Categories

016: Interactive Fiction and Storytelling

Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games discussed on this episode:

  • 1:09 House of Ashes
  • 2:00 Until Dawn
  • 5:26 Man of Medan
  • 8:31 Silent Hill: Shattered Memories
  • 15:49 Resident Evil
  • 20:47 Little Hope

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

Categories

013: Roll for Sanity

Listen now (29 min) | Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript.

Games discussed on this episode:

  • 5:11 The Thing
  • 6:31 Call of Cthulhu
  • 7:19 Silent Hill
  • 8:58 Lit
  • 10:00 Outlast
  • 16:00 Resident Evil
  • 17:39 Thief
  • 20:32 Zombies Ate My Neighbors
  • 21:17 Dead Rising
  • 24:42 Fury of Dracula
  • 25:50 Outlast 2
  • 27:15 Dead by Daylight

Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
Follow us on TikTok @designthinkinggames.
Subscribe on Twitch at DesignThinkingGames.

Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/