048: The Man, The Brand, the Gay Edge Lord – Daddy Chaddy

Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.

Read the transcript.

Things discussed on this episode:

  • 00:00 – The Man, the Brand, the Gay Edgelord
  • 01:10 – Baby Chad’s Exposure to Games
  • 02:02 – Zelda Left the Right Impression
  • 02:50 – The Physicality of Early Video Games
  • 04:20 – How the Dynamic of Chad’s Gaming Experience Changed
  • 06:00 – The Cultural Zeitgeist of Elden Ring
  • 08:48 – The Nostalgia Weapon
  • 18:09 – Choosing Which Games to Stream
  • 21:00 – The Catalyst for Doubling Down on Streaming
  • 23:00 – The Trade-Off of Turning Streaming into a Job
  • 25:50 – Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
  • 27:00 – How to Connect with Daddy Chaddy
  • 28:00 – D12

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017: N7 – The Holy Day of Mass Effect

Listen now (43 min) | Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

Games discussed on this episode:

  • 0:50 Mass Effect
  • 7:54 Until Dawn
  • 10:27 Call of Cthulhu
  • 13:20 Final Fantasy
  • 16:50 Starfinder
  • 20:42 The Witcher
  • 31:40 Mass Effect 4
  • 33:27 Pokemon
  • 34:19 Mass Effect 5e
  • 36:23 Legend of Zelda

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

Categories

007: Collaborative Board Games

Listen now (34 min) | After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript.

Games discussed on this episode:

  • 3:57 Forbidden Desert
  • 5:02 Pandemic
  • 7:01 Castle Panic
  • 12:02 Pokemon Go
  • 13:13 Phasmaphobia
  • 15:26 Ghost Hunters
  • 15:51 Ghost Adventures
  • 19:01 Angry Pug
  • 19:58 Flash Point
  • 21:43 Magic Maze
  • 22:53 Sentinels of the Multiverse
  • 25:48 Last Night on Earth
  • 30:56 Betrayal at House on the Hill

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

Categories

003: Customization vs. Personalization

Listen now (36 min) | Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.

Games discussed on this episode:

  • HeroQuest,
  • Dungeons & Dragons,
  • Magic the Gathering,
  • Pokemon,
  • City of Heroes,
  • Monster Hunter,
  • Golden Layout Framework,

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/