stop playing since they came out or since I touched them. Because

Michael Schofield: What makes him guilty for ya?

DaddyChaddy: I have no reason to keep doing the same exact thing in them that I’ve been doing over and over.

And I know everything about it and I’ve pretty much played it to death, but I still just can’t stop playing.

Tim Broadwater: Okay. Number one. Nice. Number

Michael Schofield: What is your favorite streaming tool of the trade?

DaddyChaddy: it’d be my alerts, making my alerts. They really were like the funnest thing for me to do. And they were ridiculous and I’ve never done anything like, dressing up and stuff or like acting like a fool like that. Like it was, I remember when I first did it, it took me like three weeks and I was so excited and proud of myself that I made those things.

They’re quite ridiculous if you ever get a chance to see them. And that I feel is something that I feel like stands out a lot, and I’m very proud of those, and I can’t wait to make more of them.

Michael Schofield: Ooh do you have a favorite card game? That’s

DaddyChaddy: Magic the Gathering, hands down. I played a shit ton of Magic the Gathering, both casual and I also got into standard tournaments for a while. I don’t know if you guys ever played Magic in tournaments. Sanctioned tournaments. It’s quite an experience. It’s quite an experience.

People get really fucking heated. I’ve had somebody flip a table on me before. Cause I play the I’m a I’m a blue control player. It’s Yeah, so it’s the very, it’s very unfun to play against. But I do. I got so Like bad into it where I just had it was like, I just had garbage bags full of magic cards, just all over the place.

And I finally was just like, I have to stop. This is bad. I’m spending like 200. Like my decks would cost upwards to 800 just for one deck of 60 cards.

Michael Schofield: What is your preferred genre? Are you alternate history alternate history, fantasy, cyberpunk, horror, what’s your genre?

DaddyChaddy: JRPGs are my jam. I love JRPGs. I that’s once I like learned about them and just, I was obsessed with the PlayStation was, I always had a PlayStation and an Xbox and PlayStation was specifically my system for all those JRPGs. The PS Vita was such an incredible system, such an incredible system.

Michael Schofield: stan who is man, the PS Vita is still great and they still make games for it sometimes. Thanks. Thanks.

DaddyChaddy: Sometimes,

Tim Broadwater: Okay. This is the next to last question. So this will be the four.

Michael Schofield: And possibly the most dramatic and controversial way possible, what is the most overrated game?

DaddyChaddy: I wish I could think a little bit harder about this. But I do think I’ve always thought the Assassin’s Creed games were very overrated. I loved the first and the second one and every game after that they made, I just felt was just completely void of anything exciting to me. I don’t know why that’s the first game that popped in my head.

I think it was because I was so obsessed with the first and the second one. And I was like, Oh, like they’re pumping out another one every year. And somehow I managed to lose interest each year. Another one came out for some reason.

Tim Broadwater: Okay. We are at the very last question and it is the most difficult question.

DaddyChaddy: Oh no.

Michael Schofield: is the most difficult question. Yeah, so we’re here like the lights dim, the camera is panning around to everyone in the room and then finally it turns and focuses hard like on you. There’s some deep background music that’s like a I don’t know, I don’t know what I was going to say there’s a heartbeat, it’s um, whatever the game is this is specifically a D& D one you’ve rolled your last die, you’ve failed your last death save, you are dying, what are your final words?

Fast forward a hundred, fast forward a hundred

DaddyChaddy: My final words. My absolute final words. I take everything into consideration in my life and what brought me to this point. And I think, and I look at my enemy hard in their eyes right there and I say, Daddy Chedi will fuck you in the end. Don’t you worry. And then my final breath comes out.

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