033: Season Finale with Sophia Prater

Listen now (51 min) | The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia’s new game. We finally review the results of this season’s great challenge: Moonlighter! Read the transcript.

Things discussed on this episode:

  • 01:10 Sophia Prater
  • 02:15 Axure
  • 09:14 Object Orientated UX (OOUX)
  • 13:17 Atomic Design
  • 14:52 Thinking in Services
  • 16:31 UX Magic
  • 19:14 Object Map
  • 27:05 Lords of Waterdeep
  • 29:28 OOUX.com
  • 34:03 Moonlighter
  • 38:10 Cult of the Lamb
  • 38:48 Rollercoaster Tycoon
  • 39:38 Monster Hunter

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Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

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014: Baffling Sequels

Listen now (39 min) | The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don’t have to make sense. Read the transcript.

Games discussed on this episode:

  • 1:12 Vampire: the Masquerade
  • 4:41 Legend of Zelda
  • 8:38 Grand Theft Auto
  • 16:30 Monster Hunter
  • 19:46 Resident Evil
  • 22:55 Evil Within
  • 23:47 Final Fantasy
  • 25:24 Shovel Knight
  • 34:51 Last of Us

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

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009: Grinding the Rewards

Listen now (35 min) | Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. Read the transcript.

Games discussed on this episode:

  • 2:02 World of Warcraft
  • 2:59 Dark Souls
  • 5:16 Mass Effect
  • 7:12 Bloodborne
  • 8:27 Cuphead
  • 15:26 Hellblade
  • 19:59 Monster Hunter
  • 26:51 Spider-Man
  • 34:16 Sea of Thieves

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

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003: Customization vs. Personalization

Listen now (36 min) | Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.

Games discussed on this episode:

  • HeroQuest,
  • Dungeons & Dragons,
  • Magic the Gathering,
  • Pokemon,
  • City of Heroes,
  • Monster Hunter,
  • Golden Layout Framework,

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/